Update first look at the editor images for 4.0

This commit is contained in:
skyace65
2022-11-06 19:25:39 -05:00
parent d09033677f
commit 8a57b11bfc
45 changed files with 21 additions and 21 deletions

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@@ -22,7 +22,7 @@ When you launch Godot, the first window you see is the Project Manager. In the
default tab **Local Projects**, you can manage existing projects, import or create new
ones, and more.
.. image:: img/editor_intro_project_manager.png
.. image:: img/editor_intro_project_manager.webp
At the top of the window, there is another tab named "Templates". You can search
for demo projects in the open-source asset library, which includes many projects
@@ -31,13 +31,13 @@ developed by the community.
.. seealso:: To learn the project manager's ins and outs, read
:ref:`doc_project_manager`.
.. image:: img/editor_intro_project_templates.png
.. image:: img/editor_intro_project_templates.webp
You can also change the editor's language using the drop-down menu to the right
of the engine's version in the window's top-right corner. By default, it is in
English (EN).
.. image:: img/editor_intro_language.png
.. image:: img/editor_intro_language.webp
First look at Godot's editor
----------------------------
@@ -45,51 +45,51 @@ First look at Godot's editor
When you open a new or an existing project, the editor's interface appears.
Let's look at its main areas.
.. image:: img/editor_intro_editor_empty.png
.. image:: img/editor_intro_editor_empty.webp
By default, it features **menus**, **main screens**, and playtest buttons along
the window's top edge.
.. image:: img/editor_intro_top_menus.png
.. image:: img/editor_intro_top_menus.webp
In the center is the **viewport** with its **toolbar** at the top, where you'll
find tools to move, scale, or lock the scene's nodes.
.. image:: img/editor_intro_3d_viewport.png
.. image:: img/editor_intro_3d_viewport.webp
On either side of the viewport sit the **docks**. And at the bottom of the
window lies the **bottom panel**.
The toolbar changes based on the context and selected node. Here is the 2D toolbar.
.. image:: img/editor_intro_toolbar_2d.png
.. image:: img/editor_intro_toolbar_2d.webp
Below is the 3D one.
.. image:: img/editor_intro_toolbar_3d.png
.. image:: img/editor_intro_toolbar_3d.webp
Let's look at the docks. The **FileSystem** dock lists your project files, be it
scripts, images, audio samples, and more.
.. image:: img/editor_intro_filesystem_dock.png
.. image:: img/editor_intro_filesystem_dock.webp
The **Scene** dock lists the active scene's nodes.
.. image:: img/editor_intro_scene_dock.png
.. image:: img/editor_intro_scene_dock.webp
The **Inspector** allows you to edit the properties of a selected node.
.. image:: img/editor_intro_inspector_dock.png
.. image:: img/editor_intro_inspector_dock.webp
The **bottom panel**, situated below the viewport, is the host for the debug
console, the animation editor, the audio mixer, and more. They can take precious
space, that's why they're folded by default.
.. image:: img/editor_intro_bottom_panels.png
.. image:: img/editor_intro_bottom_panels.webp
When you click on one, it expands vertically. Below, you can see the animation editor opened.
.. image:: img/editor_intro_bottom_panel_animation.png
.. image:: img/editor_intro_bottom_panel_animation.webp
The four main screens
---------------------
@@ -100,17 +100,17 @@ There are four main screen buttons centered at the top of the editor:
You'll use the **2D screen** for all types of games. In addition to 2D games,
the 2D screen is where you'll build your interfaces.
.. image:: img/editor_intro_workspace_2d.png
.. image:: img/editor_intro_workspace_2d.webp
In the **3D screen**, you can work with meshes, lights, and design levels for
3D games.
.. image:: img/editor_intro_workspace_3d.png
.. image:: img/editor_intro_workspace_3d.webp
Notice the perspective button under the toolbar. Clicking on it opens a list of
options related to the 3D view.
.. image:: img/editor_intro_3d_viewport_perspective.png
.. image:: img/editor_intro_3d_viewport_perspective.webp
.. note:: Read :ref:`doc_introduction_to_3d` for more detail about the **3D
main screen**.
@@ -118,12 +118,12 @@ options related to the 3D view.
The **Script screen** is a complete code editor with a debugger, rich
auto-completion, and built-in code reference.
.. image:: img/editor_intro_workspace_script.png
.. image:: img/editor_intro_workspace_script.webp
Finally, the **AssetLib** is a library of free and open-source add-ons, scripts,
and assets to use in your projects.
.. image:: img/editor_intro_workspace_assetlib.png
.. image:: img/editor_intro_workspace_assetlib.webp
.. seealso:: You can learn more about the asset library in
:ref:`doc_what_is_assetlib`.
@@ -143,13 +143,13 @@ signal by any one of the following methods:
or built-in variable in the script editor.
.. image:: img/editor_intro_search_help_button.png
.. image:: img/editor_intro_search_help_button.webp
When you do any of these, a window pops up. Type to search for any item. You can
also use it to browse available objects and methods.
.. image:: img/editor_intro_search_help.png
.. image:: img/editor_intro_search_help.webp
Double-click on an item to open the corresponding page in the script main screen.
.. image:: img/editor_intro_help_class_animated_sprite.png
.. image:: img/editor_intro_help_class_animated_sprite.webp

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