skyace65
d4a79f4ffc
Update Intro to 3D page for Godot 4.4
2025-01-19 11:25:50 -05:00
skyace65
859a97e382
Update animation tracks page for Godot 4.4
2025-01-18 22:00:52 -05:00
Max Hilbrunner
bcf595fc00
Merge pull request #10519 from Calinou/changing-windows-icon-add-ico-generation
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Document automatic ICO generation in Changing application icon for Windows
2025-01-19 02:24:19 +01:00
Hugo Locurcio
36c5f34c81
Document automatic ICO generation in Changing application icon for Windows
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- Remove outdated notice about known issue.
2025-01-18 14:36:05 +01:00
Max Hilbrunner
2062dff926
Merge pull request #10510 from skyace65/Setup-XR
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Update setting up XR for Godot 4.3
2025-01-18 02:27:08 +01:00
Tom Schultz
8996cc1e37
Clarify the impact of "Normal Map (RG Channels)" on texture imports. ( #10511 )
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* Clarifying the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-16 21:15:44 +01:00
skyace65
685816118d
Update setting up XR for Godot 4.3
2025-01-15 22:17:32 -05:00
Max Hilbrunner
8f772f6e7d
Merge pull request #10502 from The-oldone/Fix-typo-in-visual-shaders
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Fix `Switch` node boolean conversion description in Visual shaders
2025-01-16 01:03:08 +01:00
fearwalia
5d941e522d
Fix typo in visual shaders regarding switch node
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Clarified that the last sentence is an
instruction, and rectified the state of the
components necessary to provide the output as
true
2025-01-15 23:08:03 +05:30
Max Hilbrunner
6e1144a697
Merge pull request #10504 from Calinou/gdscript-style-guide-icon
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Add `@icon` ordering to the GDScript style guide
2025-01-13 22:34:28 +01:00
Max Hilbrunner
976238c981
Merge pull request #10498 from skyace65/Environment-Images
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Update Environment page for 4.4
2025-01-13 22:32:54 +01:00
Hugo Locurcio
265397c5fc
Add @icon ordering to the GDScript style guide
2025-01-13 17:25:42 +01:00
Ben
d251fe8442
Divide pi out of light color
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This should have been updated in https://github.com/godotengine/godot-docs/pull/7568
2025-01-12 20:13:49 -08:00
Max Hilbrunner
7207b49098
Merge pull request #10497 from skyace65/CustomWindowsIcon
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Update windows changing application icon page for Godot 4.4
2025-01-12 22:43:42 +01:00
skyace65
4287e8fbb8
Update windows changing application icon page for Godot 4.4
2025-01-12 14:54:46 -05:00
skyace65
6f66bada3f
Update Environment page for 4.4
2025-01-12 14:41:15 -05:00
skyace65
1eed7755c0
Update audio bus images for Godot 4.3
2025-01-12 10:39:36 -05:00
Aditya K Kamath
ab459b02ce
Revert "Update screenshot of Editor Settings location"
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This reverts commit 63c5fa811b .
2025-01-11 01:09:27 +05:30
Aditya K Kamath
2553fcbd69
Edit exporting for android to mention Editor Settings tab location for macOS
2025-01-11 01:09:13 +05:30
Aditya K Kamath
63c5fa811b
Update screenshot of Editor Settings location
2025-01-09 10:52:57 +05:30
Max Hilbrunner
d8fecf732d
Merge pull request #10481 from mateuseap/fix/high_level_multiplayer
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Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
2025-01-08 22:18:31 +01:00
Hugo Locurcio
bf1c389189
Document only direct child nodes accounting for CollisionShape2D/3D
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Indirect children are currently ignored.
2025-01-08 17:48:48 +01:00
Hugo Locurcio
28a7a0bb76
Document shadowmasks in Using LightmapGI
2025-01-07 17:11:00 +01:00
Mateus Elias
d0e6217c12
Fix the "Example lobby implementation" section of the High-level multiplayer tutorial
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Correct both the GDScript and C# code examples in the "Example lobby implementation" section of the Networking/High-level multiplayer tutorial.
2025-01-07 08:10:59 -03:00
gomakappa
7d38ce8fef
upload images and edit pages
2025-01-04 16:20:39 -03:00
Anish Mishra
14f99b3e75
Update Themed icons doc
2025-01-03 18:35:57 +05:30
Max Hilbrunner
70a32c6950
Merge pull request #10261 from tetrapod00/improve-uniform
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Reorganize and improve shader Uniforms section
2025-01-03 10:47:26 +01:00
Max Hilbrunner
c477a8ef60
Merge pull request #10282 from tetrapod00/expand-project-settings
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Overhaul Project Settings page
2025-01-03 10:42:08 +01:00
Max Hilbrunner
0ebcd118d2
Merge pull request #10315 from tetrapod00/shader-global-clarify
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Explain difference between global shader uniforms and global scope in shaders
2025-01-03 10:30:05 +01:00
Max Hilbrunner
bb5a45c30f
Merge pull request #10457 from Grublady/macos-close-scene
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Fix macOS Close Scene default shortcut
2025-01-03 09:36:11 +01:00
Amaral Krichman
65da706a85
Update gdscript_basics.rst
2025-01-03 00:19:39 -03:00
Max Hilbrunner
4b4e8518a7
Merge pull request #10370 from tetrapod00/standardize-header-the-rest
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Standardize RST header syntax
2025-01-02 12:17:38 +01:00
Max Hilbrunner
1ad4d515aa
Merge pull request #10450 from Faless/fix/js_singleton_cb_docs
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[Web] Fix JavaScriptBridge.create_callback docs
2025-01-01 22:59:42 +01:00
Grublady
45cc5aad8e
Fix macOS Close Scene default shortcut
2024-12-31 17:23:13 -05:00
Max Hilbrunner
96bc42461d
Merge pull request #10448 from 31/dev/31/one-node-group
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Groups: Nodes panel doesn't allow node multiselect
2024-12-31 05:47:46 +01:00
Fabio Alessandrelli
7d11f47b0e
[Web] Fix JavaScriptBridge.create_callback docs
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Clarify that the callback must take **exactly one array argument**.
2024-12-30 17:24:30 +01:00
31
3dd3580a5b
Groups: Nodes panel doesn't allow node multiselect
2024-12-29 15:48:21 -08:00
Fabrizio Casati
c73a7ac670
Fix layout issue in godot_notifications.rst
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There is a layout issue in `godot_notifications.rst`, due to inline code marker not working properly within bold text.
2024-12-30 00:32:32 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
Max Hilbrunner
1cfa7d8e0a
Merge pull request #10430 from BastiaanOlij/openxr_binding_modifiers_docs
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OpenXR: add binding modifiers documentation to action map
2024-12-27 06:16:40 +01:00
Bastiaan Olij
2bf3d03db4
OpenXR: add binding modifiers documentation to action map
2024-12-27 15:15:39 +11:00
lena
63cec69b30
Add a paragraph about self ( #8928 )
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Adds a paragraph about the self keyword and documents that
it can be used to refer to variables defined in subclasses of
current class.
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: RedMser <5117197+RedMser@users.noreply.github.com >
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-12-26 15:30:42 -08:00
Danil Alexeev
d610bfdf23
GDScript: Document @warning_ignore_start and @warning_ignore_restore
2024-12-23 23:58:46 +03:00
tetrapod
5eebe5f1fa
Merge pull request #10419 from tetrapod00/manifold-define
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Add technical definition for manifoldness
2024-12-22 19:44:35 -08:00
Raul Santos
cea78730d0
[.NET] Use collection expressions
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As of C# 12 we can now use collection expressions to reduce some boilerplate when initializing collections.
2024-12-21 03:38:42 +01:00
Max Hilbrunner
6d5fd9acc8
Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
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C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Max Hilbrunner
408e097f5e
Merge pull request #10429 from lulange/master
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Fix Introduction to 2D scale hot key
2024-12-20 18:47:11 +01:00
Raul Santos
62b342bba9
C#: Update platform support for 4.4 and new minimum required TFM
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- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
tetrapod00
ea9fad5bbe
Add technical definition for manifoldness
2024-12-19 11:35:27 -08:00
Lucas Lange
e79bbd569a
Update introduction_to_2d.rst
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Change description of the scale tool to correctly suggest the 'S' key instead of the 'R' key
2024-12-19 12:54:02 -05:00