Wojtek Kubiak
b40657be00
Add Xbox Series X/S support by Pineapple Works ( #5714 )
2022-03-25 15:34:17 +01:00
Ricardo Buring
3179f26bf3
Update mentions of cylinder shape support for Godot 3.4 ( #5697 )
2022-03-21 00:33:14 +01:00
Harmony Honey
0a1bef0dd0
Add missing onready for NodePath usage in GDScript exports ( #5694 )
2022-03-17 02:44:27 +01:00
Haoyu Qiu
999dd2ad8a
Fix section header markup ( #5683 )
2022-03-12 18:30:52 +01:00
Hugo Locurcio
872f7aeb95
Remove references to NativeScript 1.0 in GDNative C++ example
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NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.
This also improves grammar and writing style.
(cherry picked from commit 440141e494 )
2022-03-11 14:22:57 +01:00
Darenn Keller
b588587750
Fixed one spelling mistake.
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(cherry picked from commit b6c61785c4 )
2022-03-11 14:22:57 +01:00
zacryol
173be31af8
Reverse parenting order of Sprite and AnimationPlayer in tutorial
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The docs had a sprite as the child of the player, then *immediately* after
says to not do that. Why mislead the reader at all and not just do it
the better way from the start? There nothing really gained from the
sprite being a child here, not even simplicity.
(cherry picked from commit f2ac9f8ab8 )
2022-03-11 14:22:57 +01:00
skyace65
624c204065
Fix normal map description and improve note
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(cherry picked from commit e6e205a020 )
2022-03-11 14:22:57 +01:00
Matthew
5cc735cdea
Update and improve VS Code setup instructions ( #5501 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit d17c415009 )
2022-03-11 14:22:57 +01:00
nice-shot
5df6a7071e
Add missing property name in Using GIProbe ( #5499 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit dac5306e21 )
2022-03-11 14:22:57 +01:00
Hugo Locurcio
e387828896
Document keyboard ghosting caveats in Input examples
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(cherry picked from commit 31746843d0 )
2022-03-11 14:22:57 +01:00
skyace65
988b4caa75
Document how export filters work
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(cherry picked from commit 13f4f7f24c )
2022-03-11 14:22:57 +01:00
Matthew
fe097dcd65
Clarify singleton read order ( #5457 )
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* Clarify singleton read order
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit f1ff320f06 )
2022-03-11 14:22:57 +01:00
Max Hilbrunner
c6900647cc
Merge pull request #5463 from skyace65/data-path
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Fix and expand user data path information
(cherry picked from commit dc0819b593 )
2022-03-11 14:22:57 +01:00
Matthew
88f276f668
Improve explenation for Trigger and Capture update modes ( #5476 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
(cherry picked from commit 095aaccd7d )
2022-03-11 14:22:57 +01:00
Arpit Srivastava
e5371883c8
Fix references to window size project settings in Multiple resolutions ( #5478 )
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(cherry picked from commit eafa97b871 )
2022-03-11 14:22:57 +01:00
Ivorius
79d82a769f
Refer to NativeScript 1.1 as 'new' rather than 'upcoming' in the GDNative cpp example
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(cherry picked from commit d85e844a94 )
2022-03-11 14:22:57 +01:00
Hakunamawatta
d963962be3
Fix "inspecter" to "inspector"
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(cherry picked from commit b276648dd6 )
2022-03-11 14:22:57 +01:00
Arpit Srivastava
fa129f000d
Fix missing word in Beziers, curves and paths ( #5654 )
2022-02-27 19:19:16 +01:00
SylvanSign
26190a05c3
add legacy ImageMagick command for ICO convert ( #5638 )
2022-02-23 01:47:10 +01:00
Jerome Canler
6b2b865c75
Remove additional newline in Introduction to shaders
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This newline creates an unwanted paragraph.
2022-02-22 18:24:35 +01:00
Jesse van Herk
af8cdb16a0
Add section about the RESET animation in Introduction to the animation features ( #5628 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-21 19:28:01 +01:00
Loregret
aefa22f940
Remove warning about fixed issue in Using an external text editor ( #5629 )
2022-02-21 18:10:17 +01:00
Denis NICOLAS
a8a2b9e0bb
Fix another typo in Using the SurfaceTool ( #5612 )
2022-02-15 19:40:04 +01:00
Denis NICOLAS
22d131ffef
Fix a typo in Using the MeshDataTool ( #5611 )
2022-02-15 19:40:03 +01:00
Denis NICOLAS
fc61132961
Fix typo in Procedural geometry ( #5608 )
2022-02-14 16:47:48 +01:00
Henodude
fe0d72c891
Fix vr starter tutorial link ( #5590 )
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* Fix vr starter tutorial link
The link to the vr starter tutorial wasn't working, so that has been fixed.
2022-02-11 14:28:28 +01:00
Bastiaan Olij
0a6e29d868
Add hand tracking documention to OpenXR chapter
2022-02-08 10:48:41 +11:00
snailrhymer
9e1add06d9
Clarify reference erasure warning in Using Servers ( #5570 )
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* Clarify reference erasure warning in Using Servers
Expand a brief remark on the importance of maintaining a reference to a resource to prevent its deletion.
Also fix some typos and remove instances of "just".
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-05 21:26:22 +01:00
Victor Karp
eb0e81795e
Add missing closing quotation marks in GDScript format strings ( #5583 )
2022-02-05 21:23:24 +01:00
Max Hilbrunner
821abf750c
Merge pull request #5563 from skyace65/RuntimeClarification
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Clarify what selecting the XR runtime does
2022-01-30 16:56:32 +01:00
skyace65
8c6cd73614
Clarify what selecting the XR runtime does
2022-01-28 12:11:57 -05:00
Max Hilbrunner
e6bf2b23c6
Merge pull request #5544 from timjklein36/tk/navigation_3d_whitespace_fix
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Navigation: Replace non-breaking spaces with ASCII spaces
2022-01-28 11:05:45 +01:00
szymonm-google
6c49c23a3d
Fix broken formatting in Creating Android plugins ( #5560 )
2022-01-27 22:14:04 +01:00
Matthew
60b2a15a45
Remove duplicated parts of Android plugin page ( #5555 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-27 11:49:57 +01:00
Matthew
e2432f035f
Mention that Godot OpenXR doesn't work with Microsoft MR runtime ( #5554 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-27 11:49:44 +01:00
Tim Klein
7de6027aec
[-] Replace non-breaking spaces with ASCII spaces
2022-01-26 08:49:01 -05:00
Haoyu Qiu
4e8197220e
Fix description of adding class icon in 3.4
2022-01-26 09:41:42 +08:00
Fredia Huya-Kouadio
826935a3d8
Update the XR documentation
2022-01-25 14:13:31 -08:00
Haoyu Qiu
58e916280e
Correct the name of SpatialMaterial for 3.x ( #5477 )
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StandardMaterial3D should be SpatialMaterial on 3.x.
2021-12-27 17:03:23 +01:00
Hugo Locurcio
f580e2e099
Update command line project exporting instructions
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(cherry picked from commit be31dd4020 )
2021-12-21 16:47:25 +01:00
Haoyu Qiu
323c9763d3
Fix wrong description about warning icon
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Warning icons appear in the scene dock, not inspector.
(cherry picked from commit d1b4cdcbde )
2021-12-21 16:45:58 +01:00
hpnrep6
92ac1bd2cb
Fix formatting of :ref:
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(cherry picked from commit bbb6fc9d48 )
2021-12-21 16:45:27 +01:00
Hugo Locurcio
502ee98e53
Clarify the 3D unit scale expected by Godot in Introduction to 3D
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(cherry picked from commit ba27f69edf )
2021-12-21 16:43:51 +01:00
Hugo Locurcio
350f6c2f40
Document background processing limitations in Exporting for the Web
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(cherry picked from commit 482e0c6544 )
2021-12-21 16:43:11 +01:00
Hugo Locurcio
c89b3f8a86
Document using soft shadows in BakedLightmap
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This is a new feature in Godot 3.4.
(cherry picked from commit 0793cbee3b )
2021-12-21 16:42:22 +01:00
Henodude
b7aacaa3c8
Fix the syntax for the Android permission requirement on network tutorials ( #5433 )
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(cherry picked from commit deb89f665d )
2021-12-21 16:42:22 +01:00
Hugo Locurcio
d47bf4bc8e
Document configuring CPU thread usage in BakedLightmap for responsiveness
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(cherry picked from commit 09bad4fb67 )
2021-12-21 16:42:22 +01:00
zacryol
330a9d4c38
State the implementation of HTML5 export for user:// path in Data Paths ( #5418 )
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(cherry picked from commit 6645e09b35 )
2021-12-21 16:42:22 +01:00
bruvzg
26ee3b3a04
Add macOS exporting and running non App Store apps pages. Add Windows code signing info.
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(cherry picked from commit 17be494144 )
2021-12-21 16:18:05 +01:00