Update Intro to 3D page for Godot 4.4
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@@ -63,7 +63,6 @@ left to right:
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- **Scale Mode** (:kbd:`R`): Enables scaling and displays scaling gizmos in different
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axes for the selected nodes. See :ref:`doc_introduction_to_3d_space_and_manipulation`
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for more details.
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- **Show the list of selectable nodes at the clicked position**: As the description suggests,
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this provides a list of selectable nodes at the clicked position as a context menu,
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if there is more than one node in the clicked area.
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@@ -76,14 +75,13 @@ left to right:
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any of the children are selected.
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Using :kbd:`Ctrl + G` ungroups them. Additionally, clicking the ungroup button in
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the scene tree performs the same action.
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- **Ruler Mode** (:kbd:`M`): When enabled you can click and drag to measure distance in the scene
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in meters.
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- **Use Local Space** (:kbd:`T`): If enabled, gizmos of a node are drawn using the current node's
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rotation angle instead of the :ref:`global viewport axes <doc_introduction_to_3d_coordinate_system>`.
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- **Use Snap** (:kbd:`Y`): If enabled, movement, and rotation snap to grid. Snapping can also
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temporarily be activated using :kbd:`Ctrl` while performing the action.
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The settings for changing snap options are explained below.
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- **Project Camera Override**: This action temporarily replaces the active camera in the level
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(e.g., the camera following the player) with the camera in the editor's viewport, allowing you
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to move freely and inspect the level's different parts, while game is running.
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- **Toggle preview sunlight**: If no DirectionalLight3D exist in the scene, a preview
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of sunlight can be used as a light source. See
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:ref:`doc_introduction_to_3d_preview_environment_light` for more details.
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