Clarify "authority" in High-level multiplayer

This commit is contained in:
Hugo Locurcio
2024-09-25 17:11:19 +02:00
parent 617b919c16
commit fd241c74cb

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@@ -282,7 +282,9 @@ The parameters and their functions are as follows:
``mode``:
- ``"authority"``: Only the multiplayer authority (the server) can call remotely.
- ``"authority"``: Only the multiplayer authority can call remotely.
The authority is the server by default, but can be changed per-node using
:ref:`Node.set_multiplayer_authority <class_Node_method_set_multiplayer_authority>`.
- ``"any_peer"``: Clients are allowed to call remotely. Useful for transferring user input.
``sync``: