Max Hilbrunner
836fddb7ec
Merge pull request #9049 from skyace65/MultipleResolutions
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Update multiple resolutions page
2024-04-08 15:45:40 +02:00
Max Hilbrunner
82d44dbe82
Merge pull request #9092 from Calinou/add-video-support
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Add support for embedding videos in documentation pages
2024-04-08 15:21:25 +02:00
Max Hilbrunner
111d2aeeb0
Merge pull request #9195 from mh114/patch-1
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Fixed copy-paste error on Decals distance fade
2024-04-08 15:05:33 +02:00
Manuel Cascallar
4e6366ee69
Add tip for zooming in the bezier curve editor ( #9152 )
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* Add tip for zooming in the bezier navigator
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-04-08 15:05:01 +02:00
Jan
4be049f967
Explicitly mention to which node should connect the signals ( #9153 )
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* Explicitly mention to which node should connect the signals
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-04-07 21:33:42 -04:00
Matthew
fce88a8d7a
Merge pull request #9022 from PaulUlanovskij/master
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Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
mh114
785cf48428
Fixed copy-paste error on Decals distance fade
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Decals distance fade was referring to lights and their shadows, should be decals.
2024-04-07 14:38:03 +03:00
Max Hilbrunner
96f8d18bd1
Merge pull request #9126 from jefemagril/patch-1
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Android export: mention special chars in passwords caveat
2024-04-07 08:26:02 +02:00
Jeff Magill
32981dc4e6
Android export: special chars in passwords caveat
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See for more info about this: https://stackoverflow.com/questions/10338543/what-causes-keytool-error-failed-to-decrypt-safe-contents-entry
2024-04-07 08:19:48 +02:00
lena
2925c83390
docs: Clarify associativity of operators. ( #9170 )
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* docs: Clarify associativity of operators.
2024-04-06 19:28:25 +02:00
Max Hilbrunner
208bd8f46e
Merge pull request #9176 from BSChad/patch-1
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Fix outdated _CLASS_ script template description.
2024-04-06 15:53:59 +02:00
Max Hilbrunner
7516af62a3
Merge pull request #9192 from godotengine/classref/sync-655e93d
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classref: Sync with current master branch (655e93d)
2024-04-06 11:50:47 +02:00
Godot Organization
388e6b7328
classref: Sync with current master branch (655e93d)
2024-04-06 03:20:11 +00:00
Matthew
4023e054d5
Merge pull request #9191 from dawei-wang/patch-1
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Complete the example for "skip_vertex_transform"
2024-04-05 22:29:28 -04:00
dawei-wang
ec274eb46a
Complete the example for "skip_vertex_transform"
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Fix godotengine/godot-docs#9108
2024-04-05 13:18:47 -07:00
Max Hilbrunner
3dc75a70d1
Merge pull request #9189 from rburing/per_instance_compat
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Clarify per-instance uniforms are not supported in the Compatibility renderer
2024-04-05 19:00:02 +02:00
Ricardo Buring
60e05c8ef4
Clarify per-instance uniforms are not supported in the Compatibility renderer
2024-04-05 18:20:49 +02:00
Max Hilbrunner
3a577ea37b
Merge pull request #9174 from Skyefre/patch-1
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Update docs page introduction_to_3d to accurately explain Transform3D
2024-04-05 16:00:57 +02:00
Max Hilbrunner
4713b577c7
Merge pull request #9184 from Calinou/using-decals-rendering-order
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Document decal sorting behavior in Using decals
2024-04-05 15:57:38 +02:00
Hugo Locurcio
331484e9f6
Document decal sorting behavior in Using decals
2024-04-04 22:21:07 +02:00
Billy Guzik
9fdfe11004
More accurately describes what a Transform3D is
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As pointed out in Issue #8904 , a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
2024-04-04 16:12:47 -04:00
Chad Stewart
47d13403e3
Fix outdated _CLASS_ script template description.
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_CLASS_ works in gdscript as well, so remove the `(C# only)` note.
2024-04-02 23:55:27 -04:00
谢天
4547b5b301
Update outdated link in first_3d_game's going_further.rst ( #9163 )
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* Update outdated link in first_3d_game's going_further.rst
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Matthew <matthewehr@hotmail.com >
2024-04-02 20:50:48 +02:00
Max Hilbrunner
728dd4e1fd
Merge pull request #9166 from N3ST0R-byte/master
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Update the community channels
2024-03-31 23:23:35 +02:00
Max Hilbrunner
d195c9d046
Merge pull request #9155 from AThousandShips/article_fix
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Fix incorrect uses of a/an
2024-03-31 23:03:53 +02:00
Max Hilbrunner
2227328e5b
Merge pull request #9164 from paulloz/dotnet/space-in-single-line-initializers
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Update C# style guide (spaces in single line initializers)
2024-03-31 23:02:53 +02:00
Nova
8520601b13
Update the community channels
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This PR removes the linkin.bio link with the new official links subdomain.
2024-03-30 22:49:21 +01:00
Paul Joannon
18dc933807
Update c_sharp_style_guide.rst
2024-03-30 18:27:05 +01:00
Max Hilbrunner
876fe97322
Merge pull request #9161 from godotengine/classref/sync-29b3d9e
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classref: Sync with current master branch (29b3d9e)
2024-03-30 12:01:51 +01:00
Godot Organization
e41630eb7e
classref: Sync with current master branch (29b3d9e)
2024-03-30 03:20:32 +00:00
A Thousand Ships
bd6cc665a7
Fix incorrect uses of a/an
2024-03-29 15:14:27 +01:00
Max Hilbrunner
a22c312b8f
Merge pull request #9148 from Calinou/ssl-certificates-update
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Update SSL/TLS certificates page for Godot 4.x
2024-03-28 20:52:31 +01:00
Max Hilbrunner
f0f45446e5
Merge pull request #9149 from Calinou/3d-text-rendering-quality
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Mention how to improve font rendering quality in 3D text
2024-03-28 18:31:27 +01:00
Hugo Locurcio
7e7182ba2b
Mention how to improve font rendering quality in 3D text
2024-03-27 22:36:37 +01:00
Hugo Locurcio
3e3bbde35b
Add support for embedding videos in documentation pages
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This is more efficient than GIFs, animated PNGs or WebPs, while also
providing controls and audio playback if needed.
2024-03-27 19:58:27 +01:00
Hugo Locurcio
8acfc9fa52
Update SSL/TLS certificates page for Godot 4.x
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- Recommend CA certificates as the first option, as they're trusted
by other applications and require less configuration. Let's Encrypt
has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
(for local development purposes).
2024-03-27 19:17:47 +01:00
Max Hilbrunner
477e40184f
Merge pull request #9016 from walerian777/ctrl-click-on-macos
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Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
Max Hilbrunner
20ab694328
Merge pull request #9097 from gmikhail/standartmaterial3d-distance-fade
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Added clarification to distance fade modes in Standard Material 3D
2024-03-25 19:47:41 +01:00
Max Hilbrunner
e2ed87fb5c
Merge pull request #9139 from Calinou/csharp-style-guide-update-csharp-version
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Update C# version recommendation in C# style guide
2024-03-25 19:24:37 +01:00
Hugo Locurcio
8673215b5c
Update C# version recommendation in C# style guide
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.NET 6.0 supports C# 10.0.
2024-03-25 18:51:26 +01:00
Abel Toy
bd7bc61e9e
Document new feature allowing @exported Arrays to set property hints for their elements ( #9061 )
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* Document export variations for arrays
* Update tutorials/scripting/gdscript/gdscript_exports.rst
Co-authored-by: Raul Santos <raulsntos@gmail.com >
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-03-25 17:34:38 +01:00
Max Hilbrunner
9840c458db
Merge pull request #9124 from chrisl8/update_debugging_tools_for_4.3
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Update Overview of Debugging Tools for 4.3.
2024-03-25 14:32:50 +01:00
Max Hilbrunner
c1cce97efd
Merge pull request #9123 from LunaCapra/master
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Update note on exporting `SkeletonProfile`s in "Retargeting 3D Skeletons"
2024-03-25 13:34:06 +01:00
Nolan Woods
1c09d6a704
Add note for hosting asset icons on GitHub ( #9125 )
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* Add note for hosting asset icons on GitHub
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-03-25 13:20:16 +01:00
谢天
3c91cf5021
Update godot_design_philosophy.rst's contributor number ( #9137 )
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* Update godot_design_philosophy.rst's contributor number
---------
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-03-25 13:17:42 +01:00
Ido Savion
4f04a2726e
Update first 2D game input mapping event configuration image ( #9128 )
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* Update first 2D game input mapping event configuration image
The previous photo contained a typo which is no longer present in
Godot 4.2 ("Poistion" -> "Position").
---------
Signed-off-by: Ido Savion <idosavion@gmail.com >
2024-03-25 13:13:17 +01:00
Max Hilbrunner
b6c5dd8f1b
Merge pull request #9096 from Calinou/standardmaterial3d-no-per-vertex-shading
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Mention per-vertex shading is currently unimplemented in Standard Material 3D
2024-03-24 20:46:40 +01:00
Hugo Locurcio
7a7f815b81
Mention per-vertex shading is currently unimplemented in Standard Material 3D
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This also removes an outdated mention of Oren-Nayar diffuse mode,
which no longer exists since 4.0.
2024-03-23 18:16:09 +01:00
Max Hilbrunner
54bed47345
Merge pull request #9115 from miesepeter/patch-2
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Update signal intro with note concerning external editors
2024-03-23 11:37:48 +01:00
Max Hilbrunner
028ecfd1ec
Merge pull request #9130 from noorus/patch-1
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Add missing word in instancing.rst
2024-03-23 11:27:13 +01:00