Haoyu Qiu
2fba5667b2
Document zero padding and left alignment in format string ( #5790 )
2022-05-01 19:08:41 +02:00
Rémi Verschelde
b2b8822924
Merge pull request #5681 from skyace65/PauseMode
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Improve pausing games documentation (3.4)
2022-05-01 11:11:14 +02:00
skyace65
06476d70e8
Improve pausing games documentation
2022-04-29 20:52:28 -04:00
Rémi Verschelde
12786907c6
doc: Sync with current 3.5 branch (8ee69a88c)
2022-04-29 14:16:57 +02:00
Rémi Verschelde
94366cdd8f
Update branch version to 3.5
2022-04-29 14:12:41 +02:00
Rémi Verschelde
6d70a9bb7a
classref: Sync with current 3.4 branch (5816a26c0)
2022-04-29 14:05:36 +02:00
Rémi Verschelde
94a7f0b421
Compiling with Mono: Update path to generated C# solutions
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(cherry picked from commit c5a84c7e91 )
2022-04-29 14:03:32 +02:00
Matthew
f967717381
Add a page on managing editor features ( #5489 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit fb921874e4 )
2022-04-29 14:03:32 +02:00
AndreKoscianski
3c55be914c
Clarify instructions on managing groups ( #5316 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit a4c360c66f )
2022-04-29 14:03:32 +02:00
berightben
981698c580
Fix csharp code in using_kinematic_body_2d.rst ( #5173 )
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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com >
(cherry picked from commit e5747c8ca7 )
2022-04-29 14:01:55 +02:00
Trygve Vea
d80ff1f14b
Add useful tip in first 2d-game tutorial ( #5134 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
(cherry picked from commit 7b68b68ddd )
2022-04-29 14:01:55 +02:00
Hugo Locurcio
003c8abd3f
Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
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There's a lot of confusion between compiling Godot and exporting projects.
This aims to resolve part of the confusion by cross-linking other pages
for each platform.
(cherry picked from commit 955c97bb1d )
2022-04-29 14:01:55 +02:00
skyace65
52311e9520
Document how to test translations with the test project setting ( #5488 )
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(cherry picked from commit a9af005495 )
2022-04-29 13:43:39 +02:00
Rémi Verschelde
3d1e53308d
Compiling for Windows: Improve setup instructions
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(cherry picked from commit 13e3a1985e )
2022-04-29 13:41:29 +02:00
Rémi Verschelde
c3de525495
Compiling: Reference doc_getting_source in all platform-specific pages
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(cherry picked from commit 26dd787ec0 )
2022-04-29 13:41:02 +02:00
Ricardo Buring
cb3199c0ef
Your first 3D game: Set the physics parameters of the mob before adding it to the scene tree
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This follows the recommendation from https://github.com/godotengine/godot/issues/45638
(cherry picked from commit 3f0e91a4d8 )
2022-04-29 13:40:47 +02:00
Hugo Locurcio
a05f8138e1
Document GDNative add-on version compatibility being stricter than usual
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(cherry picked from commit 4709121d02 )
2022-04-29 13:40:36 +02:00
Hugo Locurcio
f56ea1952a
Clarify purpose of Node.owner in Running code in the editor
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(cherry picked from commit f6b4edcdae )
2022-04-29 13:40:21 +02:00
Luk3
d8ecbe961f
Documents ARRAY_BONES and ARRAY_WEIGHTS
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This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434 , and fixes that issue.
(cherry picked from commit bee0264fae )
2022-04-29 13:39:36 +02:00
dependabot[bot]
770b54e403
Bump sphinxext-opengraph from 0.6.2 to 0.6.3
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Bumps [sphinxext-opengraph](https://github.com/wpilibsuite/sphinxext-opengraph ) from 0.6.2 to 0.6.3.
- [Release notes](https://github.com/wpilibsuite/sphinxext-opengraph/releases )
- [Commits](https://github.com/wpilibsuite/sphinxext-opengraph/compare/v0.6.2...v0.6.3 )
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updated-dependencies:
- dependency-name: sphinxext-opengraph
dependency-type: direct:production
update-type: version-update:semver-patch
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Signed-off-by: dependabot[bot] <support@github.com >
(cherry picked from commit 88e9253fd0 )
2022-04-29 13:36:14 +02:00
dependabot[bot]
edfbaa74bc
Bump sphinx-tabs from 3.3.0 to 3.3.1
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Bumps [sphinx-tabs](https://github.com/executablebooks/sphinx-tabs ) from 3.3.0 to 3.3.1.
- [Release notes](https://github.com/executablebooks/sphinx-tabs/releases )
- [Changelog](https://github.com/executablebooks/sphinx-tabs/blob/master/CHANGELOG.md )
- [Commits](https://github.com/executablebooks/sphinx-tabs/compare/v3.3.0...v3.3.1 )
---
updated-dependencies:
- dependency-name: sphinx-tabs
dependency-type: direct:production
update-type: version-update:semver-patch
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Signed-off-by: dependabot[bot] <support@github.com >
(cherry picked from commit abee14c092 )
2022-04-29 13:35:49 +02:00
Rémi Verschelde
f652f922b8
Merge pull request #5786 from Mickeon/patch-2
2022-04-29 12:58:01 +02:00
Micky
fab3319fa4
(3.x) Fix couple of missing # and // for comments in code examples
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3.x backport of https://github.com/godotengine/godot-docs/pull/4360
2022-04-29 12:43:46 +02:00
Rémi Verschelde
7af73a8b0b
Merge pull request #5783 from akien-mga/3.4-step-by-step-flow
2022-04-29 12:14:00 +02:00
Rémi Verschelde
7439a962bd
Step by step: Improve flow and clarity for code replacement instructions
2022-04-29 11:25:20 +02:00
snailrhymer
f394a0ac9e
Fix a typo in Physics introduction ( #5778 )
2022-04-27 01:17:48 +02:00
Max Hilbrunner
744719b9eb
Merge pull request #5777 from timothyqiu/3.x-vec-image
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Add `vector2_angle_to_point.png` for 3.4
2022-04-26 16:34:46 +02:00
Gerry
f963c6aa4a
Define DCCs during its first use in Introduction to 3D ( #5775 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-26 00:04:17 +02:00
Haoyu Qiu
3d74f18492
Add vector2_angle_to_point.png
2022-04-25 19:49:19 +08:00
Jonathan Deiss
e66e57d89d
Improve sentence flow in Using 3D transforms ( #5773 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-23 00:31:52 +02:00
Max Hilbrunner
add0682047
Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
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Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio
42bccb17a8
Document troubleshooting rendering issues on Android and iOS
2022-04-20 00:56:33 +02:00
kminardo1
13e317cc68
Add "Learn GDScript From Zero" to Tutorials and resources ( #5767 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-15 16:53:10 +02:00
Luis Adolfo Ramírez
864cf130a2
Fix typo in GDNative C++ example ( #5761 )
2022-04-13 00:45:24 +02:00
Eduardo Rodrigues
32b7aadf3b
Fix minor errors on PR workflow page ( #5762 )
2022-04-13 00:43:36 +02:00
Edward
68a5e6d81f
Move GDScript text onto tip in 2D Getting started 03 chapter ( #5732 )
2022-04-08 01:45:12 +02:00
Douglas Leão
488f733fcf
Use a note for FreeType year advice in Complying with licenses ( #5747 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-04-07 19:34:18 +02:00
Hugo Locurcio
e911b4c47a
Mention antialiasing workaround in Custom drawing in 2D
2022-04-07 18:57:48 +02:00
Hugo Locurcio
ac95293190
Mention GDNative versus shared libraries in Custom modules in C++
2022-04-07 18:56:42 +02:00
Hugo Locurcio
d229fe9f14
Mention that Godot uses Mikktspace in List of features
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This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:06 +02:00
Dan-Gamin
3213cf7e88
Better explain advanced exports, script categories and groups ( #5622 )
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* Make better explanation of advanced exports
Make better explanation of advanced GDScript exports because It was hard for me the first time I tried to do it it.
* Apply suggestions from code review
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2022-04-07 18:53:17 +02:00
Max Hilbrunner
086abfd939
Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
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Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00
Max Hilbrunner
b51b722041
Merge pull request #5723 from Calinou/update-list-of-features-3.4
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Update list of features for Godot 3.4
2022-04-07 18:12:47 +02:00
Hugo Locurcio
78d319feec
Link to transparency sorting limitations page in Spatial shaders ( #5741 )
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Co-authored-by: Clay John <claynjohn@gmail.com >
2022-04-06 19:39:50 +02:00
Clay John
9eeda38b60
Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
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Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio
69c118cc41
Fix 2D optimization section in the Performance toctree ( #5742 )
2022-04-05 21:53:54 +02:00
Haoyu Qiu
9ce1cb6813
Remove excess backtick in VR starter tutorial ( #5737 )
2022-04-05 18:26:19 +02:00
Hugo Locurcio
0fb2e20d4b
Improve third-party information in Complying with licenses ( #5734 )
2022-04-05 18:20:17 +02:00
Hugo Locurcio
6de1b139a0
Improve tonemapping description in Environment and post-processing
2022-04-04 23:30:54 +02:00
Hugo Locurcio
7604b70087
Add tips for transparency sorting issues in 3D rendering limitations ( #5726 )
2022-04-04 14:24:43 +02:00