Merge pull request #113 from her001/meshimp

Grammar corrections to "Importing 3D meshes"
This commit is contained in:
Rémi Verschelde
2016-03-28 21:20:42 +02:00

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@@ -6,13 +6,12 @@ Importing 3D meshes
Introduction
------------
Godot supports a flexible and powerful :ref:`doc_importing_3d_scenes`, that
allows for full scene importing. For a lot of artists and developers
this is more than enough. However, many do not like this workflow as
much and prefer to import individual 3D Meshes and build the scenes
inside the Godot 3D editor themselves. (Note that for more advanced
features such as skeletal animation, there is no option to the 3D Scene
Importer).
Godot supports a flexible and powerful :ref:`3D scene importer
<doc_importing_3d_scenes>` that allows for full scene importing. For a lot of
artists and developers this is more than enough. However, many do not like this
workflow as much and prefer to import individual 3D Meshes and build the scenes
inside the Godot 3D editor themselves. (Note that for more advanced features
such as skeletal animation, there is no option to the 3D Scene Importer).
The 3D mesh import workflow is simple and works using the OBJ file
format. The imported meshes result in a .msh binary file which the user
@@ -39,20 +38,20 @@ will be re-imported, while keeping the newly assigned material.
Options
-------
A few options are present. Normals is needed for regular shading, while
Tangents is needed if you plan to use normal-mapping on the material. In
A few options are present. Normals are needed for regular shading, while
Tangents are needed if you plan to use normal-mapping on the material. In
general, OBJ files describe how to be shaded very well, but an option to
force smooth shading is available.
Finally, there is an option to weld vertices. Given OBJ files are
text-based, it is common to find some of these with vertices that do not
mach, which results in strange shading. The weld vertices option merges
match, which results in strange shading. The weld vertices option merges
vertices that are too close to keep proper smooth shading.
Usage
-----
Mesh resources (what this importer imports) are used inside MeshInstance
Mesh resources (what this importer imports to) are used inside MeshInstance
nodes. Simply set them to the Mesh property of them.
.. image:: /img/3dmesh_instance.png