Mark Android system font loading as unreliable in Using fonts

This commit is contained in:
Hugo Locurcio
2023-11-10 12:07:31 +01:00
parent 66b59c1896
commit fc911e7433

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@@ -650,6 +650,11 @@ System fonts
Loading system fonts is only supported on Windows, macOS, Linux, Android and iOS.
However, loading system fonts on Android is unreliable as there is no
official API for doing so. Godot has to rely on parsing system configuration
files, which can be modified by third-party Android vendors. This may result
in non-functional system font loading.
System fonts are a different type of resource compared to imported fonts. They
are never actually imported into the project, but are loaded at run-time. This
has 2 benefits: