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Merge pull request #10335 from Calinou/compiling-remove-pyston
Remove instructions on setting up Pyston for faster development
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@@ -272,7 +272,7 @@ Start a terminal, go to the root dir of the engine source code and type:
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.. tip::
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If you are compiling Godot to make changes or contribute to the engine,
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you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
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you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
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See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases`
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for more info.
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@@ -601,34 +601,3 @@ running ``scons -h``, then looking for options starting with ``builtin_``.
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across Linux distributions anymore. Do not use this approach for creating
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binaries you intend to distribute to others, unless you're creating a
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package for a Linux distribution.
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Using Pyston for faster development
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-----------------------------------
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You can use `Pyston <https://www.pyston.org/>`__ to run SCons. Pyston is a JIT-enabled
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implementation of the Python language (which SCons is written in). It is currently
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only compatible with Linux. Pyston can speed up incremental builds significantly,
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often by a factor between 1.5× and 2×. Pyston can be combined with Clang and LLD
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to get even faster builds.
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- Download the `latest portable Pyston release <https://github.com/pyston/pyston/releases/latest>`__.
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- Extract the portable ``.tar.gz`` to a set location, such as ``$HOME/.local/opt/pyston/`` (create folders as needed).
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- Use ``cd`` to reach the extracted Pyston folder from a terminal,
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then run ``./pyston -m pip install scons`` to install SCons within Pyston.
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- To make SCons via Pyston easier to run, create a symbolic link of its wrapper
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script to a location in your ``PATH`` environment variable::
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ln -s ~/.local/opt/pyston/bin/scons ~/.local/bin/pyston-scons
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- Instead of running ``scons <build arguments>``, run ``pyston-scons <build arguments>``
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to compile Godot.
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If you can't run ``pyston-scons`` after creating the symbolic link,
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make sure ``$HOME/.local/bin/`` is part of your user's ``PATH`` environment variable.
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.. note::
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Alternatively, you can run ``python -m pip install pyston_lite_autoload``
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then run SCons as usual. This will automatically load a subset of Pyston's
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optimizations in any Python program you run. However, this won't bring as
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much of a performance improvement compared to installing "full" Pyston.
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@@ -61,7 +61,7 @@ To support both architectures in a single "Universal 2" binary, run the above tw
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.. tip::
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If you are compiling Godot to make changes or contribute to the engine,
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you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
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you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
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See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases`
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for more info.
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@@ -166,22 +166,6 @@ template from the official Godot distribution::
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zip -r9 macos.zip macos_template.app
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Using Pyston for faster development
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-----------------------------------
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You can use `Pyston <https://www.pyston.org/>`__ to run SCons. Pyston is a
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JIT-enabled implementation of the Python language (which SCons is written in).
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Its "full" version is currently only compatible with Linux, but Pyston-lite is
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also compatible with macOS (both x86 and ARM). Pyston can speed up incremental
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builds significantly, often by a factor between 1.5× and 2×. Pyston can be
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combined with alternative linkers such as LLD or Mold to get even faster builds.
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To install Pyston-lite, run ``python -m pip install pyston_lite_autoload`` then
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run SCons as usual. This will automatically load a subset of Pyston's
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optimizations in any Python program you run. However, this won't bring as much
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of a performance improvement compared to installing "full" Pyston (which
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currently can't be done on macOS).
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Cross-compiling for macOS from Linux
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------------------------------------
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