Commit Graph

91 Commits

Author SHA1 Message Date
Hugo Locurcio
9fabd5bfac Link to class reference BBCode syntax subset in BBCode in RichTextLabel
(cherry picked from commit f039df956c)
2024-07-24 21:09:31 +02:00
Yevhen Babiichuk (DustDFG)
09ce52e636 Update gui_using_fonts.rst
Add link to *open-source* alternative of BMFont editor

(cherry picked from commit 6c7b0917bb)
2024-07-24 20:49:42 +02:00
Max Hilbrunner
c8ac2cb200 Merge pull request #8927 from idlist/patch-1
Update C# API in the code example of "Custom GUI controls"

(cherry picked from commit d60c580d17)
2024-05-07 12:53:31 +02:00
Matthew
be2cbe2316 Merge pull request #8646 from SakulFlee/SakulFlee/issue-8645
Corrected closing in example for [lang] tag
2024-01-25 09:54:55 +01:00
Hugo Locurcio
f9817954c7 Remove unused images
This reduces the size of ZIP downloads for offline reading.

Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
Max Hilbrunner
2958e6d168 Merge pull request #8410 from Calinou/using-fonts-outline-shadow
Document setting up font outline, shadow and MSDF in Using fonts
2023-11-11 02:29:45 +01:00
Max Hilbrunner
455140b958 Merge pull request #8442 from Calinou/using-fonts-system-fonts-android-unreliable
Mark Android system font loading as unreliable in Using fonts
2023-11-10 22:26:59 +01:00
Yuri Sizov
cd92be066d Update references to private class methods across the docs 2023-11-10 16:06:36 +01:00
Hugo Locurcio
fc911e7433 Mark Android system font loading as unreliable in Using fonts 2023-11-10 12:08:43 +01:00
Hugo Locurcio
7e802135d5 Document setting up font outline, shadow and MSDF in Using fonts
Screenshots were previously committed but were unused, as I previously
forgot to write these sections.
2023-11-07 18:06:28 +01:00
Matthew
d8a2cf9332 Merge pull request #8404 from ershn/patch-3
Replace `,` with `.` in `gui_containers.rst`
2023-11-06 22:03:11 -05:00
Steven Le Boëdec
06efb133b4 Replace , with . in gui_containers.rst 2023-11-07 11:06:03 +09:00
Steven Le Boëdec
edb966aecc Remove extra the in tutorials/ui/index.rst 2023-11-07 09:51:57 +09:00
Max Hilbrunner
c712afaafe Merge pull request #8363 from Calinou/add-runtime-file-loading-saving
Add a page on runtime file loading and saving
2023-11-05 00:08:50 +01:00
Brett Parker
f5d3d8ece8 Update bbcode_in_richtextlabel.rst - Typo
Both left and right aligned said righ-aligned #8367
2023-11-01 08:10:25 +00:00
Hugo Locurcio
3ebfc56843 Add a page on runtime file loading and saving
This accompanies a new demo project.
2023-10-31 09:43:50 +01:00
Hugo Locurcio
4724d6d737 Update BBCode in RichTextLabel documentation for Godot 4.2
- Add `lang` tag.
- Add `tab_stops` parameter to `p`.
- Add `pulse` built-in effect and remove custom pulse effect as it's
  superseded.
2023-10-28 02:03:10 +02:00
Paul Joannon
a60ab49aac Fix some forgotten lowercase x/y/z 2023-10-21 21:23:01 +02:00
Yogendra Manawat
291d3bcaae Added an overview of the containers subtypes (#7722)
* Added an overview of the containers subtypes

* converted all images to .webp format
2023-10-09 02:03:03 +02:00
Luna
0fe7ff833e Fixed typos in several doc files (#8002)
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst

* Update tutorials/shaders/shader_reference/shading_language.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* PR Feedback

---------

Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-25 00:41:33 +02:00
Najo
a5fbd7f0e9 typo "rasterizd"
Fixed a typo by changing "rasterizd" to "rasterized"
2023-08-10 16:30:12 +02:00
bdan-codes
1e96a4c8dd fix typo in bbcode_in_richtextlabel.rst
fixes the "tornao" typo in bbcode_in_richtextlabel.rst (its supposed to be tornado)
2023-08-06 19:53:45 -04:00
Hugo Locurcio
9a3836396c Fix [img] resource type in BBCode in RichTextLabel 2023-07-21 04:40:58 +02:00
Max Hilbrunner
6d71eee28d Merge pull request #7552 from Calinou/richtextlabel-ul-bullet 2023-07-18 13:28:57 +02:00
Hugo Locurcio
df904137db Fix incorrect usage of backticks in various pages 2023-07-14 19:31:01 +02:00
Hugo Locurcio
81c997bf15 Document bullet parameter for ul tag in BBCode in RichTextLabel
This also adds `[shy]` (soft hyphen) to the list of control character
tags and clarifies which tags are self-closing.
2023-06-24 00:38:19 +02:00
Hugo Locurcio
28ebc5a792 Document whitespace handling in BBCode in RichTextLabel 2023-06-14 02:21:43 +02:00
Hugo Locurcio
20bfc52fd1 Document EMJC bitmap compression not being supported in Using fonts
- Document which system fonts are used on Android when using aliases.
- Mention font metrics varying across platforms when using system fonts.
- Fix notice about which platforms support system fonts.
2023-06-07 13:05:18 +02:00
Hugo Locurcio
d782a51bca Document disabling ligatures and/or kerning in Using fonts
This also mentions the `connected` parameter available in the
`tornado`, `wave`, `shake` built-in RichTextEffects.
2023-06-05 22:37:49 +02:00
Hugo Locurcio
6593354eaa Mention that all font sizes in Godot are in pixels, not points in Using fonts 2023-05-20 04:05:44 +02:00
Hugo Locurcio
cdc3f1f3ab Document font size caveats for pixel art fonts in Using fonts (#7355)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-16 10:27:17 +02:00
Max Hilbrunner
7cc873c2dd Remove duplicate the-the 2023-04-18 03:02:23 +02:00
Silvio Mayolo
1269d592e1 Corrected virtual function name in "Custom GUI Controls" 2023-03-23 14:56:41 -04:00
Max Hilbrunner
29ead33bb3 Update mouse button enum references 2023-03-23 04:16:39 +01:00
Max Hilbrunner
e7ec0d54bc Merge pull request #6993 from Calinou/using-fonts-embolden
Document embolden and font spacing in Using fonts
2023-03-20 02:42:02 +01:00
Hugo Locurcio
38aea06740 Update and improve BBCode in RichTextlabel documentation for Godot 4.0
- Update screenshots for Godot 4.0.
- Document RichTextLabel having its own vertical scrollbar.
- Document `push_[tag]()` and `pop()` functions as a faster alternative
  to BBCode.
- Document threading support and when to use it.
- Document how to escape user input to prevent it from having its
  BBCode tags parsed.
- Document stripping BBCode tags from the text.
- Mention entangled tags not being supported.
- Mention faux bold/italic versus real bold/italic fonts.
- Document `[hint]` and `[dropcap]` BBCode tags.
- Mention animated RichTextEffects pausing when the scene tree is paused
  and how to control this behavior.
- Modify RichTextEffect examples to use the actual default values.
- Add screenshot showcasing how to add a RichTextEffect to the
  Custom Effects inspector property.
- Fix and improve `[pulse]` custom RichTextEffect. This adds an easing parameter
  and makes the target color a multiplier, so that colored text keeps its original
  color while fading in and out.
2023-03-19 21:11:55 +01:00
Hugo Locurcio
771b02a543 Document embolden and font spacing in Using fonts
This also mentions what the default project font is for reference.
2023-03-16 03:45:21 +01:00
Max Hilbrunner
f07b2313ae Merge pull request #6959 from pcamp/patch-5
Fix typos in gui_using_theme_editor
2023-03-13 01:05:39 +01:00
pcamp
c31e9d2bfb Fix typo in gui_theme_type_variations
"variations" -> "variation"
2023-03-11 15:57:14 -06:00
pcamp
e6d5e634d8 Fix typos in gui_using_theme_editor
"articles" -> "article"
"way" -> "ways"
2023-03-11 15:24:08 -06:00
Hugo Locurcio
3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
Yuri Sizov
d524544e07 Improve naming and organization of some manual articles
HTML5/Web moved to their own subfolder
Global Illumination moved to their own subfolder
UI, IO, Inputs sections titles adjusted
2D, 3D tutorials grouped to improve navigation
2023-02-26 22:50:18 +01:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Hugo Locurcio
823c7bd8c6 Mention disabling bilinear filtering in Using fonts
This is required for fonts with a pixel art appearance to look
correct (dynamic or bitmap).

This also fixes the mention of the first Godot version to support
WOFF2 fonts.
2023-02-10 14:52:19 +01:00
Hugo Locurcio
f8a612cd47 Update Using fonts documentation for 4.0.beta17
- Mention subpixel positioning should be disabled for fonts with a pixel art
  appearance.
- Update bitmap font import dock image and document image/character margin.
- Fixed character range example to match the font image (it previously
  had to be reduced by 1 due to an off-by-one error in the importer code).
2023-02-08 14:44:56 +01:00
Raul Santos
b319da3f07 Update some C# examples for 4.0 (#6693)
* Update some C# examples

- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double`.
- Ensure parameters match base declaration.
- Other minor code fixes.

---------

Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2023-02-04 17:03:03 +01:00
Lennart De Graef
8c3746e2f2 Update the GUI container tutorial to use new terminology and add update image (#6636)
Update GUI container docs to new terminology and add an updated image
2023-01-24 20:47:04 -05:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Yuri Sizov
dbfe3b1d26 Reorganize documentation for contributors
- Merge Community/Contributing and Engine Development into one top-level section, Contributing.
- Structure it in a way that gives equal priority to various ways to contribute, including documentation.
- Rename several articles to be more comprehensive and in line with the overall state of the documentation.
- Rewrite the guide for class reference contributions.
2023-01-10 01:49:30 +03:00
Hugo Locurcio
80ba4c0277 Update Using Fonts page for 4.0 (#6373) 2022-12-17 20:11:22 +01:00