Commit Graph

2759 Commits

Author SHA1 Message Date
Max Hilbrunner
86c4c136ea Merge pull request #7005 from rcorre/array-type
Document array types.
2023-03-23 04:41:10 +01:00
Max Hilbrunner
b53e989669 Merge pull request #7012 from jwmcgettigan/onready-patch
Updated instances of onready to @onready.
2023-03-23 04:39:30 +01:00
Max Hilbrunner
29ead33bb3 Update mouse button enum references 2023-03-23 04:16:39 +01:00
Max Hilbrunner
9afa1b02a9 Merge pull request #7020 from notPelf/patch-2
Updated MouseButton enum values in input examples
2023-03-23 04:13:41 +01:00
Max Hilbrunner
7d5fb4e6a2 Various fixups 2023-03-23 03:13:29 +01:00
Max Hilbrunner
8d1cfa6c37 Merge pull request #6345 from Calinou/add-custom-platform-ports
Add a page on creating custom platform ports
2023-03-23 02:38:02 +01:00
Martin Majewski
bc925e0c80 Made a sentence easier to read and included a reference to class_String (#7034)
* Excluded user created Python venv folder

* Added monospace format to code and added ref to String doc
2023-03-23 02:28:05 +01:00
Hugo Locurcio
12ff0a170d Document the Visual Profiler debugger tab, update some screenshots to 4.0 (#6976)
* Document the Visual Profiler debugger tab, update some screenshots to 4.0

* Update tutorials/scripting/debug/debugger_panel.rst

Co-authored-by: Clay John <claynjohn@gmail.com>

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-03-22 11:29:05 +01:00
RedStainedInk
a434971e4f Updating the instructions for C# debugging in Visual Studio Code (#6977)
* Updating the instructions for Visual Studio Code

Edited the instructions needed to make Visual Studio Code debugging work with Godot 4 - .net. Explained the situation with the not yet updated Godot c# extension for Visual Studio Code.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-03-22 11:26:22 +01:00
Ivan Shakhov
c3869d986a update the profiling C# code section of the doc for Godot 4 (#7025)
* update the profiling C# code section of the doc for Godot 4

---------

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-22 11:01:59 +01:00
Kasper Frandsen
69e8f24fdd docs: fix for File -> FileAccess change 2023-03-21 15:17:09 +00:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
Max Hilbrunner
e7ec0d54bc Merge pull request #6993 from Calinou/using-fonts-embolden
Document embolden and font spacing in Using fonts
2023-03-20 02:42:02 +01:00
Max Hilbrunner
fb2b7860ac Merge pull request #6991 from Calinou/update-bbcode-in-richtextlabel
Update and improve BBCode in RichTextlabel documentation for Godot 4.0
2023-03-20 02:39:09 +01:00
Hugo Locurcio
38aea06740 Update and improve BBCode in RichTextlabel documentation for Godot 4.0
- Update screenshots for Godot 4.0.
- Document RichTextLabel having its own vertical scrollbar.
- Document `push_[tag]()` and `pop()` functions as a faster alternative
  to BBCode.
- Document threading support and when to use it.
- Document how to escape user input to prevent it from having its
  BBCode tags parsed.
- Document stripping BBCode tags from the text.
- Mention entangled tags not being supported.
- Mention faux bold/italic versus real bold/italic fonts.
- Document `[hint]` and `[dropcap]` BBCode tags.
- Mention animated RichTextEffects pausing when the scene tree is paused
  and how to control this behavior.
- Modify RichTextEffect examples to use the actual default values.
- Add screenshot showcasing how to add a RichTextEffect to the
  Custom Effects inspector property.
- Fix and improve `[pulse]` custom RichTextEffect. This adds an easing parameter
  and makes the target color a multiplier, so that colored text keeps its original
  color while fading in and out.
2023-03-19 21:11:55 +01:00
notPelf
b146d3f359 Updated MouseButton enum values in input examples
MouseButton enums were not updated in the input examples page, i.e. BUTTON_LEFT should be MOUSE_BUTTON_LEFT, etc
2023-03-19 12:28:55 -04:00
Max Hilbrunner
016422f300 Merge pull request #7001 from jacobsteffler/patch-1
Fix a grammar mistake by adding an apostrophe
2023-03-19 02:13:27 +01:00
Max Hilbrunner
292804554e Merge pull request #6974 from hmans/improve-shader-include-docs
Improve shader #include documentation
2023-03-19 02:11:35 +01:00
Justin McGettigan
7f7042c515 Updated instances of onready to @onready. 2023-03-18 16:06:11 -04:00
Ryan Roden-Corrent
cd0fad3bab Document array types.
Fixes #6972.
2023-03-17 19:26:49 -04:00
clayjohn
0c8c8feb72 Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Jacob Steffler
d24d85acc1 Fix a grammar mistake by adding an apostrophe 2023-03-16 19:51:08 -05:00
Max Hilbrunner
ec143f7bbc Merge pull request #6983 from derkork/patch-2
fix: link to animation tree tutorial
2023-03-16 11:04:33 +01:00
Hugo Locurcio
771b02a543 Document embolden and font spacing in Using fonts
This also mentions what the default project font is for reference.
2023-03-16 03:45:21 +01:00
smix8
7f6c15beab Add navigation documentation how to improve performance (#6879)
Adds documentation page about how to improve performance for navigation mesh baking and pathfinding.
2023-03-15 12:24:06 -07:00
Jan Thomä
09551bfa73 fix: link to animation tree tutorial
The link to the animation tree tutorial is wrong: 

```
SHOULD BE:
https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html#for-better-blending

IS CURRENTLY:
https://docs.godotengine.org/en/stable/tutorials/tutorials/animation/animation_tree.html#for-better-blending
```
Note the duplicate "tutorials/tutorials" in the path.
2023-03-15 09:01:50 +01:00
Arpit Srivastava
258a980fb1 Update matrices_and_transforms.rst (#6922)
Remove mention of Spatial matrix being transposed in Godot 3.2. Keep note being unable to edit Node2D's matrix in the Inspector.
2023-03-14 17:57:43 -05:00
Max Hilbrunner
e61ad46a09 Merge pull request #6965 from frigorific44/patch-1
Update rename changes to SurfaceTool
2023-03-14 03:50:10 +01:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Hugo Locurcio
f658307ac7 Add a page on creating custom platform ports 2023-03-13 18:53:38 +01:00
Clay John
6538f38db8 Mention Sorting Offset property in 3D rendering limitations (#6944)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-03-13 18:20:19 +01:00
George Marques
4d86f91ff7 Add note in GDScript reference about inference with Variant (#6934) 2023-03-13 17:41:07 +01:00
Max Hilbrunner
74b9f0b725 Merge pull request #6975 from hmans/fix-typo-shader-includes-page
Fix typo ("blackslash") on shader preprocessor page
2023-03-13 15:05:56 +01:00
Hendrik Mans
57a1bce6e2 Fix typo ("blackslash") on shader preprocessor page 2023-03-13 11:33:10 +01:00
Hendrik Mans
6360ebc73c Improve shader #include documentation 2023-03-13 11:29:37 +01:00
pcamp
264df54c2a Fix typo in gdscript_basics
"change" -> "changes"
2023-03-13 01:05:08 -05:00
Hugo Locurcio
17e6a5f7bb Mention function overloading not being supported in Shading language (#6940)
* Mention function overloading not being supported in Shading language

This also adds a performance note for `discard`.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-13 02:25:17 +01:00
Max Hilbrunner
e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
Max Hilbrunner
3d491ddeed Merge pull request #6952 from Calinou/creating-movies-update-screenshots
Update screenshots for Godot 4.0 in Creating movies
2023-03-13 02:06:08 +01:00
Max Hilbrunner
33234f1598 Merge pull request #6969 from Calinou/lightmapgi-hide-probes
Document hiding dynamic probe editor gizmos in Using LightmapGI
2023-03-13 01:34:40 +01:00
Max Hilbrunner
75fb5c3e9a Merge pull request #6949 from atrefonas/fix-docs-typo-nav-mesh
Fix typo in docs
2023-03-13 01:32:52 +01:00
Max Hilbrunner
f07b2313ae Merge pull request #6959 from pcamp/patch-5
Fix typos in gui_using_theme_editor
2023-03-13 01:05:39 +01:00
Max Hilbrunner
c3165985e7 Merge pull request #6957 from SaumyaBhushan/Issue#6950
Misspelling in 'Custom post-processing' shader code
2023-03-13 01:03:00 +01:00
Max Hilbrunner
9447f6b126 Merge pull request #6960 from pcamp/patch-6
Fix typo in gui_theme_type_variations
2023-03-13 01:00:51 +01:00
Hugo Locurcio
6bcd2cbd1b Document hiding dynamic probe editor gizmos in Using LightmapGI
- Clarify that lightmaps must be baked again after adding LightmapProbe
  nodes.
2023-03-12 17:54:51 +01:00
Derek Enlow
642282bcb8 Update rename changes to SurfaceTool
Updated tutorial to reflect the rename from add_* to set_*
2023-03-11 22:07:30 -07:00
David Hu
4c99ee3843 Fix heading in using_tilesets
Fixed a heading that had a random c at the end
2023-03-11 19:52:32 -05:00
pcamp
c31e9d2bfb Fix typo in gui_theme_type_variations
"variations" -> "variation"
2023-03-11 15:57:14 -06:00
pcamp
e6d5e634d8 Fix typos in gui_using_theme_editor
"articles" -> "article"
"way" -> "ways"
2023-03-11 15:24:08 -06:00
SaumyaBhushan
8b52c0b026 Misspelling in 'Custom post-processing' shader code 2023-03-11 21:09:53 +05:30