Nathan Lovato
4741f8dba2
Move assets section to a new assets pipeline section
2020-11-04 12:37:30 -06:00
Nathan Lovato
36e6b29d5e
Move project_setup documents to best_practices
2020-11-04 12:32:02 -06:00
Nathan Lovato
a4c21f735d
Move the best practices section to tutorials/
2020-11-04 12:32:02 -06:00
Nathan Lovato
edeb6a961f
Move the export section to tutorials/
2020-11-04 12:32:02 -06:00
Rémi Verschelde
48984d2fcd
Merge pull request #4307 from Calinou/distinguish-classref-page-links
...
Add a symbol next to class reference page links
2020-11-04 18:50:45 +01:00
Hugo Locurcio
13818e3cfd
Add a symbol next to class reference page links
...
This makes them easier to distinguish from "user manual" page links,
especially in search results.
2020-11-04 18:47:33 +01:00
Alexander Pruss
aaea6280e7
Clarify "source" mesh in Using MultiMeshInstance ( #4334 )
...
I found the original sentence confusing because the word "mesh" is used twice, referring to different nodes.
> One node is used as the target, the mesh that you want to place multiple meshes
on.
This target mesh is referred to in the tools and later on in the docs as the surface mesh, so I figure we might as well call it that right away -
> One node is used as the target, the **surface** mesh that you want to place multiple meshes
on.
2020-11-02 14:42:42 +01:00
lukostello
e2c2becefe
Explain what fractional means in the Shading language reference ( #4328 )
2020-11-01 14:46:01 +01:00
Naryosha
e9228aa741
GDNative C++: fix links to godotengine/godot-cpp ( #4324 )
...
The repository was moved from GodotNativeTools to godotengine.
2020-10-29 15:29:40 +01:00
Nathan Lovato
041e326d69
Merge pull request #4323 from NathanLovato/move-editor-manual
...
Move and edit editor manual
2020-10-28 14:02:57 -06:00
Nathan Lovato
364789479a
Edit external_editor.rst
...
Add intro
Tweak text
Add commands for Emacs
Link to the two official external editor plugins
2020-10-28 13:51:42 -06:00
Nathan Lovato
4481e89331
Move editor manual
2020-10-28 13:51:33 -06:00
Nathan Lovato
8bb143bd6c
Merge pull request #4313 from SirQuartz/patch-2
...
Update "updating_the_class_reference.rst"
2020-10-28 12:31:19 -06:00
Nathan Lovato
bb4891d4c3
Merge pull request #4317 from Speedphoenix/patch-1
...
Correct small mistakes to Getting Started
2020-10-28 12:30:50 -06:00
Leonardo Jeanteur
199818695a
Correct small mistakes to Step By Step Tutorial
2020-10-26 19:12:36 +01:00
SirQuartz
361ba204d7
Update updating_the_class_reference.rst
...
Add missing commas to several statements, remove unnecessary commas from a couple sentences, clarify a few statements using more concise language. This is minor improvement to conciseness, clarity, and readability.
2020-10-25 23:39:03 -04:00
Nathan Lovato
ccf4ae56e7
Merge pull request #4305 from Calinou/exporting-hidden-files-folders
...
Document that "hidden" files and folders are never included in a PCK
2020-10-24 14:06:28 -06:00
Nathan Lovato
f75d1fd93c
Merge pull request #4306 from Calinou/faq-non-game-applications
...
Add a FAQ item about using Godot to create non-game applications
2020-10-24 14:05:51 -06:00
Nathan Lovato
e1ca897bce
Merge pull request #4303 from Calinou/fix-shader-time-description
...
Fix shader `TIME` description to match how it actually works
2020-10-24 14:00:36 -06:00
Hugo Locurcio
5e88db5183
Add a FAQ item about using Godot to create non-game applications
2020-10-24 14:27:51 +02:00
Hugo Locurcio
266001be6e
Document that "hidden" files and folders are never included in a PCK
...
This closes https://github.com/godotengine/godot/issues/32826 .
2020-10-24 13:40:45 +02:00
Hugo Locurcio
6b89096be5
Fix shader TIME description to match how it actually works
2020-10-24 13:32:48 +02:00
Nathan Lovato
c78ebb5137
Merge pull request #4299 from Calinou/command-line-clarify-exporting
...
Clarify the requirements for exporting projects from the command line
2020-10-23 17:41:44 -06:00
Nathan Lovato
c51a2e5305
Merge pull request #4284 from Calinou/improve-shader-time
...
Improve explanations around shader language's `TIME` variable
2020-10-23 17:37:29 -06:00
Nathan Lovato
a1b8171784
Merge pull request #4292 from skyace65/FaqTweak2
...
Improve supported 3D formats faq section
2020-10-23 17:35:13 -06:00
Nathan Lovato
cacc10edac
Merge pull request #4296 from SirQuartz/patch-1
...
Update best_practices_for_engine_contributors
2020-10-23 17:34:34 -06:00
Nathan Lovato
d40ace7f6c
Merge pull request #4285 from Calinou/code-style-guidelines-fix-missing-quotes
...
Fix missing quotes in Code style guidelines C++ code sample
2020-10-23 17:34:00 -06:00
Max Morse
9772070be5
Add FOG/RADIANCE/IRRADIANCE built-ins in Spatial shaders ( #4301 )
...
Co-authored-by: Melody Morse <14865089+MelodyMorse@users.noreply.github.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-10-23 19:55:09 +02:00
Hugo Locurcio
5d2f630243
Update the IRC logs location to follow migration ( #4293 )
...
eska's logs archive is no longer accessible.
2020-10-22 20:02:31 +02:00
Hugo Locurcio
54c83c3e4a
Add a background to math formulas to make them readable on dark theme ( #4288 )
...
This closes #4286 .
2020-10-22 20:02:17 +02:00
Hugo Locurcio
15f6aec75d
Clarify the requirements for exporting projects from the command line
2020-10-22 16:31:12 +02:00
nhuelin
65290fdd88
Update best_practices_for_engine_contributors
...
Remove the redundant use of the word "actual" in "The Problem always comes first". In "The Solution must be discussed with others" Remove an unnecessary comma as well as the redundant use of the word "own", which is not necessary in this context because "their" is used already. This is a minor improvement to conciseness, clarity and readability.
2020-10-21 21:26:39 -04:00
Aaron Franke
7bcfdafdc0
Merge pull request #4208 from aaronfranke/dtc-consistency
...
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-21 01:50:54 -04:00
Hugo Locurcio
4c816efa43
Update about/faq.rst
2020-10-19 15:44:58 +02:00
skyace65
5ad454e202
Improve supported 3D formats faq section
2020-10-19 09:35:58 -04:00
Hugo Locurcio
9933121f5e
Fix missing quotes in Code style guidelines C++ code sample
2020-10-18 01:18:59 +02:00
Nathan Lovato
87e382939d
Merge pull request #4279 from Calinou/home-remove-double-notice
...
Remove duplicate documentation compatibility notice on the homepage
2020-10-17 11:08:34 -06:00
Nathan Lovato
26deeaedae
Merge pull request #4264 from Beuc/patch-5
...
Make PerlinNoise3D accept scalars directly
2020-10-17 11:08:19 -06:00
Hugo Locurcio
ef874eacd4
Improve explanations around shader language's TIME variable
2020-10-17 15:31:05 +02:00
Hugo Locurcio
f2cae00a0c
Remove duplicate documentation compatibility notice on the homepage
...
It's already present at the top of every page on `/latest/`.
2020-10-16 12:05:21 +02:00
Nathan Lovato
85f171ae35
Merge pull request #4275 from Calinou/improve-shading-language-table
...
Improve the shading language reference table
2020-10-15 13:22:10 -06:00
Hugo Locurcio
4dbbf3dc92
Improve the shading language reference table
...
This closes #4274 .
2020-10-15 19:46:37 +02:00
Marcel Admiraal
21979b61ba
Strip URL to prevent XSS vulnerability ( #4268 )
2020-10-14 15:25:19 +02:00
davtur19
65989fd4b6
Fix "Better Collada Exporter" link in FAQ ( #4265 )
2020-10-14 15:09:28 +02:00
Beuc
e93159960a
Make PerlinNoise3D accept scalars directly
...
The current code requires creating and plugging a Scalar node just to enter the value "10" (see current screenshot); with this change, the node, like existing Godot nodes, can take the scalar value directly within the PerlinNoise3D Node.
2020-10-13 18:11:50 +02:00
Nathan Lovato
9df5158bca
Merge pull request #4258 from willnationsdev/learning-new-features
...
Add 'Learning new features' page.
2020-10-13 09:21:06 -06:00
Nathan Lovato
765bb16898
Fix typos and style in learning-new-features.rst
2020-10-13 07:51:34 -06:00
Nathan Lovato
500bb5048d
Merge pull request #4241 from NathanLovato/organization/merge-shader-intros
...
Merge and edit intro to shader pages
2020-10-13 06:59:32 -06:00
Nathan Lovato
0800225a54
Apply suggestions from code review
...
Co-authored-by: Clay John <claynjohn@gmail.com >
2020-10-12 21:06:53 -06:00
Nathan Lovato
8db4af1728
Edit learning_new_features.rst
2020-10-12 14:36:10 -06:00