Update audio bus images for Godot 4.3

This commit is contained in:
skyace65
2025-01-12 10:39:36 -05:00
parent 80c8eeaacf
commit 1eed7755c0
9 changed files with 4 additions and 4 deletions

View File

@@ -51,7 +51,7 @@ Audio buses
Audio buses can be found in the bottom panel of the Godot editor:
.. image:: img/audio_buses1.png
.. image:: img/audio_buses1.webp
An *audio bus* (also called an *audio channel*) can be considered a place that
audio is channeled through on the way to playback through a device's speakers.
@@ -67,7 +67,7 @@ the left. The destination bus can be specified for each of the non-master audio
buses. Routing always passes audio from buses on the right to buses further
to the left. This avoids infinite routing loops.
.. image:: img/audio_buses2.png
.. image:: img/audio_buses2.webp
In the above image, the output of *Bus 2* has been routed to the *Master* bus.
@@ -77,7 +77,7 @@ Playback of audio through a bus
To test passing audio to a bus, create an AudioStreamPlayer node, load an
AudioStream and select a target bus for playback:
.. image:: img/audio_buses3.png
.. image:: img/audio_buses3.webp
Finally, toggle the **Playing** property to **On** and sound will flow.
@@ -112,7 +112,7 @@ There is no need to disable buses manually when not in use. Godot detects
that the bus has been silent for a few seconds and disables it (including
all effects).
.. figure:: img/audio_buses5.png
.. figure:: img/audio_buses5.webp
Disabled buses have a blue VU meter instead of a red-green one.

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