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Merge pull request #5463 from skyace65/data-path
Fix and expand user data path information
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@@ -37,10 +37,11 @@ when the game is running, the project's file system will likely be read-only.
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The ``user://`` prefix points to a different directory on the user's device. On
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mobile and consoles, this path is unique to the project. On desktop, the engine
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stores user files in ``~/.local/share/godot/app_userdata/Name`` on
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Linux, ``~/Library/Application Support/Godot/app_userdata/Name`` on macOS (since Catalina) and ``%APPDATA%/Name`` on Windows. ``Name`` is based on the application
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name defined in the Project Settings, but you can override it on a per-platform
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basis using :ref:`feature tags <doc_feature_tags>`.
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stores user files in ``~/.local/share/godot/app_userdata/[project_name]`` on
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Linux, ``~/Library/Application Support/Godot/app_userdata/[project_name]`` on
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macOS (since Catalina) and ``%APPDATA%\Godot\app_userdata\[project_name]`` on Windows.
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``[project_name]`` is based on the application name defined in the Project Settings, but
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you can override it on a per-platform basis using :ref:`feature tags <doc_feature_tags>`.
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On HTML5 exports, ``user://`` will refer to a virtual filesystem stored on the
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device via IndexedDB. (Interaction with the main filesystem can still be performed
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@@ -65,21 +66,25 @@ Editor data paths
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The editor uses different paths for user data, user settings, and cache,
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depending on the platform. By default, these paths are:
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+---------------+---------------------------------------------------+
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| Type | Location |
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+===============+===================================================+
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| User data | - Windows: ``%APPDATA%\Godot\`` |
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| | - macOS: ``~/Library/Application Support/Godot/`` |
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| | - Linux: ``~/.local/share/godot/`` |
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+---------------+---------------------------------------------------+
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| User settings | - Windows: ``%APPDATA%\Godot\`` |
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| | - macOS: ``~/Library/Application Support/Godot/`` |
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| | - Linux: ``~/.config/godot/`` |
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+---------------+---------------------------------------------------+
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| Cache | - Windows: ``%TEMP%\Godot\`` |
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| | - macOS: ``~/Library/Caches/Godot/`` |
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| | - Linux: ``~/.cache/godot/`` |
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+---------------+---------------------------------------------------+
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+-------------------------------+----------------------------------------------------------------+
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| Type | Location |
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+===============================+================================================================+
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| User data | - Windows: ``%APPDATA%\Godot\app_userdata\[project_name]`` |
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| | - macOS: ``~/Library/Application Support/Godot/[project_name]``|
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| | - Linux: ``~/.local/share/godot/[project_name]`` |
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+-------------------------------+----------------------------------------------------------------+
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| User data | - Windows: ``%APPDATA%\[project_name]`` |
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| (when ``use_custom_user_dir`` | - macOS: ``~/Library/Application Support/[project_name]`` |
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| project setting is ``true``) | - Linux: ``~/.local/share/[project_name]`` |
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+-------------------------------+----------------------------------------------------------------+
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| User settings | - Windows: ``%APPDATA%\Godot\`` |
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| | - macOS: ``~/Library/Application Support/Godot/`` |
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| | - Linux: ``~/.config/godot/`` |
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+-------------------------------+----------------------------------------------------------------+
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| Cache | - Windows: ``%TEMP%\Godot\`` |
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| | - macOS: ``~/Library/Caches/Godot/`` |
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| | - Linux: ``~/.cache/godot/`` |
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+-------------------------------+----------------------------------------------------------------+
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- **User data** contains export templates and project-specific data.
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- **User settings** contains editor settings, text editor themes, script
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