Commit Graph

7604 Commits

Author SHA1 Message Date
Max Hilbrunner
9c5a74492c Merge pull request #8332 from CrisHigham/bugfix/3d-for-loop-tabs
Update 06.jump_and_squash.rst
2023-11-11 05:18:03 +01:00
Matthew
2542804687 Merge pull request #8370 from Brett-Parker/master
Typo in Horizontal Alignment tag on "BBCode in RichTextLabel"
2023-11-11 05:17:46 +01:00
Matthew
cf666008af Merge pull request #8340 from NoctemCat/patch-1
Fixed typos in custom_performance_monitors.rst
2023-11-11 05:17:34 +01:00
Max Hilbrunner
8449e5a1ff Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
Document Visibility Parent functionality in Visibility Ranges
2023-11-11 05:17:26 +01:00
Max Hilbrunner
691cc2a556 Merge pull request #8299 from Calinou/using-tilesets-fix-transpose
Fix and improve Transpose's description in Using TileSets
2023-11-11 05:17:17 +01:00
Matthew
36f4fb1cb6 Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo
Fix missing word in particle flipbook documentation
2023-11-11 05:15:49 +01:00
Max Hilbrunner
bcbca76502 Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice
Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
2023-11-11 05:15:39 +01:00
Max Hilbrunner
b4ffc06afc Merge pull request #8346 from Calinou/random-number-generation-csprng
Document cryptographically secure random number generation
2023-11-11 05:15:28 +01:00
Max Hilbrunner
17a9572ebc Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-11-11 05:15:16 +01:00
Max Hilbrunner
1f1f168e76 Merge pull request #8343 from Repiteo/lexer
Update GDScript lexer
2023-11-11 05:06:29 +01:00
Max Hilbrunner
48e40ccf09 Merge pull request #8342 from Repiteo/disable-tab-collapse
Disable collapsing tabs for codeblocks
2023-11-11 05:06:15 +01:00
Max Hilbrunner
5aaa6648f0 Merge pull request #8334 from Repiteo/space-to-tab-v3
Reimplement space-to-tab regex without lookbehind
2023-11-11 05:06:01 +01:00
Max Hilbrunner
0d933eaa77 Merge pull request #7815 from aXu-AP/expressions-functions
Point to GlobalScope from Evaluating Expressions tutorial
2023-11-11 05:05:44 +01:00
Max Hilbrunner
2f4cb5b7dc Merge pull request #8321 from dkgv/patch-1
Use Node2D instead of PhysicsBody2D for C# collision example
2023-11-11 05:05:15 +01:00
Max Hilbrunner
4f00543fa8 Merge pull request #8320 from AThousandShips/quit_doc
[Input] Fix incorrect setter usage in C#
2023-11-11 05:04:50 +01:00
Max Hilbrunner
df63354006 Merge pull request #8270 from mariomadproductions/master
Importing Audio Samples: loop points are in samples, not seconds
2023-11-11 04:59:52 +01:00
Max Hilbrunner
49cbe2fce7 Merge pull request #8265 from Piralein/autoload
fix file casing in singletons_autoload tutorial
2023-11-11 04:59:35 +01:00
Matthew
3fbfd22ba8 Merge pull request #7968 from sublimemm/sublimemm-patch-1
Bumping Java JDK to 17 for Latest Android Release
2023-11-11 04:59:21 +01:00
Matthew
f6ae328403 Merge pull request #8301 from k0T0z/fix-scenes-code-examples
Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-11-11 04:57:47 +01:00
Max Hilbrunner
3a846b7114 Merge pull request #8084 from bferguson3/master
Update gdextension_cpp_example.rst (Clarification rwt dump extension API)
2023-11-11 04:56:59 +01:00
Max Hilbrunner
6a5726712e Merge pull request #8119 from skyace65/SoundClarification
Clarify where sound files are
2023-11-11 04:56:25 +01:00
Max Hilbrunner
4dbc5417dc Merge pull request #8282 from TimSorrow/patch-2
Update 09.adding_animations.rst
2023-11-11 04:56:06 +01:00
Max Hilbrunner
da932262d7 Merge pull request #8253 from skyace65/Windows-Defender
Update Windows security instructions
2023-11-11 04:55:38 +01:00
skyace65
bbcec40e7c Update remaining QA links 2023-11-11 04:54:57 +01:00
Saif Kandil
6963d592e3 update creating_the_enemy.rst file
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-11-11 04:54:41 +01:00
tetrapod
ee1ab01f6e Add link to "Environment and Post-Processing" from "Custom Post-Processing" 2023-11-11 04:41:28 +01:00
MannyC
8f766fa2de inspector_plugins.rst: add new "wide" parameter to _parse_property
Godot 4.0 added a new parameter to EditorInspectorPlugin._parse_property.  This was updated in the C# version of the tutorial, but not the gdscript version

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-11 04:41:14 +01:00
Haoyu Qiu
87d95efc56 Fix property quotation in Internationalizing Games 2023-11-11 04:41:00 +01:00
Matthew
a16ea6364c Merge pull request #8223 from bonsaipropaganda/patch-2
Updated 'clone down' default editor shortcut
2023-11-11 04:40:08 +01:00
Max Hilbrunner
4728a5410c Merge pull request #8217 from m4gr3d/android_docs_cleanup_4_1
Clean up the Android documentation for Godot 4.1
2023-10-13 12:48:35 +02:00
Fredia Huya-Kouadio
333c2dea39 Clean up the Android documentation for Godot 4.1 2023-10-12 12:34:45 -07:00
jcovin293
65fc265b08 Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst 2023-10-09 01:35:44 +02:00
Hana - Piralein
8ce35caa63 update outdated images and add clarification 2023-10-09 01:32:25 +02:00
Hex-4
e896ef6a89 update mouse and input coords page (again) 2023-10-09 01:32:17 +02:00
Hex-4
7aeb285470 close #8074, update mouse and input coordinates page 2023-10-09 01:32:10 +02:00
Emily
bc01208f88 Fixed qa link
Closes #8155
2023-10-09 01:32:01 +02:00
akpath
84db963c74 fix comment
Comment was inaccurate in its conversion of radians to degrees
2023-10-09 01:31:55 +02:00
Aaron Franke
47d0a4b341 Fix typos: "modelling" -> "modeling" 2023-10-09 01:31:48 +02:00
Thaddeus Crews
c4bb6dfdfa Automatically convert spaces to tabs in codeblocks
• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-09 01:31:40 +02:00
panreyes
023122177b Fix issue with Algolia's docsearch object being missing in pages with tabs
Fixes https://github.com/godotengine/godot-docs/issues/7469
2023-10-09 01:31:32 +02:00
Adam Scott
323c500c7c Remove reference to old target in the macOS docs 2023-10-09 01:31:24 +02:00
fearn-e
3ca515ee9f Fix csharp bug in tutorial code 2023-10-09 01:23:28 +02:00
Hugo Trentesaux
56761ee6fa Update singletons_autoload.rst
fix scene name to match zip template
2023-10-09 01:23:21 +02:00
Yogendra Manawat
18b4d7935b Added 'color-scheme: light dark` 2023-10-09 01:23:13 +02:00
Jesus
a4d1dd1834 Fix style in GodotScript code for if (#7848)
* Style: remove braces on condition in godot code

* Update 07.killing_player.rst

* Update 09.adding_animations.rst
2023-10-09 01:23:01 +02:00
Hugo Locurcio
2a99f9c5d7 Recommend official Blender downloads in Importing 3D scenes
This avoids many issues found on Linux when using Blender to import
3D scenes in Godot.

Blender developers themselves only support official downloads,
not Linux distribution packages or the Flatpak.
2023-10-09 01:22:50 +02:00
David Ruttka
189a8255d3 Update order of nodes in key_concepts_overview.rst
For consistency, this change reorders the list of nodes to match the order observed in the screenshot.
2023-10-09 01:22:37 +02:00
Bruno Teixeira
ae860fbc2e Update gdscript_format_string.rst
Added missing documentation for `%v` string formatting for vectors.
2023-10-09 01:22:29 +02:00
Hugo Locurcio
b3b44c55c8 Link to Importing images' Mipmaps section in Multiple resolutions 2023-10-09 01:22:21 +02:00
Hugo Locurcio
18b86b939c Clarify hiding lights doesn't disable baking in Using LightmapGI 2023-10-09 01:22:14 +02:00