mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Document automatic ICO generation in Changing application icon for Windows
- Remove outdated notice about known issue.
This commit is contained in:
@@ -7,10 +7,25 @@ By default, the exported project's icon will be the Godot icon.
|
||||
You will most likely want to change that for your project. There are two types
|
||||
of icons that can be changed on Windows: the file icon and the taskbar icon.
|
||||
|
||||
Creating an ICO file
|
||||
--------------------
|
||||
Creating a custom ICO file
|
||||
--------------------------
|
||||
|
||||
Windows does not use formats such as png or jpg for application icons. Instead,
|
||||
.. note::
|
||||
|
||||
Since Godot 4.1, Godot can create an ICO file for you based on the icon file
|
||||
defined in the Windows export preset. This icon file can be in PNG, WebP or
|
||||
SVG format. If no icon is defined in the Windows export preset, the
|
||||
:ref:`application/config/icon <class_ProjectSettings_property_application/config/icon>`
|
||||
project setting is used automatically instead.
|
||||
|
||||
This means you no longer need to follow the steps in this section to
|
||||
manually create an ICO file, unless you wish to have control over the icon
|
||||
design depending on its displayed size. Note that even if Godot creates the
|
||||
ICO file for you, you still need to
|
||||
:ref:`set up rcedit <doc_changing_application_icon_for_windows_changing_the_file_icon>`
|
||||
so that the file icon actually changes.
|
||||
|
||||
Windows does not use formats such as PNG or JPEG for application icons. Instead,
|
||||
it uses a Windows-only format called ICO. You can create your application icon
|
||||
in any program but you will have to convert it to an ICO file using a program such
|
||||
as GIMP.
|
||||
@@ -59,6 +74,8 @@ This setting only changes the icon for your exported game on Windows.
|
||||
To set the icon for macOS, use ``Macos Native Icon``. And for any other platform,
|
||||
use the ``Icon`` setting.
|
||||
|
||||
.. _doc_changing_application_icon_for_windows_changing_the_file_icon:
|
||||
|
||||
Changing the file icon
|
||||
----------------------
|
||||
|
||||
@@ -67,13 +84,6 @@ external tools using `godoticon <https://github.com/pkowal1982/godoticon>`__.
|
||||
Changing the file icon this way should work for executables containing
|
||||
an embedded PCK.
|
||||
|
||||
.. warning::
|
||||
|
||||
There are `known issues <https://github.com/godotengine/godot/issues/33466>`__
|
||||
when changing the application icon in executables that embed a PCK file.
|
||||
It's recommended to avoid using rcedit for now if you choose to enable the
|
||||
**Embed Pck** option for your Windows export preset in the Export dialog.
|
||||
|
||||
The file icon is the icon of the executable that you click on to start
|
||||
the project.
|
||||
|
||||
@@ -94,8 +104,8 @@ Navigate to and select the rcedit executable.
|
||||
Linux and macOS users will also need to install
|
||||
`WINE <https://www.winehq.org/>`_ to use rcedit.
|
||||
|
||||
On macOS 10.15 (Catalina) or later, make sure to use a 64-bit version of
|
||||
both WINE and rcedit since 32-bit applications aren't supported anymore.
|
||||
On macOS, make sure to use a 64-bit version of both WINE and rcedit since
|
||||
32-bit applications aren't supported anymore.
|
||||
|
||||
.. image:: img/icon_rcedit.webp
|
||||
|
||||
|
||||
Reference in New Issue
Block a user