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Co-authored-by: Clay John <claynjohn@gmail.com>
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@@ -112,7 +112,7 @@ Processor functions
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Depending on the shader type, you can override different processor functions.
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For ``spatial`` and ``canvas_item``, you have access to ``vertex()``,
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``fragment()``, and ``light()``. For ``particles``, you only have access to
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``vertex()``.
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``vertex()``. For ''sky'', you only have access to ''fragment()''.
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Vertex processor
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^^^^^^^^^^^^^^^^
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@@ -134,9 +134,8 @@ Fragment processor
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^^^^^^^^^^^^^^^^^^
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The ``fragment()`` processing function is used to set up the Godot material
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parameters per pixel. This code runs on every visible pixel the object or
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primitive draws. It is only available in ``spatial`` and ``canvas_item`` shaders.
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primitive draws. It is only available in ``spatial``, ``canvas_item``, and ``sky`` shaders.
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The standard use of the fragment function is to set up material properties used
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to calculate lighting. For example, you would set values for ``ROUGHNESS``,
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