Hugo Locurcio
36bb7e5ac5
Document expression evaluator in Debugger panel
2024-10-05 00:35:05 +02:00
Brian Huynh
67e37b547c
Add notes on bit depth for ints and floats ( #10028 )
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* Added notes on bit depth for ints and floats
Added a small note about the bit depth of integers and floats in Godot's shading language as it is not explicitly stated anywhere.
The bit depth of integer and floats in GDscript and Godot's shading language are different, which can cause problems with lost precision in calculations when integers are set from GDscript as floats/ints in GDscript are 64 bits instead of 32 bits (the standard in GLSL ES 3.0).
While most are unlikely to run into problems due to this difference in bit depth, it can cause mathematical errors in edge cases. As stated by previous contributors, no error will be thrown if types do not match while setting a shader uniform. This includes GDscript floats being set as Godot shader floats (which may not be intuitive).
2024-10-04 03:30:24 +02:00
Hugo Locurcio
8af700e841
Fix incorrect notice about XDG paths working on all platforms in Data paths ( #10009 )
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* Fix incorrect notice about XDG paths working on all platforms in Data paths
They are only effective on Linux/*BSD. (For reference, in most other apps,
it's rare for XDG environment variables to have an effect on other platforms.)
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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2024-10-04 03:26:32 +02:00
Max Hilbrunner
be73f38b3f
Merge pull request #9908 from Calinou/file-paths-string-methods
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Document file path String methods in File paths in Godot projects
2024-10-04 03:17:40 +02:00
Max Hilbrunner
c1c018f117
Merge pull request #9838 from markdibarry/update-split-screen
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Update Parallax Split Screen Details
2024-10-04 03:16:54 +02:00
Max Hilbrunner
d7f9b19fce
Merge pull request #10037 from KleidonBD/patch-2
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Fix "some times" typo
2024-10-04 03:11:07 +02:00
Kleidon
cde678c53b
Fix "some times" typo
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The space in "some times" is a mistake and should be removed as it should be one word, not two (as can be seen when it is used correctly further down the page at the start of the, "Running one-off scripts using EditorScript" section).
2024-10-03 18:46:30 -06:00
Max Hilbrunner
a0a61dcc09
Merge pull request #10032 from Calinou/instancing-physicsmaterial-unique
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Tweak note about making Physics Material unique in Creating instances
2024-10-02 20:30:17 +02:00
Hugo Locurcio
a9a2cd1a20
Tweak note about making Physics Material unique in Creating instances
2024-10-02 16:39:21 +02:00
Matthew
4a5dc31317
Merge pull request #10026 from Rooni/patch-2
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Fix indentation on mouse_and_input_coordinates.rst
2024-10-02 07:47:10 -04:00
Max Hilbrunner
c1ddab8af9
Merge pull request #10023 from skyace65/Tutorial-Links
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Remove individual youtube channel links from tutorials page
2024-10-02 11:20:20 +02:00
skyace65
88782e0ca4
Remove individual youtube channel links from tutorials page
2024-10-01 21:07:08 -04:00
Rooni
2bc63a080c
Fix indentation on mouse_and_input_coordinates.rst
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There was a space missing, causing inconsistent indentation and making the code not copy pastable.
2024-10-01 21:38:43 +02:00
Max Hilbrunner
5d7703eabc
Merge pull request #10001 from Calinou/high-level-multiplayer-clarify-authority
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Clarify "authority" in High-level multiplayer
2024-10-01 13:37:12 +02:00
Max Hilbrunner
98b1864d21
Merge pull request #10024 from KleidonBD/patch-1
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Add missing word, "is"
2024-10-01 10:00:21 +02:00
Kleidon
bfdc74009f
Add missing word, "is"
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The phrase, "This useful for smoothing camera movement..." appears to be missing a word. It should be, "This is useful for smoothing camera movement..." instead.
2024-09-30 18:35:45 -06:00
Hugo Locurcio
fd241c74cb
Clarify "authority" in High-level multiplayer
2024-09-30 22:01:18 +02:00
Matthew
e82044775b
Merge pull request #10014 from KleidonBD/patch-1
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Remove "°" symbol redundancy.
2024-09-28 17:10:02 -04:00
Matthew
6010454a38
Merge pull request #9947 from Repiteo/warning-admonition
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Add `WARNING:` to list of admonitions
2024-09-28 11:03:04 -04:00
Max Hilbrunner
c689e0e618
Merge pull request #9996 from Ivorforce/patch-2
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Fix kbd description in gdextension docs system.
2024-09-28 14:12:08 +02:00
Max Hilbrunner
822e491a36
Merge pull request #9990 from allenwp/6651-remove-gdscript-examples
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Remove unnecessary examples of GDScript usage.
2024-09-28 14:10:17 +02:00
Max Hilbrunner
22f05a4910
Merge pull request #10015 from godotengine/classref/sync-76a1359
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classref: Sync with current master branch (76a1359)
2024-09-28 13:33:17 +02:00
Max Hilbrunner
ddb3df40c8
Merge pull request #9989 from tetrapod00/sidebar
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Fix unreachable pages in sidebar by using fake headers in index pages
2024-09-28 13:32:11 +02:00
Godot Organization
28d9cb75e9
classref: Sync with current master branch (76a1359)
2024-09-28 03:21:12 +00:00
Kleidon
8033ac1d4d
Remove "°" symbol redundancy.
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The phrase, "90° degrees", is redundant because the "°" already means "degrees". It should instead be "90 degrees".
2024-09-27 20:42:37 -06:00
Matthew
f16608e044
Merge pull request #10006 from junwan-park/gdscript-basics-fix-builtin-types
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Fix builtin_types link in tutorial gdscript_basics page
2024-09-27 09:40:14 -04:00
Lukas Tenbrink
252b2fd47e
Fix kbd description in gdextension docs system.
2024-09-26 22:27:09 +02:00
Junwan Park
e01a998069
Fix builtin_types link in tutorial gdscript_basics page
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It's linked to a wrong position.
2024-09-27 01:43:04 +09:00
Matthew
41bb40b780
Merge pull request #9746 from tetrapod00/spatial-style-pass
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Style consistency pass on Spatial, Fog, CanvasItem, Sky, Particle shader pages
2024-09-25 22:32:32 -04:00
Max Hilbrunner
617b919c16
Merge pull request #9994 from smix8/tilemap_reordering
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Add subsection for TileMap layer reordering
2024-09-24 17:24:52 +02:00
smix8
6487756b28
Add subsection for TileMap layer reordering
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Adds subsection for TileMap layer reordering.
2024-09-24 10:32:01 +02:00
Matthew
38c80786f0
Merge pull request #9992 from Calinou/gdscript-style-guide-fix-code-order
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Fix Code order section saying it's the first section in GDScript style guide
2024-09-23 21:54:28 -04:00
Hugo Locurcio
960125f576
Fix Code order section saying it's the first section in GDScript style guide
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It's not the first section of the page anymore.
2024-09-23 23:58:39 +02:00
Max Hilbrunner
2d1765d285
Merge pull request #9991 from tetrapod00/export-export-export
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Add disambiguation to Export, linking to GDScript/C# exports
2024-09-23 21:30:27 +02:00
tetrapod00
77756c9ad0
Add disambiguation to Export, linking to GDScript/C# exports
2024-09-23 10:58:51 -07:00
Allen Pestaluky
4ac951fe13
Removed unnecessary examples of GDScript usage.
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The new text puts the focus on the most salient reason for using GDScript. The old examples covered almost all cases (every case except for AAA games), which made for awkward wording that was not relevant to most readers. Fixes #6651
2024-09-23 09:53:59 -04:00
tetrapod00
283fe11715
Improve sidebar navigation by removing headers
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- Ensure most pages are reachable through the sidebar, by removing headers on pages that are mostly indexes.
- This also means that some pages now have navigable headers again.
2024-09-23 01:32:56 -07:00
K. S. Ernest (iFire) Lee
8e8285b7bd
Merge pull request #9985 from tetrapod00/clarify-windows-requirements
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Clarify requirements in Compiling for Windows
2024-09-22 15:43:08 -07:00
tetrapod00
eb4ab3a78e
Clarify requirements in Compiling for Windows
2024-09-21 21:48:59 -07:00
Max Hilbrunner
69ceee8e64
Merge pull request #9982 from andyprice/space_spacing
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Fix duplicate "glyph_spacing" in bbcode docs
2024-09-21 20:31:54 +02:00
A Thousand Ships
936b6488ed
Merge pull request #9981 from godotengine/classref/sync-621cadc
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classref: Sync with current master branch (621cadc)
2024-09-21 17:19:21 +02:00
Andrew Price
68a83880e5
Fix duplicate "glyph_spacing" in bbcode docs
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The correct name for the space spacing option is space_spacing.
2024-09-21 13:10:38 +01:00
Godot Organization
0cf8e77ea9
classref: Sync with current master branch (621cadc)
2024-09-21 03:20:40 +00:00
tetrapod00
4e02ee375a
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
Max Hilbrunner
65177ea7d9
Merge pull request #9977 from smix8/navmesh_parse_groups
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Add hint that navmesh geometry nodes can be parsed by groupname
2024-09-20 03:45:04 +02:00
Max Hilbrunner
1c55e7b4b2
Merge pull request #9978 from jirisvd/fix-typos
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Fix typo in FAQ
2024-09-20 03:44:40 +02:00
Jiří Švejda
261c9de4c5
Fix typo in FAQ
2024-09-19 22:13:18 +02:00
smix8
f28b7eca81
Add hint that navmesh geometry nodes can be parsed by groupname
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Adds hint that navmesh geometry nodes can be parsed by groupname.
2024-09-19 19:21:57 +02:00
Max Hilbrunner
468b7edcb7
Merge pull request #9976 from Calinou/first-2d-game-finishing-up-export
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Link to Exporting projects in Finishing up page of Your first 2D game
2024-09-19 14:56:54 +02:00
Max Hilbrunner
b64284d901
Merge pull request #9975 from Calinou/gdnative-cpp-fix-register-class-macro
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Fix outdated reference to `register_class` function in GDExtension C++ example
2024-09-19 14:54:03 +02:00