Bastiaan Olij
7f5c27dc72
Add a note to the vendor plugin info that it no longer needs to be enabled.
...
(cherry picked from commit dd4c2439fe )
2024-07-24 21:01:51 +02:00
skyace65
dff553aecc
Add info on script template folders
...
(cherry picked from commit f941feee55 )
2024-07-24 21:01:43 +02:00
xXAdrXx
265e537b95
Add CAMERA_VISIBLE_LAYERS to spatial shader docs ( #9244 )
...
(cherry picked from commit 7c8f2cb5ef )
2024-07-24 21:01:33 +02:00
NormPlum
ae38bfc90c
Update gdscript_basics.rst
...
Fix grammar re. 'await/awaiting'.
(cherry picked from commit 94b33fc106 )
2024-07-24 21:01:05 +02:00
Radiant
0214f6bc85
make mat4 consistent with vec4 ( #9298 )
...
(cherry picked from commit 348be5b0e0 )
2024-07-24 21:00:49 +02:00
betalars
ce2c48ab6a
Provide instructions for resource change notifications in tools ( #9283 )
...
(cherry picked from commit e6c8e512a7 )
2024-07-24 21:00:10 +02:00
Benjiko99
2e22525fe1
Fix typo in docs
...
(cherry picked from commit 47d13ae2a2 )
2024-07-24 20:59:30 +02:00
JP
66507f7267
Fixed out of date binding syntax for Signal.connect
...
fixes godotengine/godot-docs#9236
(cherry picked from commit 4ae3064699 )
2024-07-24 20:59:22 +02:00
Patrick Exner
314c9044e7
Replace ClassDB calls with available macros in GDExtension docs
...
(cherry picked from commit 1c49683ee8 )
2024-07-24 20:59:05 +02:00
Greg Cobb
2d4cd7f777
Add more information about VS and VS Code debugging ( #9222 )
...
* Added more information about VS and VS Code debugging
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
(cherry picked from commit 25b8b8f20f )
2024-07-24 20:58:14 +02:00
Mudkipze
3e50e984a6
Update PhysicsServer2D naming for C# in ray-casting.rst
...
Current documentation refers to "Physics2DServer" exclusively in C# code snippet, when the actual name should be PhysicsServer2D.
(cherry picked from commit 5114103e23 )
2024-07-24 20:57:49 +02:00
Danil Alexeev
f810e958d5
GDScript: Clarify raw string literals documentation
...
(cherry picked from commit 60befd7527 )
2024-07-24 20:56:56 +02:00
dawei-wang
ebfaa41b66
Complete the example for "skip_vertex_transform"
...
Fix godotengine/godot-docs#9108
(cherry picked from commit ec274eb46a )
2024-07-24 20:56:28 +02:00
Jeff Magill
73a2f8385e
Android export: special chars in passwords caveat
...
See for more info about this: https://stackoverflow.com/questions/10338543/what-causes-keytool-error-failed-to-decrypt-safe-contents-entry
(cherry picked from commit 32981dc4e6 )
2024-07-24 20:56:20 +02:00
lena
b8e65373cd
docs: Clarify associativity of operators. ( #9170 )
...
* docs: Clarify associativity of operators.
(cherry picked from commit 2925c83390 )
2024-07-24 20:55:51 +02:00
Ricardo Buring
509095d65f
Clarify per-instance uniforms are not supported in the Compatibility renderer
...
(cherry picked from commit 60e05c8ef4 )
2024-07-24 20:55:30 +02:00
Billy Guzik
602a5a49ba
More accurately describes what a Transform3D is
...
As pointed out in Issue #8904 , a Transform3D is a 3x4 transformation matrix, not a 4x3. While that issue does point out other areas of concern on this specific page, this update is simply to fix that error. The change can be found on line 35.
(cherry picked from commit 9fdfe11004 )
2024-07-24 20:55:19 +02:00
Hugo Locurcio
3a9fbe75a9
Document decal sorting behavior in Using decals
...
(cherry picked from commit 331484e9f6 )
2024-07-24 20:55:05 +02:00
Hugo Locurcio
d9180381f1
Update SSL/TLS certificates page for Godot 4.x
...
- Recommend CA certificates as the first option, as they're trusted
by other applications and require less configuration. Let's Encrypt
has made CA certificates available for free for a while now.
- Link to mkcert as an alternative for self-signed certificates
(for local development purposes).
(cherry picked from commit 8acfc9fa52 )
2024-07-24 20:54:42 +02:00
Hugo Locurcio
f3c16ee187
Mention how to improve font rendering quality in 3D text
...
(cherry picked from commit 7e7182ba2b )
2024-07-24 20:53:56 +02:00
SGiygas
824181517c
Update note on exporting SkeletonProfiles in "Retargeting 3D Skeletons"
...
(cherry picked from commit 67e079fa2c )
2024-07-24 20:53:35 +02:00
444B
7c85937f7b
Update gdscript_styleguide.rst - clarified sentence and grammar ( #9110 )
...
* Update gdscript_styleguide.rst - clarified sentence and grammar
- Clarified the statement on "One statement per line"
- Removed unclear sentence with incorrect grammar
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
(cherry picked from commit 3d441150b1 )
2024-07-24 20:52:32 +02:00
skyace65
05a2f532b1
add more tool script info and add a section
...
(cherry picked from commit 49d3e3e714 )
2024-07-24 20:52:08 +02:00
skyace65
c3a45b75fa
Document that hint_color is now source_color
...
(cherry picked from commit 77969eb138 )
2024-07-24 20:51:56 +02:00
skyace65
36393a7f5a
Add extension support info for web export
...
(cherry picked from commit 3eed2dac66 )
2024-07-24 20:51:44 +02:00
skyace65
09478fec00
Update XR Index page
...
(cherry picked from commit 327c92d3dc )
2024-07-24 20:51:34 +02:00
skyace65
177c1b34a8
Replace "alt" with "opt" for macOS shortcuts
...
(cherry picked from commit 175524548c )
2024-07-24 20:50:35 +02:00
skyace65
f179ffd4cf
Update intro to 3D images, document preview light
...
(cherry picked from commit e616c4b6c6 )
2024-07-24 20:50:15 +02:00
skyace65
20c41b8486
Update CSG note with info on reliability
...
(cherry picked from commit 57f04ea856 )
2024-07-24 20:49:57 +02:00
Yevhen Babiichuk (DustDFG)
09ce52e636
Update gui_using_fonts.rst
...
Add link to *open-source* alternative of BMFont editor
(cherry picked from commit 6c7b0917bb )
2024-07-24 20:49:42 +02:00
31
08a0974ecb
singletons_autoload.rst: add C# example similar to "Global Variable"
...
(cherry picked from commit a4e958c0e0 )
2024-07-24 20:49:30 +02:00
31
33ceecab84
Link to C# Variant-compatible section directly
...
(cherry picked from commit 8b94fc9501 )
2024-07-24 20:49:13 +02:00
Max Hilbrunner
a1be0931b0
Merge pull request #8878 from 31/dev/31/variant-obj
...
c_sharp_variant.rst: add more examples, fix explicit vs. implicit
(cherry picked from commit 664b739aaa )
2024-07-24 20:49:03 +02:00
31
b1747cb7e5
c_sharp_collections.rst: copy variant page's Packed{TYPE}Array order
...
(cherry picked from commit d203e8b4e5 )
2024-07-24 20:48:22 +02:00
31
fa78062603
Elaborate on C# Connect/Disconnect
...
(cherry picked from commit 04b42dc143 )
2024-07-24 20:47:39 +02:00
Matthew
0f652294c5
Merge pull request #8860 from 31/dev/31/export-node-res-useful
...
c_sharp_exports.rst: clarify why exporting nodes/resources is useful
(cherry picked from commit 654ee26ffe )
2024-07-24 20:46:07 +02:00
AnOpenSauceDev
3678cc897d
Fix multiple typos related to Particle Systems ( #8845 )
...
* Fix typo: Ammount -> Amount
* Fix typos in `properties.rst`
Changed "Ammount" to "Amount", and "Radio" to "Ratio".
(cherry picked from commit 67b17958ca )
2024-07-24 20:45:37 +02:00
31
daa76760e2
Update external_editor.rst: point out C# instructions
...
(cherry picked from commit 1388882b3e )
2024-07-24 20:45:00 +02:00
Samuel Ammonius
4b8fbb8939
Update canvas_item_shader.rst
...
I tested it and it is upper left, not lower left.
This is the CanvasItem shader I used to test it:
shader_type canvas_item;
void fragment() {
if(distance(FRAGCOORD.xy, vec2(40, 40)) < 30.0)
COLOR = vec4(1,0,0,1);
else
COLOR = vec4(0,0,0,1);
}
(cherry picked from commit b71cec668a )
2024-07-24 20:31:40 +02:00
A Thousand Ships
7df8fe736f
[Manual] Clarify use of delta with move_and_slide
...
Added details to clarify that while `velocity` should not be multiplied
by `delta`, `gravity` still should.
(cherry picked from commit c6bf5d4c28 )
2024-07-24 20:31:29 +02:00
skyace65
8eab8f79fc
Rename save game variable for clarity
...
(cherry picked from commit a7b87b50c0 )
2024-07-24 20:31:19 +02:00
Hugo Locurcio
5ab56ce049
Document disabling NVIDIA ShadowPlay overlay in Troubleshooting
...
(cherry picked from commit ce68812599 )
2024-07-24 20:31:12 +02:00
skyace65
aecaa1e3b2
Clarify what Navlink does and does not do
...
(cherry picked from commit 2874b79807 )
2024-07-24 20:30:50 +02:00
skyace65
f930428b76
Replace set_velocity with velocity property
...
(cherry picked from commit f3364fb21e )
2024-07-24 20:30:39 +02:00
skyace65
c6883d63a7
Clarify which track is being talked about
...
(cherry picked from commit b526390c20 )
2024-07-24 20:30:28 +02:00
skyace65
9b5745a168
Update images for lightmap page
...
(cherry picked from commit b7dc0575c2 )
2024-07-24 20:30:18 +02:00
skyace65
03b56e0a9d
Clarify instructions for creating rest pose
...
(cherry picked from commit 981cd6a83c )
2024-07-24 20:29:59 +02:00
skyace65
aafce43173
Document onion skinning, autoplay on load and
...
remove a reference to Godot 3
(cherry picked from commit a5e7c54f48 )
2024-07-24 20:29:53 +02:00
skyace65
91e13d52e9
Update project name translation instructions
...
(cherry picked from commit 7ee8145dc5 )
2024-07-24 20:29:45 +02:00
Hugo Locurcio
6f749268f5
Document roughness impacting refraction behavior in Standard Material 3D
...
(cherry picked from commit 53984b5b84 )
2024-07-24 20:29:37 +02:00