Clarify section on using the file browser

Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
This commit is contained in:
tetrapod00
2024-10-17 19:34:28 -07:00
parent ee8b70e14c
commit 71dce39cd8

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@@ -33,10 +33,11 @@ Creating and importing projects
To create a new project:
1. Click the **Create** button on the top-left of the window.
2. Give the project a name, choose an empty folder on your computer to save the
files. Alternatively, you can enable **Create Folder** option to automatically create
a new sub-folder with the project name, following the directory naming convention
set in the settings. An empty folder will show a green tick on the right.
2. Give the project a name, then open the file browser using the **Browse** button,
and choose an empty folder on your computer to save the files. Alternatively,
you can enable **Create Folder** option to automatically create a new sub-folder
with the project name, following the directory naming convention set in the
settings. An empty folder will show a green tick on the right.
3. Select one of the rendering backends (this can also be changed later).
4. Click the **Create & Edit** button to create the project folder and open it in the editor.
@@ -49,8 +50,9 @@ To create a new project:
Using the file browser
~~~~~~~~~~~~~~~~~~~~~~
Click the **Browse** button to open Godot's file browser.
You can pick a location or type the folder's path in the **Path** field, after choosing a drive.
From the **Create New Project** window, click the **Browse** button to open
Godot's file browser. You can pick a location or type the folder's path in the
**Path** field, after choosing a drive.
Left of the path field on the top row contains arrows to navigate backward and forward through the last
visited locations.