Max Hilbrunner
92337690df
Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram
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Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-18 15:53:44 +01:00
Max Hilbrunner
02f5982938
Merge pull request #10243 from tetrapod00/update-comments
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Add UPDATE comments to perishable information
2024-11-18 13:05:07 +01:00
Max Hilbrunner
5fe7cb2922
Merge pull request #10280 from ntlblpm/patch-3
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Fix grammar in Matrices and transforms
2024-11-18 13:00:11 +01:00
ntlblpm
bcce532773
Update matrices_and_transforms.rst
2024-11-17 18:54:28 -05:00
ntlblpm
e766d7972b
Update vectors_advanced.rst
2024-11-17 18:30:24 -05:00
tetrapod00
991cea2fef
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-17 14:04:35 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Matthew
5e8062d0bd
Update android export page for AAB requirement ( #9637 )
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* Update android export page for AAB requirement
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-11-17 14:00:41 +01:00
Max Hilbrunner
b2647ddc64
Merge pull request #9756 from ztc0611/fix-quit-requests-mobile
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Fix Typo and add information to Handling quit requests/On mobile devices
2024-11-17 13:53:37 +01:00
Max Hilbrunner
723a9a38c8
Merge pull request #9873 from HolonProduction/sub-plugins
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Document sub plugins
2024-11-17 13:09:45 +01:00
Max Hilbrunner
acbf957e13
Merge pull request #10108 from austin226/patch-2
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Rephrase tutorial items for targeting with a Navigation Agent
2024-11-17 12:52:38 +01:00
Klaim (Joël Lamotte)
73f306f6b0
Clarified --script <script> expected path values ( #9923 )
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* Clarified expected path value for `--script`
Clarified the kind of paths expected by `--script` and how they are interpreted. [Silent errors in recent Godot versions (regressions)](godotengine/godot#96691 ) made this even more confusing.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-17 12:09:34 +01:00
Max Hilbrunner
9a886ec4af
Merge pull request #10276 from mhilbrunner/cherry-pick-10242
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Cherrypick #10242 (Add info about layer mask exporting to physics_introduction) to master
2024-11-17 11:36:07 +01:00
Max Hilbrunner
ff46ea4407
Merge pull request #9777 from 0stam/is-not-conversion
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Use the newly introduced ``is not`` operator
2024-11-17 11:34:55 +01:00
notPelf
00221436f4
Add info about layer mask exporting to physics_introduction.rst ( #10242 )
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* Update physics_introduction.rst
The docs page for raycasting provides a link to the physics introduction page for how to set a collision mask on a raycast created in code. The physics introduction page does not mention export annotations for exporting a collision mask. This pull request adds a brief bit about exporting layer masks, and links to the export annotation docs.
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-17 11:30:23 +01:00
Max Hilbrunner
3a527894ee
Merge pull request #10054 from furkanCalik7/manual-transform-update
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Clarify Documentation for rotated_local() Function in 3D Transforms
2024-11-17 11:19:15 +01:00
Max Hilbrunner
99c5cb6dfd
Merge pull request #10069 from Calinou/bbcode-in-richtextlabel-color-constants
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Add color constants reference to BBCode in RichTextLabel
2024-11-17 11:18:17 +01:00
Hugo Locurcio
338c19ca9d
Document converting CSG nodes to MeshInstance3D and related lightmapping workflow ( #10229 )
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* Document converting CSG nodes to MeshInstance3D and related lightmapping workflow
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-17 11:15:16 +01:00
Max Hilbrunner
f87ae31e93
Merge pull request #10275 from mhilbrunner/fix-csharp-semicolon
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C# exports: Fix semicolon syntax error
2024-11-17 11:07:18 +01:00
FlooferLand!
d7ba911c0c
Add note about LightmapGI only baking nodes under its parent ( #10247 )
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* Add note about LightmapGI only baking nodes under its parent
`LightmapGI`'s documentation currently doesn't mention the fact it only bakes nodes under its parent.
This can make the user think there is something wrong with their scene setup or 3D models, as it refuses to bake when the user's models / world isn't under the same parent as the `LightmapGI`.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-11-17 11:05:26 +01:00
Max Hilbrunner
8095573f87
C# exports: Fix semicolon syntax error
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Co-authored-by: Loregret <31369647+Loregret@users.noreply.github.com >
2024-11-17 11:01:41 +01:00
Max Hilbrunner
94aadc9a52
Merge pull request #10267 from Repiteo/ci/pre-commit
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CI: Integrate `pre-commit` for style checks
2024-11-17 10:49:44 +01:00
Hugo Locurcio
703d0cdba2
Improve grammar and writing in Pipeline compilations page ( #10257 )
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* Improve grammar and writing in Pipeline compilations page
- Mention example of off-screen rendering using ColorRect to hide
the root viewport's 3D rendering or a SubViewport node.
- Split into more paragraphs to improve readability.
- Link to class reference pages when relevant.
- Wrap source file to 80 characters like other pages.
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-15 16:05:02 +01:00
Max Hilbrunner
316f05f8ba
Merge pull request #10252 from tetrapod00/warn
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Change warning boxes to danger boxes if data loss can occur
2024-11-15 15:57:25 +01:00
Thaddeus Crews
f70686cdbe
CI: Integrate pre-commit for style checks
2024-11-14 14:08:49 -06:00
Max Hilbrunner
ef96f93c0e
Merge pull request #10232 from Calinou/exporting-for-web-progressive-web-app
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Document exporting as progressive web app in Exporting for the web
2024-11-14 13:32:41 +01:00
Max Hilbrunner
8c291253b8
Merge pull request #10235 from tetrapod00/builtin-built-in
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Use "built-in" and "built into", avoid "builtin", "built in", and "built-in to"
2024-11-14 13:32:14 +01:00
Max Hilbrunner
19804cc7b8
Merge pull request #10256 from skyace65/XR-Renderer
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Update recommended renderer for XR
2024-11-14 13:31:48 +01:00
Max Hilbrunner
dee3e6d300
Merge pull request #10263 from tetrapod00/3-4-link
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Update link in Upgrading from Godot 3 to Godot 4
2024-11-14 13:30:42 +01:00
tetrapod00
dcbb136b58
Update link in Upgrading from Godot 3 to Godot 4
2024-11-13 19:39:45 -08:00
tetrapod00
9c52320183
Add comments about non-monospaced tables
2024-11-13 17:43:51 -08:00
skyace65
36088f33a0
Update recommended renderer for XR
2024-11-13 18:34:25 -05:00
Hugo Locurcio
2d9aeb9740
Update Random number generation for Godot 4.2+ ( #9822 )
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- Document `Array.pick_random()` as a shorthand.
- Use global scope random methods as they are all available in global scope now.
- Remove calls to `randomize()` that are not needed for code samples
to be functional, as the engine now calls `randomize()` on startup
once automatically.
2024-11-13 13:59:04 +01:00
tetrapod00
f2717085dc
Change warnings to dangers if data loss can occur
2024-11-12 01:15:51 -08:00
Max Hilbrunner
905b1f4f08
Merge pull request #10221 from tetrapod00/codespell-custom
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Enforce style guidelines with custom codespell dictionary
2024-11-12 07:51:53 +01:00
Max Hilbrunner
7f6da4887f
Merge pull request #10231 from tetrapod00/renderer-state-define
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Document CURRENT_RENDERER built-in shader define
2024-11-12 07:51:22 +01:00
Max Hilbrunner
96fe4d15df
Merge pull request #10244 from tetrapod00/advanced-postprocess-ndc
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Add multiple renderer support to Advanced Postprocessing
2024-11-12 07:41:45 +01:00
Max Hilbrunner
94f9088774
Merge pull request #10249 from tetrapod00/web-rendering
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Mention web support in Choosing a renderer section
2024-11-12 07:24:51 +01:00
tetrapod00
b7b3c5909d
Mention web support in Choosing a renderer section
2024-11-11 09:45:25 -08:00
Hugo Locurcio
4c3020b775
Document @export_custom and additional range hints in GDScript exports
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This also adds a hint suffix example to C# exports.
Co-authored-by: Shawn Hardern <126725649+ShawnHardern@users.noreply.github.com >
2024-11-11 17:22:44 +01:00
Hugo Locurcio
bebd5b86c4
Add color constants reference to BBCode in RichTextLabel
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This reference is already present in the Color class reference,
but this embeds it directly in the page to save users a click.
2024-11-11 16:27:14 +01:00
tetrapod00
389891b9bc
Add multiple renderer support to Advanced Postprocessing
2024-11-10 20:02:55 -08:00
Matthew
8daa3af406
Merge pull request #10233 from tetrapod00/debug-tools-outdated
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Update list of debugging settings
2024-11-08 20:53:35 -05:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
tetrapod00
6a11d113e7
Update list of debugging settings
2024-11-08 16:15:27 -08:00
Mikael
a362a0a7f2
Update "Size and anchors" to reflect Godot 4.3 terminology ( #10216 )
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Changed relevant occurences of margin with "anchor offset" or "offset".
Also reworded paragraph about aspect ratios, as it included information that may not necessarily be correct.
Also replaced images with newer versions.
2024-11-09 00:08:04 +01:00
Hugo Locurcio
40d16134a5
Document exporting as progressive web app in Exporting for the web
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- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00
6afebce86f
Document CURRENT_RENDERER built-in shader define
2024-11-08 12:40:19 -08:00
tetrapod00
d837593d9a
Add custom codespell dictionary
2024-11-07 15:23:32 -08:00
Max Hilbrunner
396fc8fd08
Merge pull request #10227 from tetrapod00/integral-integer
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Improve GDScript format strings tutorial
2024-11-08 00:18:03 +01:00