snailrhymer
4ffb42abbb
Fix a typo in Physics introduction ( #5778 )
2022-04-27 01:17:39 +02:00
Gerry
ac7c408b83
Define DCCs during its first use in Introduction to 3D ( #5775 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-26 00:04:10 +02:00
Jonathan Deiss
616e3f970b
Improve sentence flow in Using 3D transforms ( #5773 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-23 00:31:23 +02:00
Max Hilbrunner
9f8810d7f8
Merge pull request #5752 from Calinou/gdscript-exports-update-syntax
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Update syntax for GDScript 2.0 in GDScript exports
2022-04-21 12:35:39 +02:00
Max Hilbrunner
28fa5242b3
Merge pull request #5690 from skyace65/Navigation3D4
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Document 3D navigation for Godot 4
2022-04-19 15:07:32 +02:00
Max Hilbrunner
1699dbdc79
Merge pull request #5759 from BastiaanOlij/openxr_doc_4
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Writing introduction to XR support in Godot 4
2022-04-19 15:06:39 +02:00
skyace65
138e3d7d14
Document 3D navigation for Godot 4
2022-04-15 20:12:00 -04:00
Bastiaan Olij
f9495f6a3d
Writing introduction to XR support in Godot 4
2022-04-13 22:58:29 +10:00
Luis Adolfo Ramírez
558ba65828
Fix typo in GDNative C++ example ( #5761 )
2022-04-13 00:44:38 +02:00
Hugo Locurcio
b54e6e4ec8
Update syntax for GDScript 2.0 in GDScript exports
2022-04-10 01:55:11 +02:00
Dan Boorstein
601a110ec8
Update main screen plugin tutorial for 4.0 changes ( #5749 )
2022-04-08 18:39:04 +02:00
Max Hilbrunner
519dc1c235
Merge pull request #5708 from Calinou/list-of-features-mikktspace
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Mention that Godot uses Mikktspace in List of features
2022-04-07 18:14:10 +02:00
Max Hilbrunner
70d0733092
Merge pull request #5746 from Calinou/custom-drawing-in-2d-antialiasing
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Mention antialiasing workaround in Custom drawing in 2D
2022-04-07 17:43:57 +02:00
pkowal1982
89043abd84
How to change windows icon with no external tools ( #5739 )
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* How to change windows icon with no external tools
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-07 17:40:21 +02:00
Max Hilbrunner
19619e8000
Merge pull request #5744 from Calinou/gdnative-strict-version-compatibility
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Document GDNative add-on version compatibility being stricter than usual
2022-04-07 17:34:20 +02:00
Hugo Locurcio
e39311fa79
Link to transparency sorting limitations page in Spatial shaders ( #5740 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
2022-04-06 19:39:47 +02:00
Hugo Locurcio
9fea836361
Mention antialiasing workaround in Custom drawing in 2D
2022-04-06 19:38:57 +02:00
Hugo Locurcio
4709121d02
Document GDNative add-on version compatibility being stricter than usual
2022-04-06 19:14:05 +02:00
Hugo Locurcio
8b7755304a
Improve tonemapping description in Environment and post-processing
2022-04-04 23:29:54 +02:00
Hugo Locurcio
aadcb08173
Add tips for transparency sorting issues in 3D rendering limitations ( #5727 )
2022-04-04 14:24:45 +02:00
Hugo Locurcio
275b7452ba
Fix typo in Localization using gettext
2022-03-31 18:38:02 +02:00
Hugo Locurcio
238f939695
Mention that Godot uses Mikktspace in List of features
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This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
Max Hilbrunner
872eaf8bfd
Merge pull request #5706 from Calinou/gettext-fuzzy
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Add a note about fuzzy strings in Localization using gettext
2022-03-31 11:52:27 +02:00
Max Hilbrunner
0507e0ce71
Merge pull request #5705 from Calinou/gettext-mo-support
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Mention that binary `.mo` is now supported in Localization using gettext
2022-03-31 11:51:59 +02:00
Max Hilbrunner
6a12ca7521
Merge pull request #5707 from Calinou/font-formats-woff2
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Mention that the WOFF2 font format is now supported
2022-03-30 13:07:55 +02:00
Yuri Roubinsky
88a61d2642
Remove SHADOW_ATTENUATION spatial light shader built-in
2022-03-29 09:39:14 +03:00
Patrick (FlameLizard21)
e3964988cc
Update fragment() -> sky() function name in Sky shaders ( #5719 )
2022-03-28 18:56:56 +02:00
Ethan Ruhl
75b51ec2f4
Organize built-in order in CanvasItem shaders ( #5716 )
2022-03-28 15:03:05 +02:00
nevarek
b11c1b1f70
Update names of shader matrix built-ins in Advanced post-processing ( #5713 )
2022-03-25 15:46:11 +01:00
Wojtek Kubiak
eb4dad1ecd
Add Xbox Series X/S support by Pineapple Works ( #5714 )
2022-03-25 15:34:10 +01:00
Hugo Locurcio
d702b38566
Mention that the WOFF2 font format is now supported
2022-03-22 13:17:17 +01:00
Hugo Locurcio
5b88499418
Add a note about fuzzy strings in Localization using gettext
2022-03-22 13:13:50 +01:00
Hugo Locurcio
2683d66b8e
Mention that binary .mo is now supported in Localization using gettext
2022-03-22 13:13:15 +01:00
Aaron Franke
eeb5156ba0
Add note about disabling Gatekeeper to Running on macOS article ( #5702 )
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* Add note about disabling Gatekeeper to Running on macOS article
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-03-22 12:20:27 +01:00
Max Hilbrunner
efa63cc28e
Merge pull request #5686 from skyace65/Pausing4
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Improve and update pausing games for Godot 4
2022-03-22 01:57:05 +01:00
Ricardo Buring
22309d6791
Update mentions of cylinder shape support for Godot 3.4 ( #5697 )
2022-03-21 00:33:02 +01:00
Max Hilbrunner
d94140e877
Merge pull request #5442 from Luk3M/patch-1
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Documents ARRAY_BONES and ARRAY_WEIGHTS
2022-03-21 00:16:01 +01:00
Max Hilbrunner
f7637a6d8b
Merge pull request #5695 from Calinou/running-code-editor-node-owner
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Clarify purpose of `Node.owner` in Running code in the editor
2022-03-21 00:11:53 +01:00
Yuri Roubinsky
e48d11394d
Rename several transform built-ins in shaders
2022-03-19 22:07:57 +03:00
Hugo Locurcio
f6b4edcdae
Clarify purpose of Node.owner in Running code in the editor
2022-03-18 01:33:57 +01:00
skyace65
7a3585a382
Improve and update pausing games for Godot 4
2022-03-13 14:51:03 -04:00
Bruno Garcia
1381983226
fix 'making_plugin' tutorial code snippet ( #5585 )
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* Fix making plugin tutorial
2022-03-03 12:52:27 +01:00
Max Hilbrunner
ebf8608274
Merge pull request #5653 from Mickeon/patch-1
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Change remaining "export" to "@export" in GDScript Exports Documentation
2022-03-03 12:42:24 +01:00
Arpit Srivastava
bee17514c9
Fix missing word in Beziers, curves and paths ( #5654 )
2022-02-27 19:18:53 +01:00
Micky
1d6c90a434
Change remaining "export" to "@export"
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This PR changes the "export"s in the Array section of the GDScript Exports documentation to the "@export" annotation to be in line with 4.0.
Also slightly touches up the wording when referring to default null assignment and Packed*Arrays.
2022-02-27 14:30:15 +01:00
Max Hilbrunner
37b4b1430a
Merge pull request #5604 from Calinou/gdnative-cpp-example-remove-nativescript-1.0
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Remove references to NativeScript 1.0 in GDNative C++ example
2022-02-25 05:03:30 +01:00
Zshandi Krahn
66305cf83b
Fixed grammar in "Awaiting for signals" end note ( #5586 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-02-24 14:54:09 +01:00
Rémi Verschelde
9621bed314
Merge pull request #5579 from Sauermann/fix-onready-annotations
2022-02-24 14:13:07 +01:00
Max Hilbrunner
b926752a22
Merge pull request #5639 from skyace65/LineContinuation2
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Document line continuation in GDScript
2022-02-23 23:17:47 +01:00
skyace65
0b4017d519
Document line continuation in GDScript
2022-02-22 20:34:32 -05:00