Update Intro to 3D page for Godot 4.4

This commit is contained in:
skyace65
2025-01-19 08:58:46 -05:00
parent cb80512416
commit d4a79f4ffc
11 changed files with 2 additions and 4 deletions

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@@ -63,7 +63,6 @@ left to right:
- **Scale Mode** (:kbd:`R`): Enables scaling and displays scaling gizmos in different
axes for the selected nodes. See :ref:`doc_introduction_to_3d_space_and_manipulation`
for more details.
- **Show the list of selectable nodes at the clicked position**: As the description suggests,
this provides a list of selectable nodes at the clicked position as a context menu,
if there is more than one node in the clicked area.
@@ -76,14 +75,13 @@ left to right:
any of the children are selected.
Using :kbd:`Ctrl + G` ungroups them. Additionally, clicking the ungroup button in
the scene tree performs the same action.
- **Ruler Mode** (:kbd:`M`): When enabled you can click and drag to measure distance in the scene
in meters.
- **Use Local Space** (:kbd:`T`): If enabled, gizmos of a node are drawn using the current node's
rotation angle instead of the :ref:`global viewport axes <doc_introduction_to_3d_coordinate_system>`.
- **Use Snap** (:kbd:`Y`): If enabled, movement, and rotation snap to grid. Snapping can also
temporarily be activated using :kbd:`Ctrl` while performing the action.
The settings for changing snap options are explained below.
- **Project Camera Override**: This action temporarily replaces the active camera in the level
(e.g., the camera following the player) with the camera in the editor's viewport, allowing you
to move freely and inspect the level's different parts, while game is running.
- **Toggle preview sunlight**: If no DirectionalLight3D exist in the scene, a preview
of sunlight can be used as a light source. See
:ref:`doc_introduction_to_3d_preview_environment_light` for more details.