Commit Graph

4824 Commits

Author SHA1 Message Date
Cherry
4d8fa73a39 fix ufbx typo ("ubfx") in available_formats.rst 2025-07-13 03:03:09 -04:00
Max Hilbrunner
42fcf5ca49 Merge pull request #11092 from andrwcnln/mouse-and-input-coordinates-fix
Add curly brackets to mouse and input coordinates C# code
2025-07-12 20:02:25 +02:00
Max Hilbrunner
de0c58c381 Merge pull request #11100 from skyace65/rcedit
Update docs for built-in ICO file creation
2025-07-12 19:55:32 +02:00
skyace65
5433c05ea8 Update docs for built-in ICO file creation 2025-07-12 11:21:15 -04:00
Anish Mishra
59c874cd3b Apply suggestions from code review
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-10 18:54:14 +05:30
Anish Mishra
3d8c877931 Update GodotGooglePlayBilling documentation 2025-07-10 18:24:36 +05:30
Max Hilbrunner
59e5d24008 Merge pull request #11094 from Ayush41/fixed-issue-11090
Fix: Correct `%c` format specifier description in GDScript docs.
2025-07-09 10:32:05 +02:00
Matthew
9511dea335 Merge pull request #11095 from michaelgyp/patch-1
Update OpenJDK download link in exporting_for_android.rst
2025-07-07 18:18:21 -04:00
Matthew
4fbfcc31e6 Merge pull request #11087 from DeeJayLSP/wav-improve
Modify Importing audio samples to be in pair with 4.4 documentation
2025-07-07 18:17:52 -04:00
Michael Gusti Yanu Putra
a377f8f5fc Update OpenJDK download link in exporting_for_android.rst 2025-07-07 21:55:52 +01:00
Ayush Raj
2cbf133533 fixed issue 11090 2025-07-07 20:48:57 +00:00
DeeJayLSP
5de74e9b35 Modify Importing audio samples to be in pair with 4.4 documentation 2025-07-07 16:52:42 -03:00
Andrew Conlin
f4b57a9456 [2025-07-07] Add curly brackets to mouse and input coordinates C# code 2025-07-07 12:38:27 +01:00
Max Hilbrunner
2d9fbddd9e Merge pull request #11052 from skyace65/CommandLineArgs
Update command line arguments to match master branch
2025-07-07 08:26:10 +02:00
Hugo Locurcio
1584d94bed Document unsupported custom feature tags in EditorExportPlugin in Feature tags 2025-07-04 17:02:20 +02:00
Max Hilbrunner
d9ecdc1a7d Merge pull request #11080 from Calinou/internationalizing-games-break-iterator
Update ICU break iterator instructions in Internationalizing games
2025-07-04 11:39:38 +02:00
Matthew
6dedb3bae4 Merge pull request #11060 from simpkins/soft_body_lods
Add some notes about importing meshes for use with SoftBody3D
2025-07-03 20:48:20 -04:00
Matthew
4905083187 Merge pull request #11067 from simpkins/soft_body_3d
Use `SoftBody3D` consistently in the soft body tutorial
2025-07-03 20:48:01 -04:00
Hugo Locurcio
9981feea66 Update ICU break iterator instructions in Internationalizing games 2025-07-04 01:56:52 +02:00
Wojtek Kubiak
de1dc96722 Update Pineapple Works entry in consoles.rst
- UWP got deprecated some time ago by Microsoft so having a GDK native port on Xbox is the only way of doing things now so we remove the GDK highlight next to Xbox platforms
- added Switch 2 and PlayStation 5 to our list of supported platforms
2025-07-02 13:51:01 +02:00
belzecue
071643bb7c Fix typos: 'parabolid' -> 'paraboloid' 2025-06-29 12:54:50 +08:00
Adam Simpkins
6c8b963b75 Use SoftBody3D consistently in the soft body tutorial
This file had only been partially updated after `SoftBody` was renamed
to `SoftBody3D` in Godot 4.  This commit changes the remaining uses of
to `SoftBody` to `SoftBody3D`.
2025-06-28 12:25:48 -07:00
Dipl.-Ing. Dr. Markus Weninger, BSc
15912feec0 Update static_typing.rst
The documentations said it shows the same callback two times, one time with dynamic typing and one time with type hints. In reality, two different callbacks were shown. This has been fixed.
2025-06-28 21:25:45 +02:00
Adam Simpkins
da9349f38f Add some notes about importing meshes for use with SoftBody3D
This mentions that users may want to change the default LOD generation
settings when importing meshes for use with SoftBody3D.

See godotengine/godot#108025
2025-06-28 12:21:21 -07:00
Ilya Fedorov
6f22f68216 Removed duplicate entries from the locales list 2025-06-28 20:33:55 +03:00
Matthew
ba34190d15 Merge pull request #11029 from dalexeev/gds-abstract-and-variadic-funcs
GDScript: Document abstract and variadic functions
2025-06-28 12:49:49 -04:00
Colton Tytus
e6dca40701 Update visual_shaders.rst
Corrected file list position from right to left on line 39
2025-06-28 16:32:30 +02:00
Adam Simpkins
f8d5ea6cc0 Remove reference to "Normal Split Angle" from the mesh import dialog
This setting was removed in godotengine/godot#98620
2025-06-27 18:31:21 -07:00
Matthew
7e591554a2 Merge pull request #10823 from Calinou/gdscript-exports-tool-button-icon
Document `@export_tool_button` icon parameter in GDScript exports
2025-06-27 14:31:22 -04:00
Matthew
6e72ab3276 Merge pull request #10972 from berarma/playing_videos_4.5
Update Playing Videos page for Godot 4.5
2025-06-27 07:24:34 -04:00
Bernat Arlandis
bca64c8d80 Update playing videos 2025-06-27 12:49:37 +02:00
skyace65
4c18e05a18 Update command line arguments to match master branch 2025-06-26 12:58:25 -04:00
Matthew
6c0bd95a4a Merge pull request #10996 from LunaCapra/specular-occlusion
Add specular occlusion documentation to StandardMaterial3D tutorial
2025-06-25 14:43:05 -04:00
Danil Alexeev
7a7ac7dc2d GDScript: Document abstract and variadic functions 2025-06-24 10:25:49 +03:00
Matthew
644f0667cd Merge pull request #10938 from ProgrammerOnCoffee/update-gui-navigation-code-example
Add `call_deferred` to UI Navigation code example
2025-06-23 13:32:05 -04:00
A Thousand Ships
92cd36b50e Various grammar and spelling fixes 2025-06-23 16:37:26 +02:00
Matthew
b2de954be7 Merge pull request #11007 from PurpleMossCollectors/master
Add reminder to update VCS ignore settings on upgrading from Godot 3 …
2025-06-22 17:40:52 -04:00
John
19735c9129 Correct NavigationAgent property name 2025-06-21 10:25:24 +01:00
Matthew
dd722623c6 Merge pull request #11030 from HolonProduction/lsp-port
Document `--lsp-port` command line argument
2025-06-19 13:44:55 -04:00
Max Hilbrunner
6c50e44a87 Merge pull request #11033 from AThousandShips/update_nav_docs
[Navigation] Update documentation after nav split
2025-06-19 00:12:16 +02:00
A Thousand Ships
f81114b5e2 [Navigation] Update documentation after nav split 2025-06-18 15:47:04 +02:00
HolonProduction
78cf1aef95 Document --lsp-port command line argument 2025-06-16 23:44:07 +02:00
brian ridley
8db6545d46 Fix type of 'what' parameter to _Notifications In C# usage example (#11008)
* Fix type of 'what' parameter to _Notifications In C# usage example
2025-06-15 10:01:24 -04:00
Pāvels Nadtočajevs
2a6837d8de Add HR bbcode info. 2025-06-13 09:04:18 +03:00
DevelopedAphid
5962749289 Fix title underline length
- fixes title underline length
- changes 4.0 -> 4.x
2025-06-12 10:56:54 +12:00
Purple Moss Collectors
c218ffb5be Add reminder to update VCS ignore settings on upgrading from Godot 3 to Godot 4 2025-06-09 11:32:42 +12:00
Matthew
d316eacc22 Merge pull request #10721 from berarma/add_seek_information
Add information about video seeks
2025-06-08 13:55:52 -04:00
Matthew
dd17a4c6d8 Merge pull request #10072 from saabdo42/master
AnimationTree documentation simplification and expansion
2025-06-08 13:54:08 -04:00
Todd Matthews
98352e6577 Merge pull request #10900 from gtodd876/master
update instructions and screenshot to work with XCode 16.3
2025-06-08 13:39:56 -04:00
Matthew
b41aca01a7 Merge pull request #10990 from jynus/main
Remove warning on build caused by non-existent pygment
2025-06-08 10:23:44 -04:00