Merge pull request #10267 from Repiteo/ci/pre-commit

CI: Integrate `pre-commit` for style checks
This commit is contained in:
Max Hilbrunner
2024-11-17 10:49:44 +01:00
committed by GitHub
12 changed files with 30 additions and 62 deletions

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@@ -11,4 +11,3 @@ is not maintained or supported in Godot 4.x. While not officially supported, the
partially work for some Godot and Blender versions, particularly before Blender version 4.0.
For complete docs on the Blender exporter, see the
`previous version of this page <https://docs.godotengine.org/en/4.0/tutorials/assets_pipeline/escn_exporter/index.html>`__.

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@@ -119,4 +119,3 @@ Emacs
^^^^^
Check the official instructions to configure `LSP <https://github.com/godotengine/emacs-gdscript-mode#auto-completion-with-the-language-server-protocol-lsp>`_, and `DAP <https://github.com/godotengine/emacs-gdscript-mode#using-the-debugger>`_.

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@@ -694,4 +694,3 @@ The following script uses the NavigationServer to update a navigation region wit
NavigationServer3D.RegionSetNavigationMesh(_regionRid, _navigationMesh);
}
}

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@@ -182,4 +182,3 @@ If no path is supplied Godot will move the libraries into the same directory as
"res://bin/libdependency.linux.template_release.arm64.so" : "",
"res://bin/libdependency.linux.template_release.rv64.so" : ""
}

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@@ -385,4 +385,3 @@ This is why many XR runtimes only use it as a last resort and will attempt to us
This is our advice as well: limit your action map to the interaction profiles for devices you have actually tested your game with.
The Oculus Touch controller is widely used as a fallback controller by many runtimes.
If you are able to test your game using a Meta Rift or Quest and add this profile there is a high probability your game will work with other headsets.