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Mono build: use release_debug target for debug templates (#2937)
See godotengine/godot#33699.
(cherry picked from commit 569628e17e)
This commit is contained in:
committed by
Rémi Verschelde
parent
796029e737
commit
b842f77aad
@@ -123,7 +123,7 @@ Example (Windows)
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# Editor
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scons p=windows target=release_debug tools=yes module_mono_enabled=yes
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# Export templates
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scons p=windows target=debug tools=no module_mono_enabled=yes
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scons p=windows target=release_debug tools=no module_mono_enabled=yes
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scons p=windows target=release tools=no module_mono_enabled=yes
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Example (X11)
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@@ -139,7 +139,7 @@ Example (X11)
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# Editor
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scons p=x11 target=release_debug tools=yes module_mono_enabled=yes
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# Export templates
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scons p=x11 target=debug tools=no module_mono_enabled=yes
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scons p=x11 target=release_debug tools=no module_mono_enabled=yes
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scons p=x11 target=release tools=no module_mono_enabled=yes
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.. _compiling_with_mono_data_directory:
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@@ -159,7 +159,7 @@ Export templates
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The name of the data directory for an export template differs based on the
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configuration it was built with. The format is
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``data.mono.<platform>.<bits>.<target>``, e.g. ``data.mono.x11.32.debug`` or
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``data.mono.<platform>.<bits>.<target>``, e.g. ``data.mono.x11.32.release_debug`` or
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``data.mono.windows.64.release``.
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This directory must be placed with its original name next to the Godot export
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