Commit Graph

9464 Commits

Author SHA1 Message Date
tetrapod00
71dce39cd8 Clarify section on using the file browser
Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
Matthew
ee8b70e14c Merge pull request #10064 from tetrapod00/remove-blender-escn
Remove Blender ESCN exporter pages
2024-10-16 21:43:52 -04:00
Max Hilbrunner
1c326a2eb0 Merge pull request #10096 from Calinou/compiling-macos-ios-scons-generate-bundle
Document `generate_bundle=yes` SCons option in Compiling for macOS and iOS
2024-10-17 02:02:49 +02:00
Max Hilbrunner
f29350960c Merge pull request #10095 from Calinou/static-typing-array-typed
Clarify restrictions on nested array types in Static typing in GDScript
2024-10-17 02:01:59 +02:00
Max Hilbrunner
d2e0797c53 Merge pull request #10084 from Chaosus/shader_func_overloading
Fix shader function overloading paragraph
2024-10-17 02:01:17 +02:00
Max Hilbrunner
41f1124607 Merge pull request #10099 from Calinou/physics-spiral-of-death
Document physics spiral of death performance issue in Troubleshooting physics issues
2024-10-17 01:59:58 +02:00
Hugo Locurcio
346af99154 Document physics spiral of death performance issue in Troubleshooting physics issues 2024-10-16 22:45:16 +02:00
Hugo Locurcio
4ab397cd5e Document generate_bundle=yes SCons option in Compiling for macOS and iOS
- Reorder instructions to mention ARM64 builds first in macOS,
  as this is the primary architecture in use now (with all new Macs
  since 2023 being sold with Apple Silicon only). The `lipo` command still
  works as before, as it infers the architecture from the input files.
- Remove the manual bundle generation steps to make the page shorter
  (similar to Compiling for Android).
- Remove references to the master branch (this was only relevant when
  4.0 was still in development).
2024-10-16 17:51:52 +02:00
Hugo Locurcio
a878406e8d Clarify restrictions on nested array types in Static typing in GDScript 2024-10-16 16:23:32 +02:00
Max Hilbrunner
26769a6596 Merge pull request #10090 from tetrapod00/remove-discord-ref
Remove note in Submitting to Asset Library
2024-10-16 05:02:29 +02:00
tetrapod00
31723d8fcf Remove note in Submitting to Asset Library 2024-10-15 19:16:39 -07:00
Chaosus
c3feaed32a Fix shader function overloading paragraph 2024-10-15 09:26:17 +03:00
Max Hilbrunner
f8796c21ad Merge pull request #10076 from godotengine/classref/sync-92e51fc
classref: Sync with current master branch (92e51fc)
2024-10-13 05:17:45 +02:00
Godot Organization
9c0dc0abda classref: Sync with current master branch (92e51fc) 2024-10-12 03:21:04 +00:00
Max Hilbrunner
e12a39379c Merge pull request #10074 from tetrapod00/remove-better-collada
Clarify that the Better Collada addon is unmaintained in 4.x
2024-10-11 22:02:51 +02:00
tetrapod00
dfbca82779 Clarify that the Better Collada addon is unmaintained in 4.x 2024-10-11 12:26:10 -07:00
tetrapod00
d8af389550 Remove Blender ESCN exporter pages. 2024-10-08 17:26:01 -07:00
Lukas Tenbrink
3ed0339c87 Add a gdextension online documentation guide. (#9966)
* Add a gdextension online documentation guide.

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Patrick Exner (FlameLizard) <patrick.exner1@web.de>
2024-10-08 16:56:39 +02:00
Aaron Franke
a74060b969 Add a note about GDScript format strings in C++ (#10061) 2024-10-08 13:23:56 +02:00
Matthew
7cd96217f4 Merge pull request #10034 from syntaxerror247/docs-for-themed-icons
Add documentation for themed icons (monochrome)
2024-10-07 19:31:32 -04:00
Khalid Abuhakmeh
464e320df0 Update JetBrains Rider documentation (#10025)
Revised JetBrains Rider setup steps and clarified debug configurations. Replaced outdated .webp images with new .png files for newer and clearer screenshots.

Add a note clarifying that this documentation is intended for contributing to the game engine, not for using JetBrains Rider as a C# or GDScript editor. Include reference to the C# guide for configuring an external editor.

Fixed duplicate link based on the Sphinx format. This should fix the warning/error on the page.

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-10-07 16:47:41 +02:00
Anish Mishra
0f2162a15b Add documentation for themed icons (monochrome) 2024-10-05 18:50:16 +05:30
Max Hilbrunner
018f2417f0 Merge pull request #10007 from DarioSamo/pipelines
Add tutorial for reducing pipeline compilation stutters.
2024-10-05 13:54:50 +02:00
Max Hilbrunner
e78f537a33 Merge pull request #9979 from godotengine/Hilderin-documentation_add_autoload_singleton_in_plugin
Fix code sample for add_autoload_singleton in plugin
2024-10-05 13:50:04 +02:00
Max Hilbrunner
5cf5f7c74e Merge pull request #10046 from Calinou/default-key-mapping-update-4.3
Update Default editor shortcuts for Godot 4.3+
2024-10-05 13:18:24 +02:00
Max Hilbrunner
0220b15714 Merge pull request #10045 from Calinou/debugger-panel-evaluator
Document expression evaluator in Debugger panel
2024-10-05 13:17:33 +02:00
Max Hilbrunner
7ad9ce99c3 Merge pull request #10047 from godotengine/classref/sync-db66bd3
classref: Sync with current master branch (db66bd3)
2024-10-05 13:16:54 +02:00
Godot Organization
9c008264dd classref: Sync with current master branch (db66bd3) 2024-10-05 03:21:23 +00:00
Hugo Locurcio
1bc440b2db Update Default editor shortcuts for Godot 4.3+ 2024-10-05 01:47:20 +02:00
Hugo Locurcio
36bb7e5ac5 Document expression evaluator in Debugger panel 2024-10-05 00:35:05 +02:00
Brian Huynh
67e37b547c Add notes on bit depth for ints and floats (#10028)
* Added notes on bit depth for ints and floats

Added a small note about the bit depth of integers and floats in Godot's shading language as it is not explicitly stated anywhere.

The bit depth of integer and floats in GDscript and Godot's shading language are different, which can cause problems with lost precision in calculations when integers are set from GDscript as floats/ints in GDscript are 64 bits instead of 32 bits (the standard in GLSL ES 3.0).

While most are unlikely to run into problems due to this difference in bit depth, it can cause mathematical errors in edge cases. As stated by previous contributors, no error will be thrown if types do not match while setting a shader uniform. This includes GDscript floats being set as Godot shader floats (which may not be intuitive).
2024-10-04 03:30:24 +02:00
Hugo Locurcio
8af700e841 Fix incorrect notice about XDG paths working on all platforms in Data paths (#10009)
* Fix incorrect notice about XDG paths working on all platforms in Data paths

They are only effective on Linux/*BSD. (For reference, in most other apps,
it's rare for XDG environment variables to have an effect on other platforms.)

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-10-04 03:26:32 +02:00
Max Hilbrunner
be73f38b3f Merge pull request #9908 from Calinou/file-paths-string-methods
Document file path String methods in File paths in Godot projects
2024-10-04 03:17:40 +02:00
Max Hilbrunner
c1c018f117 Merge pull request #9838 from markdibarry/update-split-screen
Update Parallax Split Screen Details
2024-10-04 03:16:54 +02:00
Max Hilbrunner
d7f9b19fce Merge pull request #10037 from KleidonBD/patch-2
Fix "some times" typo
2024-10-04 03:11:07 +02:00
Kleidon
cde678c53b Fix "some times" typo
The space in "some times" is a mistake and should be removed as it should be one word, not two (as can be seen when it is used correctly further down the page at the start of the, "Running one-off scripts using EditorScript" section).
2024-10-03 18:46:30 -06:00
Darío
275dc116ae Add tutorial for reducing pipeline compilation stutters.
Tutorial for the new functionality added by https://github.com/godotengine/godot/pull/90400
2024-10-03 14:57:57 -03:00
Max Hilbrunner
a0a61dcc09 Merge pull request #10032 from Calinou/instancing-physicsmaterial-unique
Tweak note about making Physics Material unique in Creating instances
2024-10-02 20:30:17 +02:00
Hugo Locurcio
a9a2cd1a20 Tweak note about making Physics Material unique in Creating instances 2024-10-02 16:39:21 +02:00
Matthew
4a5dc31317 Merge pull request #10026 from Rooni/patch-2
Fix indentation on mouse_and_input_coordinates.rst
2024-10-02 07:47:10 -04:00
Max Hilbrunner
c1ddab8af9 Merge pull request #10023 from skyace65/Tutorial-Links
Remove individual youtube channel links from tutorials page
2024-10-02 11:20:20 +02:00
skyace65
88782e0ca4 Remove individual youtube channel links from tutorials page 2024-10-01 21:07:08 -04:00
Rooni
2bc63a080c Fix indentation on mouse_and_input_coordinates.rst
There was a space missing, causing inconsistent indentation and making the code not copy pastable.
2024-10-01 21:38:43 +02:00
Max Hilbrunner
5d7703eabc Merge pull request #10001 from Calinou/high-level-multiplayer-clarify-authority
Clarify "authority" in High-level multiplayer
2024-10-01 13:37:12 +02:00
Max Hilbrunner
98b1864d21 Merge pull request #10024 from KleidonBD/patch-1
Add missing word, "is"
2024-10-01 10:00:21 +02:00
Kleidon
bfdc74009f Add missing word, "is"
The phrase, "This useful for smoothing camera movement..." appears to be missing a word. It should be, "This is useful for smoothing camera movement..." instead.
2024-09-30 18:35:45 -06:00
Hugo Locurcio
fd241c74cb Clarify "authority" in High-level multiplayer 2024-09-30 22:01:18 +02:00
Matthew
e82044775b Merge pull request #10014 from KleidonBD/patch-1
Remove "°" symbol redundancy.
2024-09-28 17:10:02 -04:00
Matthew
6010454a38 Merge pull request #9947 from Repiteo/warning-admonition
Add `WARNING:` to list of admonitions
2024-09-28 11:03:04 -04:00
Max Hilbrunner
c689e0e618 Merge pull request #9996 from Ivorforce/patch-2
Fix kbd description in gdextension docs system.
2024-09-28 14:12:08 +02:00