Commit Graph

1235 Commits

Author SHA1 Message Date
skyace65
b3d94a655d Update mono references to .NET 2023-02-09 16:59:56 -05:00
Tom Brewe
a4801672f2 fix(01.game_setup.rst): Extents->Size adjustments and new screenshots (#6547)
fix(01.game_setup.rst): Extents->Size adjustments and new screenshots
2023-02-05 11:14:48 -05:00
Hana
dadc2d9f97 update images and outdated properties 2023-02-04 22:09:41 +01:00
shane pope
39ff799608 Update 04.creating_the_enemy.rst 2023-02-03 13:26:15 -06:00
shane pope
1981fd404f Use new API for 4.0 2023-01-29 22:39:09 -06:00
Hana
229a7c78f6 Update majority of images in "Your first 2d game" (#6697)
* Update images in first 2d game
2023-01-29 18:03:54 -05:00
vince nguyen
b8ca329c2d Switched KinematicBody2D to CharacterBody image in latest docs (#6663)
Updated KinematicBody2D image to CharacterBody2D in 4.0 docs
2023-01-28 23:20:42 -05:00
Max Hilbrunner
0c18a7cb67 Merge pull request #6643 from paulloz/csharp/signals
Create a dedicated "C# Signals" page
2023-01-23 19:22:15 +01:00
BlueStag
135ad68cab Use 4.0 method of connecting to and emitting signals (#6311)
Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Paul Joannon
3347df2edb Create a dedicated "C# Signals" page 2023-01-22 17:37:29 +01:00
Haoyu Qiu
d83c3d8143 Sync renamed method in C++ code snippet 2023-01-18 20:36:41 +08:00
Matthew
f89da783ec Merge pull request #6528 from denicolas/patch-5
Character animation - change "you" to "you've"
2023-01-17 21:12:14 -05:00
Paul Joannon
293c3455bb Update & fix C# blocks under getting_started/
- `_Process` take its delta argument as a double
- Node classes need to be partial
- Use `SignalName.*` instead of `nameof(*)` for signals
- Add a note about how `delta` arguments are doubles
2023-01-14 11:11:52 +01:00
Yuri Sizov
f59ef9dfd3 Merge pull request #6580 from Piralein/update-first-2d
Update code samples in The Main Game Scene tutorial, remove randomize calls
2023-01-13 16:31:20 +03:00
Yuri Sizov
821b2e8d9e Merge pull request #6597 from Piralein/first-3d
Update more C# code samples in Getting Started
2023-01-13 16:00:15 +03:00
Yuri Sizov
a20c7f494e Merge pull request #6581 from Piralein/partial🔑
Update C# code samples in Getting Started and Tutorials
2023-01-13 15:59:11 +03:00
Hana
9e90766a92 update c# class examples 2023-01-12 19:38:20 +01:00
Hana
f726757663 update c# examples and fix ref links 2023-01-12 18:57:52 +01:00
Hana
108796d8ee update c# code example and remove randomize call 2023-01-12 17:59:58 +01:00
TheYellowArchitect
41252827ca Update "Your first 3D game" tutorial for Godot 4 (#6243)
* FULLY REMADE FOR 4.0

Co-authored-by: Johannes Loepelmann <johannes@loepelmann.de>
2023-01-11 21:52:51 +01:00
Brendan Hansknecht
eb65fa2857 First 2d game docs - minor typo fix (#6555)
* First 2d game typo fix

Super minor type fix for first 2d game tutorial
2023-01-09 22:57:24 +01:00
Josh Creek
fbf70a7c6b fix(#6539) Update C# documentation for Godot 4 (#6548)
* fix(#6539) Update C# documentation for Godot 4
2023-01-09 20:52:40 +01:00
Denis NICOLAS
4f38aec026 Character animation - Tense and incomplete text
In "Using the animation editor":
"Once you created the animation"
should be:
"Once you've created the animation"

In "Animating the mobs":
"Then open Mob.tscn and open its animation player."
Mob.tscn doesn't have an animation player.
2022-12-28 18:57:02 +01:00
Denis NICOLAS
eb7c9618aa Jumping and squashing monsters - Typos
In "Jumping":
"In games, you really want controls to be responsive and giving instant speed boosts like these, while unrealistic, feel great."
should be:
"In games, you really want controls to be responsive and giving instant speed boosts like these, while unrealistic, feels great."
or:
"In games, you really want controls to be responsive and instant speed boosts like these, while unrealistic, feel great."

"Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis is positive downward."
should be:
"Notice that the Y axis is positive upwards. That's unlike 2D, where the Y axis is positive downwards."
or:
"Notice that the Y axis is positive upward. That's unlike 2D, where the Y axis is positive downward."
2022-12-26 19:30:48 +01:00
Bruno Wilson Portes
93f4f601d6 Remove extraneous space in the 3D game tutorial's Mob script (#6508) 2022-12-24 20:56:39 +01:00
skyace65
3598888f27 Update and fix some images for key concepts page 2022-12-02 16:30:09 -05:00
Matthew
1e2f11fbc3 Merge pull request #6426 from Element894/patch-1
Character animation page typo. Line 194 if statement was commented out.
2022-12-01 08:33:43 -05:00
Hugo Locurcio
509804650e Update all instances of instance() to instantiate() 2022-11-29 16:59:09 +01:00
Max Hilbrunner
5f8859fd48 Merge pull request #6366 from skyace65/EditorIntro
Update first look at the editor images for 4.0
2022-11-28 13:53:04 +01:00
Element894
10df3c01ad Remove, '#' from line 194. Line 194 if statement was commented out. 2022-11-26 17:03:54 -08:00
Max Hilbrunner
adeaecb14a Merge pull request #6419 from denicolas/patch-3
Creating instances - Wrong tense
2022-11-23 21:32:40 +01:00
Allie Polubiec
b7b917d086 Fix small missing word typo 2022-11-23 14:44:08 -05:00
Denis NICOLAS
2410d69aa6 Creating instances - Wrong tense
"Once you have a diagram, we recommended creating a scene"
should be:
"Once you have a diagram, we recommend creating a scene"
2022-11-23 20:32:23 +01:00
Yuri Sizov
a5bf20bb6d Add support for split class reference 2022-11-17 21:20:41 +03:00
skyace65
8a57b11bfc Update first look at the editor images for 4.0 2022-11-06 19:25:39 -05:00
William Lim
d67a148cfa Fix Local Projects tab name in First look at Godot's editor (#6338)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-26 16:19:11 +02:00
José Joaquín Bocanegra
c9e50fc27b Fixes typo saying Main where it should say HUD 2022-10-17 17:28:46 +01:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
Max Hilbrunner
198393eec7 More Godot 4 rename fixes (#6315)
* Spatial -> 3D, Transform, Quaternion

* File -> FileAccess

* Camera -> Camera3D

* Update references to MeshInstance and MultiMeshInstance

* ImmediateGeometry -> ImmediateMesh, misc renames
2022-10-15 20:54:47 +02:00
Max Hilbrunner
024fedb0f3 Kinematic -> Character 2022-10-15 17:55:24 +02:00
Max Hilbrunner
9862cbea87 Reference -> RefCounted 2022-10-15 17:26:59 +02:00
Zach Day
4ccb293730 Fix C# in step-by-step Signals example
Changed code to use new event-style connections; changed
custom signal example to use the new `SignalName` global;
use `double` instead of `float` for `_Process` argument
2022-10-12 17:37:39 -04:00
TheYellowArchitect
7dd0537bc2 [Signals] Replaced 9 images to match 4.0 version (#6235)
* Replaced 9 images for 4.0 compatibility
2022-10-11 08:15:14 +02:00
TheYellowArchitect
be79373bfd [2D Game Tutorial] Fixing the last codeblock to run on 4.0
The last code which would make the tutorial incompatible for 4.0 was this. I ran it locally on my 2D project to ensure it works.
Basically to replace the yield one-shot timer, I used this https://docs.godotengine.org/en/latest/classes/class_scenetreetimer.html

Fixes https://github.com/godotengine/godot-docs/issues/6234

@Calinou Related to this: If I do an upgrade/polish of the 2D tutorial [like I did with 3.0](https://github.com/godotengine/godot-docs/pull/6243) where I upload more **.webp** images and clarify and ref hyperlink here and there, would it be accepted soon, or delayed until after .webp support? Asking because it will take a day or two (I already have the images which is the hard part), and if that upgrade is merged in 4+ months, I would rather schedule my priorities in another way
2022-10-07 13:04:07 +00:00
Max Hilbrunner
7d951887f8 Merge pull request #6163 from ScriptsEngineer/patch-1
Change instance method to typed version in C# example
2022-10-05 13:13:09 +02:00
TheYellowArchitect
fff8355a8e [2D Game Tutorial] Explicit add child node clarification (#6225)
* [Dodge The Creeps] Explicit add child node clarification

Added explicit "add child node" instead of "add animated sprite 2d node as a child"
Also added Ctrl+A shortcut so users get slowly familiarized with the optimal workflow
2022-10-05 12:51:44 +02:00
TheYellowArchitect
2dfd19c370 Project Manager Polishing (#6219)
* Project Manager Polishing

The logic behind this commit is my own experience as a newbie, where I had the project with the label opened, and on the "download this and just import it with project manager" part, i did not know how to open the project manager, and spent like 5 minutes before just closing and re-opening Godot

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-10-04 13:50:23 +02:00
Max Hilbrunner
a9cb21c69b Merge pull request #6222 from TheYellowArchitect/patch-2
[Signals] Fixed inconsistent code
2022-10-04 13:30:39 +02:00
Max Hilbrunner
a6b1ed4a96 Merge pull request #6204 from acristin/master
Fixes for "Your First 2D Game" tutorial section 5: "The main game scene"
2022-10-04 13:25:53 +02:00
Matthew
ab5d273424 Merge pull request #6121 from RayAsh37/edit-typo-rotationValue
updated rotation value
2022-10-03 21:17:30 -04:00