GDNative C++: fix links to godotengine/godot-cpp (#4324)

The repository was moved from GodotNativeTools to godotengine.
This commit is contained in:
Naryosha
2020-10-29 21:29:40 +07:00
committed by GitHub
parent 041e326d69
commit e9228aa741

View File

@@ -33,7 +33,7 @@ There are a few prerequisites you'll need:
- a C++ compiler,
- SCons as a build tool,
- a copy of the `godot-cpp
repository <https://github.com/GodotNativeTools/godot-cpp>`__.
repository <https://github.com/godotengine/godot-cpp>`__.
See also :ref:`Compiling <toc-devel-compiling>` as the build tools are identical
to the ones you need to compile Godot from source.
@@ -55,7 +55,7 @@ Git submodules:
mkdir gdnative_cpp_example
cd gdnative_cpp_example
git init
git submodule add https://github.com/GodotNativeTools/godot-cpp
git submodule add https://github.com/godotengine/godot-cpp
cd godot-cpp
git submodule update --init
@@ -64,7 +64,7 @@ Git submodules:
mkdir gdnative_cpp_example
cd gdnative_cpp_example
git init
git submodule add -b 3.0 https://github.com/GodotNativeTools/godot-cpp
git submodule add -b 3.0 https://github.com/godotengine/godot-cpp
cd godot-cpp
git submodule update --init
@@ -80,13 +80,13 @@ Do make sure you clone recursive to pull in both repositories:
mkdir gdnative_cpp_example
cd gdnative_cpp_example
git clone --recursive https://github.com/GodotNativeTools/godot-cpp
git clone --recursive https://github.com/godotengine/godot-cpp
.. code-tab:: none Godot 3.0
mkdir gdnative_cpp_example
cd gdnative_cpp_example
git clone --recursive -b 3.0 https://github.com/GodotNativeTools/godot-cpp
git clone --recursive -b 3.0 https://github.com/godotengine/godot-cpp
.. note::