Commit Graph

24 Commits

Author SHA1 Message Date
MJacred
5c9ad8def9 Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-05 21:22:18 +02:00
skyace65
656dec53ad Update blender gltf export information 2022-06-10 21:29:49 -04:00
Hugo Locurcio
f0bc196ed6 Remove mentions of PVRTC texture compression in the documentation
Support for PVRTC was removed in 4.0alpha.
2022-05-14 23:18:37 +02:00
Priyansh Rathi
b94f5dc89d Move glTF export option under Scene menu in Exporting 3D scenes (#5715)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-27 17:45:37 +02:00
Hugo Locurcio
238f939695 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-03-31 18:34:01 +02:00
skyace65
e6e205a020 Fix normal map description and improve note 2022-01-09 12:09:28 -05:00
Matthew
74e3ae195c Document exporting glTF files from Godot (#5165) 2021-10-08 08:41:36 +02:00
Aaron Franke
5c7f653347 Optimize PNG and SVG images using oxipng and svgcleaner (#5254) 2021-09-14 17:50:17 +02:00
Hugo Locurcio
bc44909ffe Add workaround for using the same texture in both 2D and 3D 2021-07-27 16:32:27 +02:00
Hugo Locurcio
7ba9e3674d Add notes about Blender backface culling when exporting to glTF 2021-07-19 08:22:15 +02:00
Marcin Sędłak-Jakubowski
bd19917ea0 Draft: Remove "simple", "simply", "easy", and "just" from the docs (#4496)
* Various style edits

* Edit out "simple" when possible

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-07-11 14:38:53 +02:00
hpnrep6
aeaf3a8250 Properly format file paths 2021-06-21 11:01:52 -04:00
Morris Tabor
833d7ae9fb Document lossless WebP 2021-06-12 09:19:31 +02:00
Hugo Locurcio
31b9515fa6 Recommend triangulating and applying transforms in Importing 3D scenes (#4742)
This is generally good advice for any 3D engine, but Godot also has
issues with 3D selection that are more present with misaligned objects.
2021-03-13 18:52:50 +01:00
Hugo Locurcio
4bfc0e74a4 Clarify that built-in animation changes are lost if not saved to files (#4725)
This closes https://github.com/godotengine/godot/issues/28275.
2021-03-08 16:17:48 +01:00
David Snopek
177f63d0c3 Revised first paragraph to add more personality 2021-03-04 06:22:08 -06:00
David Snopek
2dce4add77 Remove another easily misunderstood joke 2021-03-03 22:02:10 -06:00
Matthew
cb3499b78b Update audio stream and audio import pages, document MP3 support (#4606)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-01-31 01:34:37 +01:00
Matthew
26dd547243 Improve importing 3D scenes page (#4466) 2021-01-04 17:00:27 +01:00
skyace65
4a4c012548 Improve link to importing 3D scenes page 2020-11-19 20:52:22 -05:00
Nathan Lovato
745feb8933 Merge pull request #4388 from Calinou/clarify-gdscript-python-relationship
Clarify that GDScript is not based on Python
2020-11-19 19:24:50 -06:00
Hugo Locurcio
471618db61 Clarify that GDScript is not based on Python
This also fixes capitalization where "GDscript" was used instead of
"GDScript".

This closes #4378.
2020-11-19 14:57:12 +01:00
skyace65
fa044ebdf3 Specify that only collada files can use -colonly with empty shapes 2020-11-17 22:21:05 -05:00
Nathan Lovato
4741f8dba2 Move assets section to a new assets pipeline section 2020-11-04 12:37:30 -06:00