Commit Graph

165 Commits

Author SHA1 Message Date
free-vbucks
69c2784a2f Update MinGW requirements (#3526)
* Update MinGW requirements

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2020-05-13 00:58:44 +02:00
Rémi Verschelde
e4237e2948 Misc fixes to recent merges 2020-04-27 09:58:08 +02:00
Owen Merkling
c2aeabbd49 Point getting sources to pull request workflow
Potential contributors can land on the building instructions before the PR instructions.
2020-04-22 15:13:35 -06:00
Rémi Verschelde
d18440539c Merge pull request #3402 from Calinou/compiling-self-contained-mode
Mention self-contained mode in the editor compilation guides
2020-04-21 13:41:33 +02:00
Max Hilbrunner
4a509272ed Fix notice indent in Compiling for Windows (#3419) 2020-04-20 19:03:10 +02:00
Marcel Admiraal
f1eff42870 Fix "compiling_for_windows.rst:4: WARNING: Duplicate explicit target name: "mingw-w64". (#3410) 2020-04-19 17:02:26 +02:00
Hugo Locurcio
701c94ed8e Mention self-contained mode in the editor compilation guides
When working on the editor itself, using separate configuration
is sometimes desired to avoid conflicts or accidentally losing
settings.

This closes https://github.com/godotengine/godot/issues/21567.
2020-04-17 21:48:02 +02:00
Hugo Locurcio
046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Yuri Sizov
4acf7a6563 Fix syntax highlighting for various languages (#3387) 2020-04-15 16:33:20 +02:00
Hugo Locurcio
087835e400 Add section on platform not appearing in SCons in Compiling for Android
This closes #3361.
2020-04-10 09:49:54 +02:00
MiniDigger
ebde43f89b Fix missing mono suffix in 2020-04-05 16:43:35 +02:00
Hugo Locurcio
6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Ignacio Roldán Etcheverry
6837713558 Update 'Compiling with Mono': iOS, WASM, AOT and BCL (#3265)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-03-31 21:33:12 +02:00
Marcel Admiraal
3d5d666fea Update how to force SCons to use Python v3 on Linux. (#3312) 2020-03-31 16:06:54 +02:00
Rémi Verschelde
ac5aa6cd1e Improve docs about compilation toolchain requirements
Add mention about installing Python 3-flavored SCons with
pip for Linux distros which still only provide a Python 2 build
(e.g. Ubuntu 18.04).
2020-03-25 15:05:14 +01:00
Rémi Verschelde
aa65d62ae7 Merge pull request #3273 from madmiraal/remove-python2.7
Remove references to Python 2.7 in build requirements.
2020-03-16 09:45:56 +01:00
Marcel Admiraal
d0bad375d2 Include x86-64 option in adding support for Android x86 devices. (#3272) 2020-03-15 12:50:23 +01:00
Marcel Admiraal
ae0166f57e Remove references to Python 2.7 in build requirements. 2020-03-15 10:07:00 +00:00
Rémi Verschelde
04d237d140 Merge pull request #3234 from Calinou/improve-compiling-macos
Improve the Compiling for macOS documentation
2020-03-13 12:58:42 +01:00
Hugo Locurcio
3f360ce5dd Add information on compiling Godot on Linux using Clang + LLD (#3210)
This also mentions link-time optimization as in the
Compiling for Windows page.
2020-03-10 10:35:32 +01:00
Yuri Sizov
37604be65f Improved keystroke formatting for shortcuts and key press menti… (#3257) 2020-03-09 23:50:53 +01:00
Hugo Locurcio
15e34cb0de Improve the Compiling for macOS documentation
- Mention Homebrew to install dependencies easily.
- Remove the part about building fat binaries as support for 32-bit
  macOS was removed in Godot 3.1.
- Improve OSXCross installation instructions.
  - Mention the WSL as an alternative on Windows instead of Cygwin.
  - Change the suggested OSXCross path to something that will work
    out of the box.
2020-03-03 10:47:51 +01:00
Shane Ambler
3c8a3290b7 replace 'Linux or other Unix Variants' with macOS (#3216) 2020-03-01 14:43:33 +01:00
Rémi Verschelde
50f5713f9c Optimizing for size: update list of modules that can be disabled
Add comment explaining that this is not magic, users should review the list.
2020-01-31 17:49:25 +01:00
asynts
c2c07158e2 Don't reinstall dependencies if they are already installed.
Arch Linux's `pacman -S` reinstalls packages that are already installed,
unless the option `--needed` is provided.

A user that wants to build godot probably doesn't want to reinstall their
GCC compiler and all the other stuff listed in the command.
2020-01-14 11:25:55 +01:00
Clemens Tolboom
692584e321 Update compiling_for_osx.rst (#3055)
* Update compiling_for_osx.rst

No sure 8 jobs is best for everyone but it boost compiling

* Update compiling_for_osx.rst

Use suggestion by @Calinou

* Remove terminal prefix.
2020-01-12 17:59:29 +01:00
Marcel Admiraal
71e490700c Add yasm to scoop install. 2019-12-31 10:37:31 +01:00
Rémi Verschelde
81d5d0e48f Merge pull request #2966 from bruvzg/ios_lipo_modules
[iOS] Add commands for bundling camera and ARKit universal libs.
2019-12-21 12:07:46 +01:00
Rémi Verschelde
fcac70e8a5 Windows: Mention requirement to use posix threads with MinGW
Closes godotengine/godot#31555.
2019-12-09 15:13:42 +01:00
Rémi Verschelde
e23ee5b081 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-12-06 22:07:59 +01:00
bruvzg
dad0c5584f [iOS] Add commands for bundling camera and ARKit module universal libraries. 2019-12-04 23:27:50 +02:00
YRTV
a4bf34e6e1 Installing Windows deps with MSYS2 (#2959) 2019-12-03 10:21:09 +01:00
piratesephiroth
0ccea6998d Updated certificate importing instructions for Mono v6 (#2821) 2019-11-29 12:20:35 +01:00
Nikas
695749515d /usr/headers/GL/glx.h moved to libglvnd (#2951)
pacman -Fys glx.h
..
extra/libglvnd 1.2.0-5
    usr/include/GL/glx.h
2019-11-29 12:04:01 +01:00
Zak Stam
b842f77aad Mono build: use release_debug target for debug templates (#2937)
See godotengine/godot#33699.

(cherry picked from commit 569628e17e)
2019-11-18 13:08:16 +01:00
Hugo Locurcio
3b80f17e8d Add Alpine Linux dependencies oneliner in Compiling for X11 2019-11-10 20:32:15 +01:00
PouleyKetchoupp
53c165e58e Full list of command line options in command line doc 2019-11-09 21:40:09 +01:00
ꜱᴩʀɪᴛᴇ①
cda0033a5f Add note to indicate deprecation of MS ANGLE repo
Temporary workaround for #2860 until @vnen gets around to writing a more fleshed out build instruction.
2019-10-30 00:29:00 +08:00
Hugo Locurcio
304157775d Mention the SCons version requirement when using Visual Studio 2019 2019-10-29 14:31:12 +01:00
Rémi Verschelde
a05ea44335 Merge pull request #2796 from m4gr3d/patch-1
Update Android compiling documentation
2019-10-29 08:02:32 +01:00
Yeongho Kim
57fdf5c3ef Revert "Mention additional MinGW compilation troubleshooting tips"
This reverts commit d7cf5991ac.
2019-10-26 06:30:24 +09:00
Hugo Locurcio
4b960279df Add missing alsa-lib-devel package in Solus installation oneliner
This also removes `pulseaudio` from the oneliner, as it's already
installed by `pulseaudio-devel`.

See #2865.
2019-10-21 18:53:31 +02:00
frido
2f4b025b14 Fix some typos in 'development' and 'getting started' sections 2019-10-10 23:51:29 +02:00
Hugo Locurcio
d7cf5991ac Mention additional MinGW compilation troubleshooting tips
See https://github.com/godotengine/godot/issues/32695.
2019-10-10 16:09:54 +02:00
Fredia Huya-Kouadio
60388114d6 Update Android compiling documentation
Updates the `compiling for Android` documentation to reflect the build changes added by [PR #32269](https://github.com/godotengine/godot/pull/32269).
2019-09-28 23:10:45 -07:00
YRTV
43672814ee Update compiling_for_windows.rst
See https://github.com/godotengine/godot/issues/12516
2019-09-18 11:58:37 +03:00
Andrii Doroshenko (Xrayez)
ff532da04b Add Windows snippet for compiling with script encryption key 2019-08-14 16:21:30 +03:00
Rémi Verschelde
42eb493111 Merge pull request #2634 from Calinou/update-introduction-buildsystem
Improve "Introduction to the buildsystem" with updated SCons commands
2019-07-29 10:37:33 +02:00
Hugo Locurcio
9c4371be56 Improve "Introduction to the buildsystem" with updated SCons commands
This also documents how to create a `version.txt` file when creating custom
export template packs.

This closes #2481.
2019-07-26 23:22:57 +02:00
Hugo Locurcio
74745de4ae Improve writing style in "Compiling with Mono" 2019-07-21 00:25:57 +02:00