mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-07 02:12:07 +03:00
Merge pull request #113 from her001/meshimp
Grammar corrections to "Importing 3D meshes"
This commit is contained in:
@@ -6,13 +6,12 @@ Importing 3D meshes
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Godot supports a flexible and powerful :ref:`doc_importing_3d_scenes`, that
|
||||
allows for full scene importing. For a lot of artists and developers
|
||||
this is more than enough. However, many do not like this workflow as
|
||||
much and prefer to import individual 3D Meshes and build the scenes
|
||||
inside the Godot 3D editor themselves. (Note that for more advanced
|
||||
features such as skeletal animation, there is no option to the 3D Scene
|
||||
Importer).
|
||||
Godot supports a flexible and powerful :ref:`3D scene importer
|
||||
<doc_importing_3d_scenes>` that allows for full scene importing. For a lot of
|
||||
artists and developers this is more than enough. However, many do not like this
|
||||
workflow as much and prefer to import individual 3D Meshes and build the scenes
|
||||
inside the Godot 3D editor themselves. (Note that for more advanced features
|
||||
such as skeletal animation, there is no option to the 3D Scene Importer).
|
||||
|
||||
The 3D mesh import workflow is simple and works using the OBJ file
|
||||
format. The imported meshes result in a .msh binary file which the user
|
||||
@@ -39,20 +38,20 @@ will be re-imported, while keeping the newly assigned material.
|
||||
Options
|
||||
-------
|
||||
|
||||
A few options are present. Normals is needed for regular shading, while
|
||||
Tangents is needed if you plan to use normal-mapping on the material. In
|
||||
A few options are present. Normals are needed for regular shading, while
|
||||
Tangents are needed if you plan to use normal-mapping on the material. In
|
||||
general, OBJ files describe how to be shaded very well, but an option to
|
||||
force smooth shading is available.
|
||||
|
||||
Finally, there is an option to weld vertices. Given OBJ files are
|
||||
text-based, it is common to find some of these with vertices that do not
|
||||
mach, which results in strange shading. The weld vertices option merges
|
||||
match, which results in strange shading. The weld vertices option merges
|
||||
vertices that are too close to keep proper smooth shading.
|
||||
|
||||
Usage
|
||||
-----
|
||||
|
||||
Mesh resources (what this importer imports) are used inside MeshInstance
|
||||
Mesh resources (what this importer imports to) are used inside MeshInstance
|
||||
nodes. Simply set them to the Mesh property of them.
|
||||
|
||||
.. image:: /img/3dmesh_instance.png
|
||||
|
||||
Reference in New Issue
Block a user