Commit Graph

159 Commits

Author SHA1 Message Date
HEMMOUDA Aymane
abe420bdd6 Add macOS shortcut for running the scene (#11277)
* Add macOS shortcut for running the scene

Updated instructions for running the scene on macOS.
2025-11-27 22:15:41 -05:00
Matthew
37b34f09f5 Merge pull request #11278 from hemmouda/patch-2
Add macOS shortcut for running the scene
2025-11-27 22:12:49 -05:00
Hugo Locurcio
87fca84d9e Link to C# versions of Dodge/Squash the Creeps demos in Your first game intros 2025-11-06 00:44:21 +01:00
HEMMOUDA Aymane
6bf1218906 Add macOS shortcut for running the scene 2025-09-12 11:22:22 +02:00
Hana - Piralein
3608381134 update your first 3d game images 2025-08-16 07:45:01 +02:00
Hana - Piralein
49ce2fd456 update resource picker images 2025-07-26 19:25:36 +02:00
Tom Haddon
bdf1753f9b Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground (#10993)
* Update scene tree screenshot to reflect we've renamed StaticBody3D to Ground
2025-06-08 08:42:48 -04:00
Jafar Rahmati
9b9205f373 Use SpeedScale in Player.cs in part 9 of 3d tutorial
The C# alternative for the Godot code, was using a non existing `PlaybackSpeed` property instead of the same property used by the GDScript alternative: speed_scale (SpeedScale in C#).

As a result the C# alternative would not run, while the GDScript alternative worked just fine.
2025-06-01 18:43:21 +02:00
Russell Sanborn
7f82289aee Update the getting started 3d tutorial for godot 4.x
I followed the entire 3d tutorial with godot 4.x and the changes to the
docs repo were small. The largest change was needing to replace the
outdated links to the old starter project with assets. Since there was
no longer a non-complete starter project, I made a PR to
godot-docs-project-starters. That would need to be reviewed and merged
first before the link to the new starter project zip file would be
valid.

New starter/assets project PR:
https://github.com/godotengine/godot-docs-project-starters/pull/9
2025-04-12 11:36:25 -04:00
Matthew
fd144170ef Merge pull request #10807 from Piralein/update-3d-player-img
Update images and clarify instructions in "Getting Started 3D - Player Input"
2025-04-05 13:09:15 -04:00
Matthew
80ff166341 Merge pull request #10829 from NNate1/getting-started-3d-game-character-consistent-orientation
[First 3D Game] Update player script recaps to use `Basis.looking_at()`
2025-04-02 23:17:24 -04:00
nnate1
e289b9263b [First 3D Game] update Pivot.look_at to Pivot.basis, follow up to 2954936 2025-04-02 09:16:30 +01:00
nnate1
eb2b940918 update "Add Library" to "New Library" 2025-04-01 19:11:59 +01:00
Hana - Piralein
8f2068e6fd Update images and clarify instructions 2025-03-27 17:42:19 +01:00
skyace65
226197f3f2 Update first 3D game setup page picture for 4.4 2025-02-14 19:57:58 -05:00
Kostas Kontaxis
5599391e07 Ambiguous description of _process() (#9084)
* Fix ambiguous description of _process()
2025-01-25 15:46:05 -05:00
Max Hilbrunner
0a6c134c42 Merge pull request #9382 from fmnjose/patch-1
Change misleading comment in 'Your first 3D game'
2024-11-17 14:00:04 +01:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod
f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
Philip Woods
e9ef898fed Changed Autoload to Globals -> Autoload
Since the Autoload tab is under Globals, I updated the documentation to reflect its new position.
2024-09-01 10:47:38 -04:00
Dark Star
124742666b Update 18_register_autoload.webp
Correct menu layout
2024-08-17 21:51:17 +02:00
Dark Star
0fe736bce8 Update 07.killing_player.rst
Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
tetrapod00
387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
Matthew
6c312f011b Merge pull request #9482 from arim97/master
Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97
88baaa1a6e Add a segment about converting the imported project to current version 2024-08-09 18:04:06 -04:00
Trevor
cdd8ba9e0f 1st 3D Game Tutorial: Setting up the game area update (#9578)
* Update 01.game_setup.rst
Grid Snap uses correct shortcut for 4.2
Screenshot of toolbar with Grid Snap selected.
macOS shortcut fixes
small text tweaks
2024-07-15 18:40:07 -04:00
Russell Sanborn
d095668491 Update 2D and 3D example file names to snake case 2024-06-30 08:05:53 -05:00
Russell Sanborn
4f1e2910de Update played.gd/tscn filename to Played.gd to match example casing
This update aligns with the Dodge The Creeps example git example repo.

Reference:
0ec2fff5bf/2d/dodge_the_creeps
2024-06-29 19:35:38 -05:00
Kukhyeon Heo
7e2a730d05 pi/4 is 45 degrees. 2024-06-25 18:18:02 +09:00
Stephen Li
0d27e57246 Fix indented text captured by tabs group directive
This paragraph has a leading space which causes it to be captured by the previous tabs directive
2024-06-14 22:43:34 -04:00
skyace65
056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
aGuyWhoMadeGames
a4606200bb change shrink to enlarge in "Your first 3D game" tutorial 2024-05-30 15:28:36 -05:00
Bamarin [IT]
8853a6af08 updated image reference 2024-05-29 18:46:11 +02:00
Bamarin [IT]
6d5e0f0ea9 convert screenshot to webp 2024-05-29 18:40:09 +02:00
Bamarin [IT]
cb513c83ef update input-action screenshot to 4.2 2024-05-29 14:52:33 +02:00
Filipe José
d3e8abd710 Change misleading comment in 'Your first 3D game'
On the collision processing code (Chapter 6 - Jumping and squashing monsters) there is a misleading comment saying that the collision.get_collider() == null has the purpose of checking for a collision with the ground.

This addresses the following open issue: https://github.com/godotengine/godot-docs/issues/9355
2024-05-15 23:15:51 +01:00
谢天
4547b5b301 Update outdated link in first_3d_game's going_further.rst (#9163)
* Update outdated link in first_3d_game's going_further.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-04-02 20:50:48 +02:00
Hugo Locurcio
680d3a7a71 Fix autoplay icon link in Your first 3D game - Adding animations 2024-03-13 01:57:13 +01:00
Max Hilbrunner
43bcea0655 Merge pull request #8932 from skyace65/macOS-Opt
Replace "alt" with "opt" for macOS shortcuts
2024-03-10 22:39:30 +01:00
skyace65
8916cbd4b2 Unify C# naming notes and comments 2024-03-10 12:08:45 -04:00
skyace65
175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
skyace65
266e266995 Fix and update Dodge the Creeps Issues 2024-02-28 21:26:54 -05:00
Matthew
a20f86c298 Merge pull request #8978 from MarsAstro/patch-1
Update 04.mob_scene.rst
2024-02-18 11:00:23 -05:00
MarsAstro
cd48dd0245 Update 04.mob_scene.rst
Removed an unnecessary instruction
2024-02-16 20:24:25 +01:00
Gabriel Cassidy
9e3b9ce844 grammar error
fixed verb agreement
2024-02-14 19:21:11 -05:00
Shane Smith
c1c33e7908 Several improvements to "First 3D Game" tutorial
This fixes the "Animation > Copy" issue mentioned in
https://github.com/godotengine/godot-docs/issues/6744
(see Step 09, around Line 264)

The same issue as above was referenced in
https://github.com/godotengine/godot/issues/60848
and the fix was to use the solution by @riidom

Also, a reference to a button icon has been changed
from "A+" to "A>" per feedback on PR 8460
2024-02-13 20:49:08 -05:00
Matthew
c42e54bfbb Merge pull request #8772 from docrinehart/first-3d-game-animation-fixes
First 3d game animation fixes
2024-02-01 21:47:16 -05:00
Matthew
553e3f6f4a Merge pull request #7890 from AThousandShips/pos_fix
Fix use of global position in 3d game tutorial
2024-01-22 19:11:49 -05:00
Doc Rinehart
9bda45c962 Remove warning comment regarding player vs character nodes 2024-01-21 12:56:24 -05:00
Doc Rinehart
daa3a75cc1 Revert "Update keyframe icon/marker language to be more generic"
This reverts commit 81e598daa0.
2024-01-21 12:54:01 -05:00