Commit Graph

4510 Commits

Author SHA1 Message Date
skyace65
d4a79f4ffc Update Intro to 3D page for Godot 4.4 2025-01-19 11:25:50 -05:00
skyace65
859a97e382 Update animation tracks page for Godot 4.4 2025-01-18 22:00:52 -05:00
Max Hilbrunner
bcf595fc00 Merge pull request #10519 from Calinou/changing-windows-icon-add-ico-generation
Document automatic ICO generation in Changing application icon for Windows
2025-01-19 02:24:19 +01:00
Hugo Locurcio
36c5f34c81 Document automatic ICO generation in Changing application icon for Windows
- Remove outdated notice about known issue.
2025-01-18 14:36:05 +01:00
Max Hilbrunner
2062dff926 Merge pull request #10510 from skyace65/Setup-XR
Update setting up XR for Godot 4.3
2025-01-18 02:27:08 +01:00
Tom Schultz
8996cc1e37 Clarify the impact of "Normal Map (RG Channels)" on texture imports. (#10511)
* Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-16 21:15:44 +01:00
skyace65
685816118d Update setting up XR for Godot 4.3 2025-01-15 22:17:32 -05:00
Max Hilbrunner
8f772f6e7d Merge pull request #10502 from The-oldone/Fix-typo-in-visual-shaders
Fix `Switch` node boolean conversion description in Visual shaders
2025-01-16 01:03:08 +01:00
fearwalia
5d941e522d Fix typo in visual shaders regarding switch node
Clarified that the last sentence is an
instruction, and rectified the state of the
components necessary to provide the output as
true
2025-01-15 23:08:03 +05:30
Max Hilbrunner
6e1144a697 Merge pull request #10504 from Calinou/gdscript-style-guide-icon
Add `@icon` ordering to the GDScript style guide
2025-01-13 22:34:28 +01:00
Max Hilbrunner
976238c981 Merge pull request #10498 from skyace65/Environment-Images
Update Environment page for 4.4
2025-01-13 22:32:54 +01:00
Hugo Locurcio
265397c5fc Add @icon ordering to the GDScript style guide 2025-01-13 17:25:42 +01:00
Ben
d251fe8442 Divide pi out of light color
This should have been updated in https://github.com/godotengine/godot-docs/pull/7568
2025-01-12 20:13:49 -08:00
Max Hilbrunner
7207b49098 Merge pull request #10497 from skyace65/CustomWindowsIcon
Update windows changing application icon page for Godot 4.4
2025-01-12 22:43:42 +01:00
skyace65
4287e8fbb8 Update windows changing application icon page for Godot 4.4 2025-01-12 14:54:46 -05:00
skyace65
6f66bada3f Update Environment page for 4.4 2025-01-12 14:41:15 -05:00
skyace65
1eed7755c0 Update audio bus images for Godot 4.3 2025-01-12 10:39:36 -05:00
Aditya K Kamath
ab459b02ce Revert "Update screenshot of Editor Settings location"
This reverts commit 63c5fa811b.
2025-01-11 01:09:27 +05:30
Aditya K Kamath
2553fcbd69 Edit exporting for android to mention Editor Settings tab location for macOS 2025-01-11 01:09:13 +05:30
Aditya K Kamath
63c5fa811b Update screenshot of Editor Settings location 2025-01-09 10:52:57 +05:30
Max Hilbrunner
d8fecf732d Merge pull request #10481 from mateuseap/fix/high_level_multiplayer
Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
2025-01-08 22:18:31 +01:00
Hugo Locurcio
bf1c389189 Document only direct child nodes accounting for CollisionShape2D/3D
Indirect children are currently ignored.
2025-01-08 17:48:48 +01:00
Hugo Locurcio
28a7a0bb76 Document shadowmasks in Using LightmapGI 2025-01-07 17:11:00 +01:00
Mateus Elias
d0e6217c12 Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
Correct both the GDScript and C# code examples in the "Example lobby implementation" section of the Networking/High-level multiplayer tutorial.
2025-01-07 08:10:59 -03:00
gomakappa
7d38ce8fef upload images and edit pages 2025-01-04 16:20:39 -03:00
Anish Mishra
14f99b3e75 Update Themed icons doc 2025-01-03 18:35:57 +05:30
Max Hilbrunner
70a32c6950 Merge pull request #10261 from tetrapod00/improve-uniform
Reorganize and improve shader Uniforms section
2025-01-03 10:47:26 +01:00
Max Hilbrunner
c477a8ef60 Merge pull request #10282 from tetrapod00/expand-project-settings
Overhaul Project Settings page
2025-01-03 10:42:08 +01:00
Max Hilbrunner
0ebcd118d2 Merge pull request #10315 from tetrapod00/shader-global-clarify
Explain difference between global shader uniforms and global scope in shaders
2025-01-03 10:30:05 +01:00
Max Hilbrunner
bb5a45c30f Merge pull request #10457 from Grublady/macos-close-scene
Fix macOS Close Scene default shortcut
2025-01-03 09:36:11 +01:00
Amaral Krichman
65da706a85 Update gdscript_basics.rst 2025-01-03 00:19:39 -03:00
Max Hilbrunner
4b4e8518a7 Merge pull request #10370 from tetrapod00/standardize-header-the-rest
Standardize RST header syntax
2025-01-02 12:17:38 +01:00
Max Hilbrunner
1ad4d515aa Merge pull request #10450 from Faless/fix/js_singleton_cb_docs
[Web] Fix JavaScriptBridge.create_callback docs
2025-01-01 22:59:42 +01:00
Grublady
45cc5aad8e Fix macOS Close Scene default shortcut 2024-12-31 17:23:13 -05:00
Max Hilbrunner
96bc42461d Merge pull request #10448 from 31/dev/31/one-node-group
Groups: Nodes panel doesn't allow node multiselect
2024-12-31 05:47:46 +01:00
Fabio Alessandrelli
7d11f47b0e [Web] Fix JavaScriptBridge.create_callback docs
Clarify that the callback must take **exactly one array argument**.
2024-12-30 17:24:30 +01:00
31
3dd3580a5b Groups: Nodes panel doesn't allow node multiselect 2024-12-29 15:48:21 -08:00
Fabrizio Casati
c73a7ac670 Fix layout issue in godot_notifications.rst
There is a layout issue in `godot_notifications.rst`, due to inline code marker not working properly within bold text.
2024-12-30 00:32:32 +01:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Max Hilbrunner
1cfa7d8e0a Merge pull request #10430 from BastiaanOlij/openxr_binding_modifiers_docs
OpenXR: add binding modifiers documentation to action map
2024-12-27 06:16:40 +01:00
Bastiaan Olij
2bf3d03db4 OpenXR: add binding modifiers documentation to action map 2024-12-27 15:15:39 +11:00
lena
63cec69b30 Add a paragraph about self (#8928)
Adds a paragraph about the self keyword and documents that
it can be used to refer to variables defined in subclasses of
current class.

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: RedMser <5117197+RedMser@users.noreply.github.com>
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-12-26 15:30:42 -08:00
Danil Alexeev
d610bfdf23 GDScript: Document @warning_ignore_start and @warning_ignore_restore 2024-12-23 23:58:46 +03:00
tetrapod
5eebe5f1fa Merge pull request #10419 from tetrapod00/manifold-define
Add technical definition for manifoldness
2024-12-22 19:44:35 -08:00
Raul Santos
cea78730d0 [.NET] Use collection expressions
As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
Max Hilbrunner
6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Max Hilbrunner
408e097f5e Merge pull request #10429 from lulange/master
Fix Introduction to 2D scale hot key
2024-12-20 18:47:11 +01:00
Raul Santos
62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
tetrapod00
ea9fad5bbe Add technical definition for manifoldness 2024-12-19 11:35:27 -08:00
Lucas Lange
e79bbd569a Update introduction_to_2d.rst
Change description of the scale tool to correctly suggest the 'S' key instead of the 'R' key
2024-12-19 12:54:02 -05:00