Fix typos in gui_using_theme_editor

"articles" -> "article"
"way" -> "ways"
This commit is contained in:
pcamp
2023-03-11 15:24:08 -06:00
committed by GitHub
parent ffd5e00472
commit e6d5e634d8

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@@ -3,7 +3,7 @@
Using the theme editor
======================
This articles explains how to create and manage UI themes using the Godot
This article explains how to create and manage UI themes using the Godot
editor and its theme editor tool. We recommend getting familiar with the
basics behind GUI skinning/theming by reading :ref:`doc_gui_skinning` before starting.
@@ -148,7 +148,7 @@ remove everything from the type.
From the **Import Items** tab you can import theme items from other themes. You can
import items from the default Godot theme, the Godot editor theme, or another custom
theme. You can import individual or multiple items, and you can decide whether to
copy or omit their data as well. There are several way you can select and deselect the
copy or omit their data as well. There are several ways you can select and deselect the
items, including by hand, by hierarchy, by data type, and everything. Opting to
include the data will copy all theme items as they are to your theme. Omitting the data
will create the items of the corresponding data type and name, but will leave them empty,