MJacred
5c9ad8def9
Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only ( #6001 )
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* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only
* Apply suggestions from code review
Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-05 21:22:18 +02:00
skyace65
656dec53ad
Update blender gltf export information
2022-06-10 21:29:49 -04:00
Hugo Locurcio
f0bc196ed6
Remove mentions of PVRTC texture compression in the documentation
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Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
Priyansh Rathi
b94f5dc89d
Move glTF export option under Scene menu in Exporting 3D scenes ( #5715 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-27 17:45:37 +02:00
Hugo Locurcio
238f939695
Mention that Godot uses Mikktspace in List of features
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This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
skyace65
e6e205a020
Fix normal map description and improve note
2022-01-09 12:09:28 -05:00
Matthew
74e3ae195c
Document exporting glTF files from Godot ( #5165 )
2021-10-08 08:41:36 +02:00
Aaron Franke
5c7f653347
Optimize PNG and SVG images using oxipng and svgcleaner ( #5254 )
2021-09-14 17:50:17 +02:00
Hugo Locurcio
bc44909ffe
Add workaround for using the same texture in both 2D and 3D
2021-07-27 16:32:27 +02:00
Hugo Locurcio
7ba9e3674d
Add notes about Blender backface culling when exporting to glTF
2021-07-19 08:22:15 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0
Draft: Remove "simple", "simply", "easy", and "just" from the docs ( #4496 )
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* Various style edits
* Edit out "simple" when possible
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
Co-authored-by: Clay John <claynjohn@gmail.com >
2021-07-11 14:38:53 +02:00
hpnrep6
aeaf3a8250
Properly format file paths
2021-06-21 11:01:52 -04:00
Morris Tabor
833d7ae9fb
Document lossless WebP
2021-06-12 09:19:31 +02:00
Hugo Locurcio
31b9515fa6
Recommend triangulating and applying transforms in Importing 3D scenes ( #4742 )
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This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Hugo Locurcio
4bfc0e74a4
Clarify that built-in animation changes are lost if not saved to files ( #4725 )
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This closes https://github.com/godotengine/godot/issues/28275 .
2021-03-08 16:17:48 +01:00
David Snopek
177f63d0c3
Revised first paragraph to add more personality
2021-03-04 06:22:08 -06:00
David Snopek
2dce4add77
Remove another easily misunderstood joke
2021-03-03 22:02:10 -06:00
Matthew
cb3499b78b
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:34:37 +01:00
Matthew
26dd547243
Improve importing 3D scenes page ( #4466 )
2021-01-04 17:00:27 +01:00
skyace65
4a4c012548
Improve link to importing 3D scenes page
2020-11-19 20:52:22 -05:00
Nathan Lovato
745feb8933
Merge pull request #4388 from Calinou/clarify-gdscript-python-relationship
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Clarify that GDScript is not based on Python
2020-11-19 19:24:50 -06:00
Hugo Locurcio
471618db61
Clarify that GDScript is not based on Python
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This also fixes capitalization where "GDscript" was used instead of
"GDScript".
This closes #4378 .
2020-11-19 14:57:12 +01:00
skyace65
fa044ebdf3
Specify that only collada files can use -colonly with empty shapes
2020-11-17 22:21:05 -05:00
Nathan Lovato
4741f8dba2
Move assets section to a new assets pipeline section
2020-11-04 12:37:30 -06:00