Files
godot-docs/tutorials
Julian Murgia a2a5ae6cde Correction clamp() and some English syntax corrections
We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
..
2016-02-08 18:24:54 +01:00
2016-03-15 00:42:15 -05:00
2016-04-01 11:33:37 -05:00