Commit Graph

4634 Commits

Author SHA1 Message Date
Nathan Lovato
4741f8dba2 Move assets section to a new assets pipeline section 2020-11-04 12:37:30 -06:00
Nathan Lovato
36e6b29d5e Move project_setup documents to best_practices 2020-11-04 12:32:02 -06:00
Nathan Lovato
a4c21f735d Move the best practices section to tutorials/ 2020-11-04 12:32:02 -06:00
Nathan Lovato
edeb6a961f Move the export section to tutorials/ 2020-11-04 12:32:02 -06:00
Rémi Verschelde
48984d2fcd Merge pull request #4307 from Calinou/distinguish-classref-page-links
Add a symbol next to class reference page links
2020-11-04 18:50:45 +01:00
Hugo Locurcio
13818e3cfd Add a symbol next to class reference page links
This makes them easier to distinguish from "user manual" page links,
especially in search results.
2020-11-04 18:47:33 +01:00
Alexander Pruss
aaea6280e7 Clarify "source" mesh in Using MultiMeshInstance (#4334)
I found the original sentence confusing because the word "mesh" is used twice, referring to different nodes. 

> One node is used as the target, the mesh that you want to place multiple meshes
on. 

This target mesh is referred to in the tools and later on in the docs as the surface mesh, so I figure we might as well call it that right away - 

> One node is used as the target, the **surface** mesh that you want to place multiple meshes
on.
2020-11-02 14:42:42 +01:00
lukostello
e2c2becefe Explain what fractional means in the Shading language reference (#4328) 2020-11-01 14:46:01 +01:00
Naryosha
e9228aa741 GDNative C++: fix links to godotengine/godot-cpp (#4324)
The repository was moved from GodotNativeTools to godotengine.
2020-10-29 15:29:40 +01:00
Nathan Lovato
041e326d69 Merge pull request #4323 from NathanLovato/move-editor-manual
Move and edit editor manual
2020-10-28 14:02:57 -06:00
Nathan Lovato
364789479a Edit external_editor.rst
Add intro
Tweak text
Add commands for Emacs
Link to the two official external editor plugins
2020-10-28 13:51:42 -06:00
Nathan Lovato
4481e89331 Move editor manual 2020-10-28 13:51:33 -06:00
Nathan Lovato
8bb143bd6c Merge pull request #4313 from SirQuartz/patch-2
Update "updating_the_class_reference.rst"
2020-10-28 12:31:19 -06:00
Nathan Lovato
bb4891d4c3 Merge pull request #4317 from Speedphoenix/patch-1
Correct small mistakes to Getting Started
2020-10-28 12:30:50 -06:00
Leonardo Jeanteur
199818695a Correct small mistakes to Step By Step Tutorial 2020-10-26 19:12:36 +01:00
SirQuartz
361ba204d7 Update updating_the_class_reference.rst
Add missing commas to several statements, remove unnecessary commas from a couple sentences, clarify a few statements using more concise language. This is minor improvement to conciseness, clarity, and readability.
2020-10-25 23:39:03 -04:00
Nathan Lovato
ccf4ae56e7 Merge pull request #4305 from Calinou/exporting-hidden-files-folders
Document that "hidden" files and folders are never included in a PCK
2020-10-24 14:06:28 -06:00
Nathan Lovato
f75d1fd93c Merge pull request #4306 from Calinou/faq-non-game-applications
Add a FAQ item about using Godot to create non-game applications
2020-10-24 14:05:51 -06:00
Nathan Lovato
e1ca897bce Merge pull request #4303 from Calinou/fix-shader-time-description
Fix shader `TIME` description to match how it actually works
2020-10-24 14:00:36 -06:00
Hugo Locurcio
5e88db5183 Add a FAQ item about using Godot to create non-game applications 2020-10-24 14:27:51 +02:00
Hugo Locurcio
266001be6e Document that "hidden" files and folders are never included in a PCK
This closes https://github.com/godotengine/godot/issues/32826.
2020-10-24 13:40:45 +02:00
Hugo Locurcio
6b89096be5 Fix shader TIME description to match how it actually works 2020-10-24 13:32:48 +02:00
Nathan Lovato
c78ebb5137 Merge pull request #4299 from Calinou/command-line-clarify-exporting
Clarify the requirements for exporting projects from the command line
2020-10-23 17:41:44 -06:00
Nathan Lovato
c51a2e5305 Merge pull request #4284 from Calinou/improve-shader-time
Improve explanations around shader language's `TIME` variable
2020-10-23 17:37:29 -06:00
Nathan Lovato
a1b8171784 Merge pull request #4292 from skyace65/FaqTweak2
Improve supported 3D formats faq section
2020-10-23 17:35:13 -06:00
Nathan Lovato
cacc10edac Merge pull request #4296 from SirQuartz/patch-1
Update best_practices_for_engine_contributors
2020-10-23 17:34:34 -06:00
Nathan Lovato
d40ace7f6c Merge pull request #4285 from Calinou/code-style-guidelines-fix-missing-quotes
Fix missing quotes in Code style guidelines C++ code sample
2020-10-23 17:34:00 -06:00
Max Morse
9772070be5 Add FOG/RADIANCE/IRRADIANCE built-ins in Spatial shaders (#4301)
Co-authored-by: Melody Morse <14865089+MelodyMorse@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-23 19:55:09 +02:00
Hugo Locurcio
5d2f630243 Update the IRC logs location to follow migration (#4293)
eska's logs archive is no longer accessible.
2020-10-22 20:02:31 +02:00
Hugo Locurcio
54c83c3e4a Add a background to math formulas to make them readable on dark theme (#4288)
This closes #4286.
2020-10-22 20:02:17 +02:00
Hugo Locurcio
15f6aec75d Clarify the requirements for exporting projects from the command line 2020-10-22 16:31:12 +02:00
nhuelin
65290fdd88 Update best_practices_for_engine_contributors
Remove the redundant use of the word "actual" in "The Problem always comes first".  In "The Solution must be discussed with others" Remove an unnecessary comma as well as the redundant use of the word "own", which is not necessary in this context because "their" is used already. This is a minor improvement to conciseness, clarity and readability.
2020-10-21 21:26:39 -04:00
Aaron Franke
7bcfdafdc0 Merge pull request #4208 from aaronfranke/dtc-consistency
Change Dodge the Creeps to be more consistent with the demo projects
2020-10-21 01:50:54 -04:00
Hugo Locurcio
4c816efa43 Update about/faq.rst 2020-10-19 15:44:58 +02:00
skyace65
5ad454e202 Improve supported 3D formats faq section 2020-10-19 09:35:58 -04:00
Hugo Locurcio
9933121f5e Fix missing quotes in Code style guidelines C++ code sample 2020-10-18 01:18:59 +02:00
Nathan Lovato
87e382939d Merge pull request #4279 from Calinou/home-remove-double-notice
Remove duplicate documentation compatibility notice on the homepage
2020-10-17 11:08:34 -06:00
Nathan Lovato
26deeaedae Merge pull request #4264 from Beuc/patch-5
Make PerlinNoise3D accept scalars directly
2020-10-17 11:08:19 -06:00
Hugo Locurcio
ef874eacd4 Improve explanations around shader language's TIME variable 2020-10-17 15:31:05 +02:00
Hugo Locurcio
f2cae00a0c Remove duplicate documentation compatibility notice on the homepage
It's already present at the top of every page on `/latest/`.
2020-10-16 12:05:21 +02:00
Nathan Lovato
85f171ae35 Merge pull request #4275 from Calinou/improve-shading-language-table
Improve the shading language reference table
2020-10-15 13:22:10 -06:00
Hugo Locurcio
4dbbf3dc92 Improve the shading language reference table
This closes #4274.
2020-10-15 19:46:37 +02:00
Marcel Admiraal
21979b61ba Strip URL to prevent XSS vulnerability (#4268) 2020-10-14 15:25:19 +02:00
davtur19
65989fd4b6 Fix "Better Collada Exporter" link in FAQ (#4265) 2020-10-14 15:09:28 +02:00
Beuc
e93159960a Make PerlinNoise3D accept scalars directly
The current code requires creating and plugging a Scalar node just to enter the value "10" (see current screenshot); with this change, the node, like existing Godot nodes, can take the scalar value directly within the PerlinNoise3D Node.
2020-10-13 18:11:50 +02:00
Nathan Lovato
9df5158bca Merge pull request #4258 from willnationsdev/learning-new-features
Add 'Learning new features' page.
2020-10-13 09:21:06 -06:00
Nathan Lovato
765bb16898 Fix typos and style in learning-new-features.rst 2020-10-13 07:51:34 -06:00
Nathan Lovato
500bb5048d Merge pull request #4241 from NathanLovato/organization/merge-shader-intros
Merge and edit intro to shader pages
2020-10-13 06:59:32 -06:00
Nathan Lovato
0800225a54 Apply suggestions from code review
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-10-12 21:06:53 -06:00
Nathan Lovato
8db4af1728 Edit learning_new_features.rst 2020-10-12 14:36:10 -06:00