Commit Graph

11075 Commits

Author SHA1 Message Date
HEMMOUDA Aymane
abe420bdd6 Add macOS shortcut for running the scene (#11277)
* Add macOS shortcut for running the scene

Updated instructions for running the scene on macOS.
2025-11-27 22:15:41 -05:00
Matthew
37b34f09f5 Merge pull request #11278 from hemmouda/patch-2
Add macOS shortcut for running the scene
2025-11-27 22:12:49 -05:00
Matthew
4f98796655 Merge pull request #11300 from magicdude4eva/patch-1
Fixed shortcut Mac for Distraction Free Mode
2025-11-27 22:00:57 -05:00
Nadav
21f4fb2b64 Add exclamation point to example (#11183)
* add exclamation point to example
2025-11-27 21:27:17 -05:00
Matthew
170ac63bb1 Merge pull request #11460 from bruvzg/ac_build
Add AccessKit build instructions.
2025-11-27 21:02:13 -05:00
Matthew
40ec4bd1a0 Merge pull request #11333 from mihe/jolt/drop-experimental
Drop the experimental label for the Jolt Physics integration
2025-11-27 17:05:41 -05:00
Matthew
105d52e603 Merge pull request #11491 from alkemann/patch-1
Fix indentation causing render issue on code sample
2025-11-27 17:03:27 -05:00
Matthew
3248f5e032 Merge pull request #11471 from jamonholmgren/patch-1
Logic Preferences: Clarifications and grammatical improvements
2025-11-27 17:02:32 -05:00
Matthew
512c9b1133 Merge pull request #11457 from Calinou/volumetric-fog-lighting-tweak-energy
Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
2025-11-27 17:00:19 -05:00
Max Hilbrunner
1d24b20d7d Merge pull request #11493 from Calinou/upgrading-to-godot-4.5-deep-duplicate
Fix typo in `DEEP_DUPLICATE_ALL` flag in Upgrading to Godot 4.5
2025-11-25 16:17:52 +01:00
Hugo Locurcio
c46068a132 Fix typo in DEEP_DUPLICATE_ALL flag in Upgrading to Godot 4.5 2025-11-25 02:14:57 +01:00
Alexander Morland
b5965dddcd fixed indentation causing render issue on code sample
bad indentation causing render error if this code sample
2025-11-24 16:31:37 +01:00
Max Hilbrunner
0e4add404c Merge pull request #11489 from Ivorforce/trivially-relocatable
Add some information about relocation safety.
2025-11-24 15:33:47 +01:00
Lukas Tenbrink
d03fcc844f Add some information about relocation safety. 2025-11-22 22:45:56 +01:00
Max Hilbrunner
0380fe550c Merge pull request #11456 from Ivorforce/multithreading-core-types
Add a section for multithreading primitives to Core types.
2025-11-22 04:59:01 +01:00
Max Hilbrunner
80ed758cca Merge pull request #11481 from Alex2782/fix_validation_layers_android
Fix Vulkan validation layers on Android
2025-11-22 04:58:19 +01:00
Max Hilbrunner
2f43fd305d Merge pull request #11485 from godotengine/classref/sync-235a32a
classref: Sync with current master branch (235a32a)
2025-11-22 04:57:35 +01:00
Godot Organization
6da2fd7af3 classref: Sync with current master branch (235a32a) 2025-11-22 03:28:38 +00:00
Alexander Hartmann
d64a911391 Fix Vulkan validation layers on Android 2025-11-20 15:13:34 +01:00
Max Hilbrunner
700efb28f7 Merge pull request #11474 from Calinou/csharp-diagnostics-gd0001-fix-typo
Fix typo in GD0001 C# diagnostic example code
2025-11-18 04:50:31 +01:00
Max Hilbrunner
099307fbbb Merge pull request #11476 from Calinou/spatial-shader-vertex-color
Document `COLOR` built-in limitations in Spatial shader
2025-11-18 04:49:28 +01:00
Hugo Locurcio
a34efc8dcc Document COLOR built-in limitations in Spatial shader 2025-11-17 23:47:55 +01:00
Hugo Locurcio
a4d57d6a14 Fix typo in GD0001 C# diagnostic example code 2025-11-17 21:05:19 +01:00
Max Hilbrunner
d6267eafcf Add documentation about OpenXR spatial entities (#11015) 2025-11-17 09:43:20 +01:00
Jamon Holmgren
0a776471f3 Logic Preferences: Clarifications and grammatical improvements
The [Logic Preferences](https://docs.godotengine.org/en/4.5/tutorials/best_practices/logic_preferences.html) doc is useful, but I noticed some grammatical issues and confusing phrasing (possibly from a non-native English speaker author). This is a small improvement to that doc.
2025-11-16 13:00:45 -08:00
Lukas Tenbrink
77a966c622 Fetch redirects based on the current URL. (#11450)
* Fetch redirects based on the current URL.

* Apply suggestions from code review

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-11-16 03:21:29 +01:00
Max Hilbrunner
b197efa329 Merge pull request #11463 from wk-y/patch-1
Change 'subclasses' to 'inner classes' in style guide
2025-11-16 03:10:42 +01:00
Matthew
4f3434e2ed Merge pull request #11393 from noahlessard/master
Add Android Gallery Example to JavaClassWrapper Doc
2025-11-15 18:16:09 -05:00
Max Hilbrunner
d38c980d85 Merge pull request #11469 from godotengine/classref/sync-ef34c3d
classref: Sync with current master branch (ef34c3d)
2025-11-15 17:57:46 +01:00
Godot Organization
7b4ae2ad8c classref: Sync with current master branch (ef34c3d) 2025-11-15 03:29:31 +00:00
Matthew
e9f98b9124 Merge pull request #11465 from russellsanborn/autoload-casing
Update casing for autoload in singletons_autoload.rst
2025-11-14 18:14:09 -05:00
Russell Sanborn
bd52d13fe7 Update casing for autoload in singletons_autoload.rst
Updating this for consistency in the docs since the other references are
"autoload" or "Autoload".
2025-11-14 09:54:07 -06:00
Mohammad Rahhal
83dc343d88 Update exec flag for Visual Studio (#11455)
* Update exec flag for Visual Studio
2025-11-12 22:05:56 -05:00
wk-y
67ce5abf2b Change 'subclasses' to 'inner classes' in style guide 2025-11-12 15:55:52 -08:00
Pāvels Nadtočajevs
696e62a7df Add AccessKit build instructions. 2025-11-12 19:04:00 +02:00
Max Hilbrunner
685d2ee038 Fix error in shader_functions abbr popup (#11458)
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-11 20:41:30 +01:00
Anish Kumar
27b49892ab Merge pull request #11435 from syntaxerror247/debug-symbols
Add native debug symbols doc for Android
2025-11-11 20:40:03 +01:00
TelePete
f2023307bc Fix error in shader_functions abbr popup
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
Hugo Locurcio
8a8d408c46 Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
2025-11-10 19:05:34 +01:00
Lukas Tenbrink
7a7a2f588b Add a section for multithreading primitives to Core types. 2025-11-10 12:11:47 +01:00
Max Hilbrunner
fbec851fe2 Merge pull request #11308 from Calinou/gdscript-exports-read-value-early
Document reading an exported property's values early on in GDScript exports
2025-11-09 18:41:00 +01:00
Max Hilbrunner
99db1d9c32 Merge pull request #11446 from mhilbrunner/update-android-reqs
Update Android build requirements
2025-11-09 18:28:43 +01:00
Max Hilbrunner
2998e262b0 Merge pull request #11429 from Calinou/add-objectdb-profiler
Add documentation on using the ObjectDB profiler
2025-11-09 18:27:48 +01:00
Max Hilbrunner
2ed1192660 Merge pull request #11440 from Piralein/no-activate
Remove "activate now" button in "Making plugins"
2025-11-09 18:26:53 +01:00
Max Hilbrunner
c275e9f41b Merge pull request #11441 from Calinou/shader-reference-avoid-texturesize
Document `textureSize()` should be avoided in Built-in functions
2025-11-09 18:26:30 +01:00
Max Hilbrunner
966554376a Merge pull request #11447 from Ivorforce/godot-cpp-types
Add a section to godot-cpp explaining core types
2025-11-09 18:25:09 +01:00
Max Hilbrunner
610542b3f3 Merge pull request #11451 from Calinou/environment-ssao-compatibility
Document SSAO support in Compatibility in Environment and post-processing
2025-11-09 18:23:09 +01:00
Max Hilbrunner
18ec8cb9cf Merge pull request #11453 from godotengine/classref/sync-6fd949a
classref: Sync with current master branch (6fd949a)
2025-11-09 18:22:42 +01:00
Noah Lessard
5ed2678876 Add Android Gallery Example to JavaClassWrapper
Squashed version of commits made in #11393
2025-11-08 13:29:36 -06:00
Godot Organization
5e8c99c8a4 classref: Sync with current master branch (6fd949a) 2025-11-08 03:26:56 +00:00