mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Fix some typos in 'development' and 'getting started' sections
This commit is contained in:
@@ -108,7 +108,7 @@ If all goes well, the resulting binary executable will be placed in
|
||||
``godot.windows.tools.64.exe``.
|
||||
|
||||
.. note:: By default, SCons will build a binary matching your CPU architecture,
|
||||
but this can be overriden using ``bits=64`` or ``bits=32``.
|
||||
but this can be overridden using ``bits=64`` or ``bits=32``.
|
||||
|
||||
This executable file contains the whole engine and runs without any
|
||||
dependencies. Running it will bring up the Project Manager.
|
||||
|
||||
@@ -224,7 +224,7 @@ You can then zip it and share the module with everyone else. When
|
||||
building for every platform (instructions in the previous sections),
|
||||
your module will be included.
|
||||
|
||||
.. note:: There is a paramter limit of 5 in C++ modules for things such
|
||||
.. note:: There is a parameter limit of 5 in C++ modules for things such
|
||||
as subclasses. This can be raised to 13 by including the header
|
||||
file ``core/method_bind_ext.gen.inc``.
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ to use this feature:
|
||||
|
||||
**1. Stash active action**
|
||||
|
||||
New created action is always an active action binded to object. There are
|
||||
New created action is always an active action bound to object. There are
|
||||
several ways to place an active action into NLA track,
|
||||
one is of course doing it in ``NLA Editor``
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ When dealing with 3D assets, Godot has a flexible and configurable importer.
|
||||
Godot works with *scenes*. This means that the entire scene being worked on in your favorite 3D DCC will be
|
||||
transferred as close as possible.
|
||||
|
||||
Godot supports the following 3D *scene file fomats*:
|
||||
Godot supports the following 3D *scene file formats*:
|
||||
|
||||
* DAE (COLLADA), which is currently the most mature workflow.
|
||||
* glTF 2.0. Both text and binary formats are supported. Godot has full support for it, but the format is new and gaining traction.
|
||||
|
||||
Reference in New Issue
Block a user