Improve explanations around shader language's TIME variable

This commit is contained in:
Hugo Locurcio
2020-10-17 15:29:02 +02:00
parent 85f171ae35
commit ef874eacd4

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@@ -51,8 +51,11 @@ Global built-ins are available everywhere, including custom functions.
+-------------------+-----------------------------------------------------------------------------+
| Built-in | Description |
+===================+=============================================================================+
| in float **TIME** | Global time, in seconds. |
| | It's subject to the rollover setting (which is 3,600 -1 hour- by default). |
| in float **TIME** | Global time since the shader was compiled, in seconds (always positive). |
| | It's subject to the rollover setting (which is 3,600 seconds by default). |
| | It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` |
| | or pausing, but you can define a global shader uniform to add a "scaled" |
| | ``TIME`` variable if desired. |
+-------------------+-----------------------------------------------------------------------------+
Vertex built-ins