Windows: Mention requirement to use posix threads with MinGW

Closes godotengine/godot#31555.
This commit is contained in:
Rémi Verschelde
2019-12-09 15:13:42 +01:00
parent c3ccdd76ee
commit fcac70e8a5

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@@ -11,10 +11,11 @@ Requirements
For compiling under Windows, the following is required:
- `Visual Studio Community <https://www.visualstudio.com/vs/community/>`_,
version 2015 (14.0) or later.
version 2015 (14.0) or later. VS 2019 is recommended.
**Make sure to read "Installing Visual Studio caveats" below or you
will have to run/download the installer again.**
- MinGW-w64 can be used as an alternative to Visual Studio.
- MinGW-w64 with GCC can be used as an alternative to Visual Studio.
Be sure to install/configure it to use the ``posix`` thread model.
- `Python 3.5+ (recommended) or Python 2.7+. <https://www.python.org/downloads/windows/>`_
- `SCons <https://www.scons.org>`_ build system. If using Visual Studio 2019,
you *must* have SCons 3.1.1 or later.
@@ -34,7 +35,7 @@ For compiling under Windows, the following is required:
mingw-w64-i686-yasm make
For each MSYS2 MinGW subsystem, you should then run
``pip install scons`` in its shell.
`pip install scons` in its shell.
.. seealso:: For a general overview of SCons usage for Godot, see
:ref:`doc_introduction_to_the_buildsystem`.