Fix example script in Using NavigationPaths (#8358)

This commit is contained in:
Ryan Roden-Corrent
2023-11-06 13:18:32 -05:00
committed by Max Hilbrunner
parent 9d9e287939
commit ab70d6788f

View File

@@ -80,10 +80,11 @@ the default navigation map by setting the target position with ``set_movement_ta
.. tabs::
.. code-tab:: gdscript GDScript
@onready var default_3d_map_rid: RID = get_world_3d().get_navigation_map()
var movement_speed: float = 4.0
var movement_delta: float
var path_point_margin: float = 0.5
var default_3d_map_rid: RID = get_world_3d().get_navigation_map()
var current_path_index: int = 0
var current_path_point: Vector3
@@ -109,7 +110,7 @@ the default navigation map by setting the target position with ``set_movement_ta
if current_path.is_empty():
return
movement_delta = move_speed * delta
movement_delta = movement_speed * delta
if global_transform.origin.distance_to(current_path_point) <= path_point_margin:
current_path_index += 1