Commit Graph

7635 Commits

Author SHA1 Message Date
Max Hilbrunner
7bd631c5f7 Merge pull request #8437 from Piralein/moreorlessorwarning
Remove the remaining reminder and add it as a warning (Your first 2D game - Heads up display)
2023-11-11 05:28:22 +01:00
Matthew
8e3ec39506 Merge pull request #7934 from RayFV/patch-1
Fixed macOS shortcut
2023-11-11 05:27:22 +01:00
Ricardo Subtil
f19db72a4a Add LSP/DAP configuration section on external editors (#7948)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:27:11 +01:00
Michael Gundlach
5d4f1ab337 Correct the description of "tree order" (#8294)
* Update scene_tree.rst

Correct the description of "tree order".

The discussion conflated _ready()'s unusual traversal order (post-order traversal) with the usual "tree order" (preorder traversal) for most operations.  It seemed to imply that _ready and most other notifications were received in identical orders.

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:58 +01:00
Peter Lindgren
4e22e5f6c3 Update WebRTC example code for Godot 4 (#7882)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:32 +01:00
FelixBurkhard
840dd2e51d Fix minor issues in Your first 2D game (#8129)
- The `Dodge the Creeps!` string was not consistent through the page.
- The `\n` was removed from the Label Text because the Label should do the wrapping.
- There were two reminders to remove the `new_game()` call with only a few lines in between.
2023-11-11 05:26:20 +01:00
HolonProduction
8f42d56e9a Update Viewports tutorial for Godot 4 (#8210)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:26:09 +01:00
Paul PINA-GHERARDI
f6baf555b9 Document requirement of having client + server RPCs in High-level multiplayer (#7932)
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:25:59 +01:00
Saif Kandil
a0212981e3 Fix `*.out` file path in integration tests documentation (#8221)
The path to the `bin/` directory is written from the root as `./bin/<godot_binary>`,
however the path to the `scripts/` directory is written from outside the root as
`godot-source/modules/gdscript/tests/scripts`, which is inconsistent.
2023-11-11 05:25:50 +01:00
Steven Le Boëdec
964c82e8d6 Improve grammar in Overridable functions (#8193) 2023-11-11 05:25:41 +01:00
Carl Meyer
cf1705f52f Mark Instancing tutorial as up-to-date (#8146)
I could follow it without any issues on 4.1.
2023-11-11 05:25:32 +01:00
Max Hilbrunner
d41f3b5e22 Merge pull request #8429 from ToasterBiome/patch-2
Clarifies that Lua-style dictionary keys must be string literals in the GD Reference
2023-11-11 05:24:27 +01:00
Max Hilbrunner
d680f2d4ed Merge pull request #8407 from hugarty/patch-1
Update register_types in binding_to_external_libraries.rst
2023-11-11 05:24:17 +01:00
Max Hilbrunner
1eea7c0399 Merge pull request #8430 from skyace65/FirstScript
Update images on first script page
2023-11-11 05:24:06 +01:00
David C. Drake
4a76a9010d Minor fixes in scripting_first_script.rst (#8415)
* Minor fixes in scripting_first_script.rst

Changed "by default" to "at their default values" and "calling the rotated() method on any Vector2" to "calling the Vector2 method rotated()" (in context, these changes are correct). Also added a missing comma.

* "at" -> "set to" in scripting_first_script.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-11-11 05:23:57 +01:00
Matthew
0c41cf3eb4 Merge pull request #8414 from theDrake/patch-1
Add missing comma in instancing.rst
2023-11-11 05:23:48 +01:00
Max Hilbrunner
64d50e60e3 Merge pull request #8378 from kleonc/vertex-shader-built-in-ids
Document `VERTEX_ID`, `INSTANCE_ID` built-ins for `canvas_item` vertex shader
2023-11-11 05:23:39 +01:00
Max Hilbrunner
dc1552877d Merge pull request #8413 from Calinou/fix-unused-images
Fix various cases of unused images
2023-11-11 05:23:28 +01:00
Max Hilbrunner
50d1bad093 Merge pull request #8272 from clayjohn/ImmediateMesh
Update references to the ImmediateMesh in the Procedural Geometry tutorial
2023-11-11 05:23:18 +01:00
Ryan Roden-Corrent
ab70d6788f Fix example script in Using NavigationPaths (#8358) 2023-11-11 05:22:35 +01:00
Matthew
9d9e287939 Merge pull request #8349 from catslanderer/patch-2
Update scripting_player_input.rst
2023-11-11 05:22:17 +01:00
Matthew
1ab3ca8520 Merge pull request #8416 from mdarveau/patch-2
Fixed typo in setting up XR page
2023-11-11 05:22:01 +01:00
Matthew
e3a0dd3252 Merge pull request #8412 from Calinou/custom-performance-monitors-fix-unused-image
Fix unused image due to bad syntax in Custom performance monitors
2023-11-11 05:21:25 +01:00
Matthew
230a06be37 Merge pull request #8404 from ershn/patch-3
Replace `,` with `.` in `gui_containers.rst`
2023-11-11 05:21:15 +01:00
Matthew
b705a93d10 Merge pull request #8396 from Daniel-The-Fox/patch-1
Remove outdated custom mouse cursor demo project reference
2023-11-11 05:21:03 +01:00
Matthew
6df311371b Merge pull request #8403 from ershn/patch-2
Remove extra `the` in `tutorials/ui/index.rst`
2023-11-11 05:20:53 +01:00
Matthew
4a432ffdd3 Merge pull request #8395 from theDrake/patch-1
Remove extra "the" in nodes_and_scenes.rst
2023-11-11 05:20:02 +01:00
Zacrain
20c83a3ad4 Fix GDExample C++ signal connect example and add explanation (#8381)
* Fix signal connect example, add explanation

* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst

Co-authored-by: David Snopek <dsnopek@gmail.com>

* Update tutorials/scripting/gdextension/gdextension_cpp_example.rst

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-11-11 05:19:51 +01:00
Max Hilbrunner
9d3214f9bc Merge pull request #8380 from danfountgames/patch-2
Adding the important line to the example entitlements file.
2023-11-11 05:18:32 +01:00
Michael Weibel
383a70e17c Fix headless check in Exporting for dedicated servers (#8362)
The example didn't work as `--headless` isn't part of `OS.get_cmdline_args()`' return value.

This new approach also works if the binary automatically uses headless mode
because it's the only display server built in the binary (which can be the case
for custom builds).

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-11 05:18:22 +01:00
Max Hilbrunner
8d1f3d8617 Merge pull request #8375 from kleonc/get_configuration_warnings_csharp_example
Fix incorrect C# example using `_GetConfigurationWarnings`
2023-11-11 05:18:12 +01:00
Max Hilbrunner
9c5a74492c Merge pull request #8332 from CrisHigham/bugfix/3d-for-loop-tabs
Update 06.jump_and_squash.rst
2023-11-11 05:18:03 +01:00
Matthew
2542804687 Merge pull request #8370 from Brett-Parker/master
Typo in Horizontal Alignment tag on "BBCode in RichTextLabel"
2023-11-11 05:17:46 +01:00
Matthew
cf666008af Merge pull request #8340 from NoctemCat/patch-1
Fixed typos in custom_performance_monitors.rst
2023-11-11 05:17:34 +01:00
Max Hilbrunner
8449e5a1ff Merge pull request #8233 from Calinou/visibility-ranges-visibility-parent
Document Visibility Parent functionality in Visibility Ranges
2023-11-11 05:17:26 +01:00
Max Hilbrunner
691cc2a556 Merge pull request #8299 from Calinou/using-tilesets-fix-transpose
Fix and improve Transpose's description in Using TileSets
2023-11-11 05:17:17 +01:00
Matthew
36f4fb1cb6 Merge pull request #8303 from Calinou/particle-flipbook-animation-fix-typo
Fix missing word in particle flipbook documentation
2023-11-11 05:15:49 +01:00
Max Hilbrunner
bcbca76502 Merge pull request #8310 from Calinou/upgrading-to-godot-4-array-slice
Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
2023-11-11 05:15:39 +01:00
Max Hilbrunner
b4ffc06afc Merge pull request #8346 from Calinou/random-number-generation-csprng
Document cryptographically secure random number generation
2023-11-11 05:15:28 +01:00
Max Hilbrunner
17a9572ebc Merge pull request #8329 from Calinou/screen-reading-shaders-screen-texture-mipmaps
Emphasize the importance of mipmaps for `textureLod()` in Screen-reading shaders
2023-11-11 05:15:16 +01:00
Max Hilbrunner
1f1f168e76 Merge pull request #8343 from Repiteo/lexer
Update GDScript lexer
2023-11-11 05:06:29 +01:00
Max Hilbrunner
48e40ccf09 Merge pull request #8342 from Repiteo/disable-tab-collapse
Disable collapsing tabs for codeblocks
2023-11-11 05:06:15 +01:00
Max Hilbrunner
5aaa6648f0 Merge pull request #8334 from Repiteo/space-to-tab-v3
Reimplement space-to-tab regex without lookbehind
2023-11-11 05:06:01 +01:00
Max Hilbrunner
0d933eaa77 Merge pull request #7815 from aXu-AP/expressions-functions
Point to GlobalScope from Evaluating Expressions tutorial
2023-11-11 05:05:44 +01:00
Max Hilbrunner
2f4cb5b7dc Merge pull request #8321 from dkgv/patch-1
Use Node2D instead of PhysicsBody2D for C# collision example
2023-11-11 05:05:15 +01:00
Max Hilbrunner
4f00543fa8 Merge pull request #8320 from AThousandShips/quit_doc
[Input] Fix incorrect setter usage in C#
2023-11-11 05:04:50 +01:00
Max Hilbrunner
df63354006 Merge pull request #8270 from mariomadproductions/master
Importing Audio Samples: loop points are in samples, not seconds
2023-11-11 04:59:52 +01:00
Max Hilbrunner
49cbe2fce7 Merge pull request #8265 from Piralein/autoload
fix file casing in singletons_autoload tutorial
2023-11-11 04:59:35 +01:00
Matthew
3fbfd22ba8 Merge pull request #7968 from sublimemm/sublimemm-patch-1
Bumping Java JDK to 17 for Latest Android Release
2023-11-11 04:59:21 +01:00
Matthew
f6ae328403 Merge pull request #8301 from k0T0z/fix-scenes-code-examples
Replacing `find_node()` with `get_node()` as `find_node()` doesn't exist
2023-11-11 04:57:47 +01:00