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Windows: Mention requirement to use posix threads with MinGW
Closes godotengine/godot#31555.
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@@ -11,10 +11,11 @@ Requirements
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For compiling under Windows, the following is required:
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- `Visual Studio Community <https://www.visualstudio.com/vs/community/>`_,
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version 2015 (14.0) or later.
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version 2015 (14.0) or later. VS 2019 is recommended.
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**Make sure to read "Installing Visual Studio caveats" below or you
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will have to run/download the installer again.**
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- MinGW-w64 can be used as an alternative to Visual Studio.
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- MinGW-w64 with GCC can be used as an alternative to Visual Studio.
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Be sure to install/configure it to use the ``posix`` thread model.
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- `Python 3.5+ (recommended) or Python 2.7+. <https://www.python.org/downloads/windows/>`_
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- `SCons <https://www.scons.org>`_ build system. If using Visual Studio 2019,
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you *must* have SCons 3.1.1 or later.
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@@ -34,7 +35,7 @@ For compiling under Windows, the following is required:
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mingw-w64-i686-yasm make
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For each MSYS2 MinGW subsystem, you should then run
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``pip install scons`` in its shell.
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`pip install scons` in its shell.
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.. seealso:: For a general overview of SCons usage for Godot, see
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:ref:`doc_introduction_to_the_buildsystem`.
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