Commit Graph

565 Commits

Author SHA1 Message Date
Matthew
59a53252ec Merge pull request #10659 from tetrapod00/doc-not-toc
Update links to C# and GDScript sections
2025-02-22 08:13:44 -05:00
Matthew
6d1d6f1f32 Merge pull request #10663 from tetrapod00/improve-first-script
Improve Creating your first script page
2025-02-15 18:21:45 -05:00
Sven Slootweg
4f3c3fc101 scripting_player_input.rst: fix small inaccuracy about conditionals (#10573)
* scripting_player_input.rst: fix small inaccuracy about conditionals
2025-02-14 07:49:52 -05:00
tetrapod00
45ba52453e Improve Creating your first script page
- Add godot.svg icon according to comment.
- Update link to intro section based on comment.
- Update some styling to match current guidelines.
2025-02-09 18:38:40 -08:00
tetrapod00
048bb2775e Update links to C# and GDScript sections
- Change all links to '_doc' anchors instead of 'toc's.
- Move 'doc_c_sharp' and 'doc_gdscript' to the index pages.
- Add 'doc_gdscript_reference' anchor.
- Update all existing links to point to the right place,
updating grammar if needed.
2025-02-09 16:16:43 -08:00
Tyler Bahr
0314e67367 Updating "Run Current Scene" usage for consistency/clarity (#10656)
* Updating "Run Current Scene" usage for consistency and adding note distinguishing Play Current Scene from Run Project

Corrects inconsistent usage of "Play Scene" to refer to "Run Current Scene" button (F6).  Also adds a note distinguishing between the two as this is the first occurrence of usage in the docs and may help address concerns discussed here
2025-02-09 15:47:37 -05:00
Matthew
3e0cbab97d Merge pull request #10654 from tetrapod00/step-step-link
Improve links to Step by step
2025-02-09 14:36:02 -05:00
tetrapod00
9ffbae745e Improve links to Step by step 2025-02-09 09:47:04 -08:00
Matthew
6fe7529052 Update getting_started/step_by_step/signals.rst 2025-02-09 11:57:54 -05:00
raziel444
4429083dc5 Removing note and instead clarifying the action step to use F6
Per suggestion from @tetrapod00, removing the newly-added note and instead adding clarification of which button to press to the action step for initiating play.
2025-02-09 10:49:28 -05:00
raziel444
1cf31a9e21 Add note on pressing F6 for current scene vs. F5 for default scene
When following the tutorial instructions I reached the point of running the scene to test the button that starts and stops movement of the Godot icon.  After following the instructions explicitly, you will have the node_2d scene selected, but you are currently instructed to "run the scene".  If you choose to do so by pressing F5 or the play button in the UI, the default scene will run, which does not contain the button.
2025-02-08 23:01:46 -05:00
Hugo Locurcio
7d34e4e42e Clarify difference between Godot's scene instancing and hardware instancing
- Link to tutorial about instancing scenes by code in Creating instances
  (and link the other way around too).
2025-02-05 11:23:25 +01:00
Chelsea Winfree
fc1f052d32 Added clarifying text for instance docs
Added some clarifying text to help make the transition from double clicking Ball.tscn to editing the specific Ball node itself. Now it is clear to first click within the left nav before moving over to the inspector tab.
2025-02-04 17:59:25 -05:00
Gian
b38b1bceae Update step-by-step images for nodes and scenes (4.4) 2025-02-01 20:03:29 -03:00
Hugo Locurcio
2a9935fd44 Clarify the meaning of instancing diagram arrows in Creating instances 2025-01-08 17:58:35 +01:00
Max Hilbrunner
6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
Nikita
e06a814148 Fix typo in Using signals (#10246)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-11 17:15:52 +01:00
Hugo Locurcio
a9a2cd1a20 Tweak note about making Physics Material unique in Creating instances 2024-10-02 16:39:21 +02:00
skyace65
f15784d14b Add info in instancing for opening the demo project 2024-08-11 22:45:27 -04:00
leannelu
cdf9895ec9 Add instructions for opening a scene in Creating instances (#9143)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:38:33 +02:00
Hana - Piralein
15fbfc5d64 Adding "Using System;" line to default C# script
Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com>
2024-07-13 13:39:05 +02:00
Hugo Locurcio
d23fe7bd8e Mention that signals are first-class types since Godot 4.0 in Using signals 2024-07-03 17:41:25 +02:00
Max Hilbrunner
18960c556f Merge pull request #9468 from skyace65/GettingStartedProjectManager
Update project manager screenshots in getting started for 4.3
2024-06-10 03:33:46 +02:00
skyace65
056dafa4b6 Update project manager screenshots in getting started 2024-06-06 21:19:23 -04:00
A Thousand Ships
36e2351df2 Fix invalid indentation in various files 2024-06-06 16:16:45 +02:00
Greg Cobb
25b8b8f20f Add more information about VS and VS Code debugging (#9222)
* Added more information about VS and VS Code debugging

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-15 13:57:27 +02:00
Vishal Bhavsar
d6de29e2eb Update nodes_and_scenes.rst
Fix the root node name.
2024-04-11 17:54:53 -04:00
Max Hilbrunner
477e40184f Merge pull request #9016 from walerian777/ctrl-click-on-macos
Add missing Ctrl-click equivalents for MacOS.
2024-03-26 19:13:58 +01:00
Max Hilbrunner
54bed47345 Merge pull request #9115 from miesepeter/patch-2
Update signal intro with note concerning external editors
2024-03-23 11:37:48 +01:00
Noora
6de4fff28c Add missing word in instancing.rst 2024-03-23 04:13:04 +02:00
Jan
ecc19f61c8 Update signal intro with note concerning external editors
Included a note concerning external editors, see godotengine/godot#41283
2024-03-18 20:18:01 +01:00
skyace65
8916cbd4b2 Unify C# naming notes and comments 2024-03-10 12:08:45 -04:00
skyace65
f93212f3d4 Minor fixes to getting started signals page 2024-03-08 21:58:52 -05:00
Walerian Sobczak
f1f6cf4fa0 Add missing Ctrl-click equivalents for MacOS. 2024-02-25 17:45:06 +09:00
metehandoy
b3fa006dab Small correction on nodes_and_scenes.rst
"Play Scene button" into "Run Current Scene button"
2024-02-14 20:08:11 +01:00
skyace65
a31bf75894 Clarify which scene to run in step by step 2024-02-08 20:41:25 -05:00
Matthew
a621959d86 Merge pull request #8722 from kylestarr/master
Update scripting_player_input.rst
2024-02-04 16:51:18 -05:00
Max Hilbrunner
ea87491ae8 Merge pull request #8854 from skyace65/Instancing-Images
Update images on instancing page for 4.2
2024-01-30 10:47:55 +01:00
skyace65
decf3ceced Update images on instancing page for 4.2 2024-01-28 10:24:14 -05:00
skyace65
e3eed1325d Fix image and code in signals introduction 2024-01-27 13:35:40 -05:00
Kyle Starr
16a90c81c2 Update scripting_player_input.rst
Informing user to uncomment the commented code.
2024-01-25 20:32:02 -08:00
Kyle Starr
e4268cf580 Update getting_started/step_by_step/scripting_player_input.rst
Updating phrasing per suggestion

Co-authored-by: Matthew <matthewehr@hotmail.com>
2024-01-25 20:21:45 -08:00
skyace65
e954a4912b Update note about resources in instancing page 2024-01-22 21:19:05 -05:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
Kyle Starr
ded85ebb94 Update getting_started/step_by_step/scripting_player_input.rst
Removing unnecessary spaces in C# comments

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-07 13:59:26 -08:00
Adam Johnston
d4bff01d23 Add c# script name note to scripting_first_script.rst 2024-01-06 16:56:22 -08:00
Kyle Starr
3825ba4416 Update scripting_player_input.rst
Commenting out code from the previous exercise that causes the icon to float up, making it difficult for users to see the example of directional input.
2024-01-04 21:54:56 -08:00
Max Hilbrunner
6a731a6c7a Merge pull request #8693 from brentruhle/patch-2
Adding missing MacOS commands
2024-01-02 08:43:34 +01:00
Brent Ruhle
da2c56c1bc Adding missing MacOS commands
Singular instance of the the F5 build command not having it's corresponding MacOS shortcut equivalent.
2024-01-01 12:06:01 +01:00