Commit Graph

5165 Commits

Author SHA1 Message Date
Haoyu Qiu
2fba5667b2 Document zero padding and left alignment in format string (#5790) 2022-05-01 19:08:41 +02:00
Rémi Verschelde
b2b8822924 Merge pull request #5681 from skyace65/PauseMode
Improve pausing games documentation (3.4)
2022-05-01 11:11:14 +02:00
skyace65
06476d70e8 Improve pausing games documentation 2022-04-29 20:52:28 -04:00
Rémi Verschelde
12786907c6 doc: Sync with current 3.5 branch (8ee69a88c) 2022-04-29 14:16:57 +02:00
Rémi Verschelde
94366cdd8f Update branch version to 3.5 2022-04-29 14:12:41 +02:00
Rémi Verschelde
6d70a9bb7a classref: Sync with current 3.4 branch (5816a26c0) 2022-04-29 14:05:36 +02:00
Rémi Verschelde
94a7f0b421 Compiling with Mono: Update path to generated C# solutions
(cherry picked from commit c5a84c7e91)
2022-04-29 14:03:32 +02:00
Matthew
f967717381 Add a page on managing editor features (#5489)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit fb921874e4)
2022-04-29 14:03:32 +02:00
AndreKoscianski
3c55be914c Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit a4c360c66f)
2022-04-29 14:03:32 +02:00
berightben
981698c580 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
(cherry picked from commit e5747c8ca7)
2022-04-29 14:01:55 +02:00
Trygve Vea
d80ff1f14b Add useful tip in first 2d-game tutorial (#5134)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 7b68b68ddd)
2022-04-29 14:01:55 +02:00
Hugo Locurcio
003c8abd3f Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.

(cherry picked from commit 955c97bb1d)
2022-04-29 14:01:55 +02:00
skyace65
52311e9520 Document how to test translations with the test project setting (#5488)
(cherry picked from commit a9af005495)
2022-04-29 13:43:39 +02:00
Rémi Verschelde
3d1e53308d Compiling for Windows: Improve setup instructions
(cherry picked from commit 13e3a1985e)
2022-04-29 13:41:29 +02:00
Rémi Verschelde
c3de525495 Compiling: Reference doc_getting_source in all platform-specific pages
(cherry picked from commit 26dd787ec0)
2022-04-29 13:41:02 +02:00
Ricardo Buring
cb3199c0ef Your first 3D game: Set the physics parameters of the mob before adding it to the scene tree
This follows the recommendation from https://github.com/godotengine/godot/issues/45638

(cherry picked from commit 3f0e91a4d8)
2022-04-29 13:40:47 +02:00
Hugo Locurcio
a05f8138e1 Document GDNative add-on version compatibility being stricter than usual
(cherry picked from commit 4709121d02)
2022-04-29 13:40:36 +02:00
Hugo Locurcio
f56ea1952a Clarify purpose of Node.owner in Running code in the editor
(cherry picked from commit f6b4edcdae)
2022-04-29 13:40:21 +02:00
Luk3
d8ecbe961f Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.

(cherry picked from commit bee0264fae)
2022-04-29 13:39:36 +02:00
dependabot[bot]
770b54e403 Bump sphinxext-opengraph from 0.6.2 to 0.6.3
Bumps [sphinxext-opengraph](https://github.com/wpilibsuite/sphinxext-opengraph) from 0.6.2 to 0.6.3.
- [Release notes](https://github.com/wpilibsuite/sphinxext-opengraph/releases)
- [Commits](https://github.com/wpilibsuite/sphinxext-opengraph/compare/v0.6.2...v0.6.3)

---
updated-dependencies:
- dependency-name: sphinxext-opengraph
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
(cherry picked from commit 88e9253fd0)
2022-04-29 13:36:14 +02:00
dependabot[bot]
edfbaa74bc Bump sphinx-tabs from 3.3.0 to 3.3.1
Bumps [sphinx-tabs](https://github.com/executablebooks/sphinx-tabs) from 3.3.0 to 3.3.1.
- [Release notes](https://github.com/executablebooks/sphinx-tabs/releases)
- [Changelog](https://github.com/executablebooks/sphinx-tabs/blob/master/CHANGELOG.md)
- [Commits](https://github.com/executablebooks/sphinx-tabs/compare/v3.3.0...v3.3.1)

---
updated-dependencies:
- dependency-name: sphinx-tabs
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
(cherry picked from commit abee14c092)
2022-04-29 13:35:49 +02:00
Rémi Verschelde
f652f922b8 Merge pull request #5786 from Mickeon/patch-2 2022-04-29 12:58:01 +02:00
Micky
fab3319fa4 (3.x) Fix couple of missing # and // for comments in code examples
3.x backport of https://github.com/godotengine/godot-docs/pull/4360
2022-04-29 12:43:46 +02:00
Rémi Verschelde
7af73a8b0b Merge pull request #5783 from akien-mga/3.4-step-by-step-flow 2022-04-29 12:14:00 +02:00
Rémi Verschelde
7439a962bd Step by step: Improve flow and clarity for code replacement instructions 2022-04-29 11:25:20 +02:00
snailrhymer
f394a0ac9e Fix a typo in Physics introduction (#5778) 2022-04-27 01:17:48 +02:00
Max Hilbrunner
744719b9eb Merge pull request #5777 from timothyqiu/3.x-vec-image
Add `vector2_angle_to_point.png` for 3.4
2022-04-26 16:34:46 +02:00
Gerry
f963c6aa4a Define DCCs during its first use in Introduction to 3D (#5775)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-26 00:04:17 +02:00
Haoyu Qiu
3d74f18492 Add vector2_angle_to_point.png 2022-04-25 19:49:19 +08:00
Jonathan Deiss
e66e57d89d Improve sentence flow in Using 3D transforms (#5773)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-23 00:31:52 +02:00
Max Hilbrunner
add0682047 Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio
42bccb17a8 Document troubleshooting rendering issues on Android and iOS 2022-04-20 00:56:33 +02:00
kminardo1
13e317cc68 Add "Learn GDScript From Zero" to Tutorials and resources (#5767)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-15 16:53:10 +02:00
Luis Adolfo Ramírez
864cf130a2 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:45:24 +02:00
Eduardo Rodrigues
32b7aadf3b Fix minor errors on PR workflow page (#5762) 2022-04-13 00:43:36 +02:00
Edward
68a5e6d81f Move GDScript text onto tip in 2D Getting started 03 chapter (#5732) 2022-04-08 01:45:12 +02:00
Douglas Leão
488f733fcf Use a note for FreeType year advice in Complying with licenses (#5747)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-07 19:34:18 +02:00
Hugo Locurcio
e911b4c47a Mention antialiasing workaround in Custom drawing in 2D 2022-04-07 18:57:48 +02:00
Hugo Locurcio
ac95293190 Mention GDNative versus shared libraries in Custom modules in C++ 2022-04-07 18:56:42 +02:00
Hugo Locurcio
d229fe9f14 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:06 +02:00
Dan-Gamin
3213cf7e88 Better explain advanced exports, script categories and groups (#5622)
* Make better explanation of advanced exports

Make better explanation of advanced GDScript exports because It was hard for me the first time I tried to do it it.

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-04-07 18:53:17 +02:00
Max Hilbrunner
086abfd939 Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00
Max Hilbrunner
b51b722041 Merge pull request #5723 from Calinou/update-list-of-features-3.4
Update list of features for Godot 3.4
2022-04-07 18:12:47 +02:00
Hugo Locurcio
78d319feec Link to transparency sorting limitations page in Spatial shaders (#5741)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:50 +02:00
Clay John
9eeda38b60 Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio
69c118cc41 Fix 2D optimization section in the Performance toctree (#5742) 2022-04-05 21:53:54 +02:00
Haoyu Qiu
9ce1cb6813 Remove excess backtick in VR starter tutorial (#5737) 2022-04-05 18:26:19 +02:00
Hugo Locurcio
0fb2e20d4b Improve third-party information in Complying with licenses (#5734) 2022-04-05 18:20:17 +02:00
Hugo Locurcio
6de1b139a0 Improve tonemapping description in Environment and post-processing 2022-04-04 23:30:54 +02:00
Hugo Locurcio
7604b70087 Add tips for transparency sorting issues in 3D rendering limitations (#5726) 2022-04-04 14:24:43 +02:00