Matthew
9dbc6f8253
Merge pull request #9844 from choidavid4/master
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Added screenshot to first_2d_game/player_scene for clarity
2024-09-01 15:21:14 -04:00
Philip Woods
e9ef898fed
Changed Autoload to Globals -> Autoload
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Since the Autoload tab is under Globals, I updated the documentation to reflect its new position.
2024-09-01 10:47:38 -04:00
David Choi
164f7e37ad
Added screenshot to first_2d_game/player_scene for clarity
2024-08-26 22:41:49 -03:00
Dark Star
124742666b
Update 18_register_autoload.webp
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Correct menu layout
2024-08-17 21:51:17 +02:00
Dark Star
0fe736bce8
Update 07.killing_player.rst
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Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
tetrapod00
387d5f8145
Fix glTF capitalization in manual
2024-08-15 10:46:51 -07:00
skyace65
f15784d14b
Add info in instancing for opening the demo project
2024-08-11 22:45:27 -04:00
Matthew
6c312f011b
Merge pull request #9482 from arim97/master
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Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97
88baaa1a6e
Add a segment about converting the imported project to current version
2024-08-09 18:04:06 -04:00
leannelu
cdf9895ec9
Add instructions for opening a scene in Creating instances ( #9143 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-08-02 02:38:33 +02:00
Kevin Bloch (@codingthat)
ea120f2b39
Remove already completed step from 06.heads_up_display.rst
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This was done at the end of the previous page, i.e., in https://docs.godotengine.org/en/stable/getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene
(Replaces #9676 )
2024-07-30 17:45:59 +02:00
Max Hilbrunner
c6bcae3129
Merge pull request #9656 from Kaspazza/patch-1
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Update getting started link
2024-07-29 19:57:41 +02:00
Volkan Gezer
b08d7fea84
First look at editor's interface iteration
2024-07-27 14:02:02 +02:00
Mateusz Mazurczak
8b2c36bb05
Update getting started link
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Previously there was suggested 5 minutes video from GDQuest youtube channel.
They've prepared new video that is about GODOT 4, which is more relevant for godot 4 tutorial.
2024-07-26 12:34:53 +02:00
Trevor
cdd8ba9e0f
1st 3D Game Tutorial: Setting up the game area update ( #9578 )
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* Update 01.game_setup.rst
Grid Snap uses correct shortcut for 4.2
Screenshot of toolbar with Grid Snap selected.
macOS shortcut fixes
small text tweaks
2024-07-15 18:40:07 -04:00
Matthew
c36d413ed2
Merge pull request #9562 from russellsanborn/update-played-gd-filename
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Update Dodge the creeps file names to snake case
2024-07-14 19:00:02 -04:00
Hana - Piralein
15fbfc5d64
Adding "Using System;" line to default C# script
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Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com >
2024-07-13 13:39:05 +02:00
Trevor
4e60b38a90
macOS screenshot updates to learning_new_features.rst ( #9580 )
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* Update learning_new_features.rst
* Update getting_started/introduction/learning_new_features.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-07-13 04:29:43 +02:00
Trevor
e2cc5e4cfb
Update first_look_at_the_editor.rst ( #9574 )
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* Update first_look_at_the_editor.rst
add macOS shortcut and cleaning up the click shortcut.
2024-07-09 19:19:29 -04:00
Hugo Locurcio
d23fe7bd8e
Mention that signals are first-class types since Godot 4.0 in Using signals
2024-07-03 17:41:25 +02:00
Russell Sanborn
d095668491
Update 2D and 3D example file names to snake case
2024-06-30 08:05:53 -05:00
Russell Sanborn
4f1e2910de
Update played.gd/tscn filename to Played.gd to match example casing
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This update aligns with the Dodge The Creeps example git example repo.
Reference:
0ec2fff5bf/2d/dodge_the_creeps
2024-06-29 19:35:38 -05:00
Kukhyeon Heo
7e2a730d05
pi/4 is 45 degrees.
2024-06-25 18:18:02 +09:00
Stephen Li
0d27e57246
Fix indented text captured by tabs group directive
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This paragraph has a leading space which causes it to be captured by the previous tabs directive
2024-06-14 22:43:34 -04:00
Max Hilbrunner
18960c556f
Merge pull request #9468 from skyace65/GettingStartedProjectManager
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Update project manager screenshots in getting started for 4.3
2024-06-10 03:33:46 +02:00
skyace65
056dafa4b6
Update project manager screenshots in getting started
2024-06-06 21:19:23 -04:00
A Thousand Ships
36e2351df2
Fix invalid indentation in various files
2024-06-06 16:16:45 +02:00
VitalyR
d5c54b9f47
Remove duplicate words in getting_started/first_2d_game
2024-06-02 16:41:38 +08:00
aGuyWhoMadeGames
a4606200bb
change shrink to enlarge in "Your first 3D game" tutorial
2024-05-30 15:28:36 -05:00
Bamarin [IT]
8853a6af08
updated image reference
2024-05-29 18:46:11 +02:00
Bamarin [IT]
6d5e0f0ea9
convert screenshot to webp
2024-05-29 18:40:09 +02:00
Bamarin [IT]
cb513c83ef
update input-action screenshot to 4.2
2024-05-29 14:52:33 +02:00
skyace65
9ec1210d33
Fix button description
2024-04-28 21:10:18 -04:00
Greg Cobb
25b8b8f20f
Add more information about VS and VS Code debugging ( #9222 )
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* Added more information about VS and VS Code debugging
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-15 13:57:27 +02:00
Vishal Bhavsar
d6de29e2eb
Update nodes_and_scenes.rst
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Fix the root node name.
2024-04-11 17:54:53 -04:00
skyace65
aa33e630f7
Make "TextureRect" a link
2024-04-08 22:14:47 -04:00
Jan
4be049f967
Explicitly mention to which node should connect the signals ( #9153 )
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* Explicitly mention to which node should connect the signals
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-07 21:33:42 -04:00
谢天
4547b5b301
Update outdated link in first_3d_game's going_further.rst ( #9163 )
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* Update outdated link in first_3d_game's going_further.rst
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-04-02 20:50:48 +02:00
Max Hilbrunner
477e40184f
Merge pull request #9016 from walerian777/ctrl-click-on-macos
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Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
谢天
3c91cf5021
Update godot_design_philosophy.rst's contributor number ( #9137 )
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* Update godot_design_philosophy.rst's contributor number
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-03-25 13:17:42 +01:00
Ido Savion
4f04a2726e
Update first 2D game input mapping event configuration image ( #9128 )
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* Update first 2D game input mapping event configuration image
The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").
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Signed-off-by: Ido Savion <idosavion@gmail.com >
2024-03-25 13:13:17 +01:00
Max Hilbrunner
54bed47345
Merge pull request #9115 from miesepeter/patch-2
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Update signal intro with note concerning external editors
2024-03-23 11:37:48 +01:00
Noora
6de4fff28c
Add missing word in instancing.rst
2024-03-23 04:13:04 +02:00
Jan
ecc19f61c8
Update signal intro with note concerning external editors
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Included a note concerning external editors, see godotengine/godot#41283
2024-03-18 20:18:01 +01:00
Hugo Locurcio
680d3a7a71
Fix autoplay icon link in Your first 3D game - Adding animations
2024-03-13 01:57:13 +01:00
Max Hilbrunner
43bcea0655
Merge pull request #8932 from skyace65/macOS-Opt
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Replace "alt" with "opt" for macOS shortcuts
2024-03-10 22:39:30 +01:00
skyace65
8916cbd4b2
Unify C# naming notes and comments
2024-03-10 12:08:45 -04:00
Max Hilbrunner
588437826b
Merge pull request #9071 from skyace65/StartedSignals
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Minor fixes to getting started signals page
2024-03-09 19:45:47 +01:00
skyace65
f93212f3d4
Minor fixes to getting started signals page
2024-03-08 21:58:52 -05:00
skyace65
79dfce6de3
Clarify how to open the SpriteFrames panel
2024-03-08 21:44:01 -05:00