Commit Graph

10983 Commits

Author SHA1 Message Date
RFR
225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page
Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner
a502dee2a9 Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner
c75730091a Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner
61f8a7091b Merge pull request #11409 from Calinou/update-ragdoll-system-2
Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00
Max Hilbrunner
9e65be38f1 Merge pull request #11418 from Alex2782/new_android_assets_path
Android Studio, new `assets` path
2025-10-31 18:41:33 +01:00
Alexander Hartmann
f10276cf2b Android Studio, new assets path 2025-10-31 01:31:52 +01:00
Max Hilbrunner
cc78f44e69 Merge pull request #11427 from Alex2782/update_custom_html_web_export
Update `Custom HTML page for Web export`.
2025-10-29 13:35:49 +01:00
Alexander Hartmann
1beb854cd2 Update Custom HTML page for Web export. 2025-10-28 22:04:51 +01:00
Matthew
ae0c5ee944 Merge pull request #11413 from mihe/jolt/area-vs-soft
Remove mention of SoftBody3D overlap events in list of Jolt differences
2025-10-25 08:11:00 -04:00
Matthew
646d5cf6f8 Merge pull request #11415 from godotengine/classref/sync-ab6c6ee
classref: Sync with current master branch (ab6c6ee)
2025-10-25 08:09:56 -04:00
Godot Organization
df22cbda0a classref: Sync with current master branch (ab6c6ee) 2025-10-25 03:26:32 +00:00
Hugo Locurcio
8ceef76fb2 Link new Ragdoll Physics demo in Ragdoll system
- Add tip to select all PhysicalBone3D nodes in the section
  about changing collision layers/masks.
2025-10-25 00:16:29 +02:00
Mikael Hermansson
ef6c9a7fab Remove mention of SoftBody3D overlap events in list of Jolt differences 2025-10-24 17:22:55 +02:00
Hugo Locurcio
aaa394f0bb Document VoxelGI static baking ignoring custom shaders and some properties 2025-10-24 17:20:47 +02:00
Rémi Verschelde
e11d59a2ee Merge pull request #11406 from akien-mga/release-eol-3.5-4.3
Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4
2025-10-24 11:40:06 +02:00
Rémi Verschelde
08f524c79b Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4 2025-10-23 17:22:52 +02:00
Max Hilbrunner
f908cdcb72 Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2 Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e Merge pull request #11373 from Calinou/standard-material-3d-stencil
Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner
f762543357 Merge pull request #11389 from dsnopek/gdextension-c-extern
Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
df4175d37c Merge pull request #11392 from Calinou/update-ragdoll-system
Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner
17b070c001 Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Max Hilbrunner
4b1258e21f Merge pull request #11404 from Calinou/cpu-optimization-fix-code-block
Fix code sample in CPU optimization
2025-10-22 21:06:46 +02:00
Hugo Locurcio
3a28ad3263 Fix code sample in CPU optimization 2025-10-22 17:27:36 +02:00
Hugo Locurcio
6989f44bb8 Replace mention of RAW mode with intensity slider in Environment and post-processing
The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner
24c7dba4b9 Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Matthew
8afe3f2771 Merge pull request #11396 from CW-Jesse/dev-command-line-tutorial-scene-fix
Fixed typo in command line tutorial: `--scene` argument listed as `scene`
2025-10-21 18:03:46 -04:00
Hugo Locurcio
be6d5506c0 Update Ragdoll system documentation for Godot 4.5
- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
  visibility, multiple collision shapes per bone, joint descriptions,
  and recommended joint types.
2025-10-21 16:31:11 +02:00
Jesse
e4d8cb5425 Fix command line option from 'scene' to '--scene' 2025-10-20 23:18:22 -07:00
Max Hilbrunner
43776971a2 Merge pull request #11385 from charjr/remove-include-guard
Remove erroneous include guard
2025-10-20 11:49:17 +02:00
Max Hilbrunner
cfa201de76 Merge pull request #11388 from DeeJayLSP/zed
Mention Zed in external editor exec flags
2025-10-20 11:48:45 +02:00
David Snopek
d807d2b54c Always cast function pointers in GDExtension C example 2025-10-19 09:11:21 -05:00
David Snopek
6f371fa60e Add extern to global struct variables in GDExtension C example 2025-10-19 06:35:33 -05:00
DeeJayLSP
b168a03250 Mention Zed in external editor exec flags 2025-10-19 08:09:52 -03:00
Max Hilbrunner
c362d2ef94 classref: Sync with current master branch (540ea0b) (#11384)
Co-authored-by: Godot Organization <noreply@godotengine.org>
2025-10-19 13:00:46 +02:00
John
8f4277b9f2 Remove erroneous include guard
The tail end of an include guard is provided
within the defs.h code blocks,
however #pragma once is used at the top instead.
2025-10-18 20:51:18 +01:00
Godot Organization
28f839e137 classref: Sync with current master branch (540ea0b) 2025-10-18 03:22:47 +00:00
Miguel de Icaza
e4d463e746 Update recording_with_microphone.rst for iOS audio settings (#11380)
* Update recording_with_microphone.rst for iOS audio settings

Added information about setting the correct 'Session Category' for audio input on iOS and iPadOS.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-17 12:44:29 +02:00
Max Hilbrunner
162ca5bdf6 Merge pull request #11383 from Ivorforce/compile-commands-json-isolated
Recommend building just `compile_commands.json` in the `CLion` documentation
2025-10-17 12:42:07 +02:00
Lukas Tenbrink
9a4756d6d1 Recommend building just compile_commands.json in the CLion documentation. 2025-10-17 11:12:55 +02:00
Hugo Locurcio
9377e35451 Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
Co-authored-by: Qbieshay <cislaghi.ilaria@gmail.com>
2025-10-16 16:51:07 +02:00
Max Hilbrunner
eb758a0e10 Merge pull request #11374 from PHATASS-Studios/patch-2
Fix standard_material_3d.rst
2025-10-16 07:36:22 +02:00
Max Hilbrunner
b707ae407a Merge pull request #11378 from Calinou/runtime-load-save-fbx-bug
Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving
2025-10-16 07:35:53 +02:00
Hugo Locurcio
99df8c4f5b Remove mention of known FBX bug fixed in 4.5 in Runtime file loading and saving 2025-10-16 01:13:54 +02:00
Max Hilbrunner
65c46f8529 Merge pull request #11377 from godotengine/revert-11289-better-pygments-gdscript
Revert "read classes from file when lexing"
2025-10-15 18:02:35 +02:00
Max Hilbrunner
ae44232a70 Revert "read classes from file when lexing" 2025-10-15 17:21:06 +02:00
PHATASS Studios
8906bccc28 Fix standard_material_3d.rst
Blend mode names were spelled differently from the actual godot's interface (v4.5). Updated for clarity:
"Subtract" blend mode was spelled "Sub"
"Multiply" blend mode was spelled "Mul"
2025-10-15 06:08:34 +02:00
Hugo Locurcio
2481589819 Document function parameter defaults in GDScript reference
This also fixes some reStructuredText syntax issues.
2025-10-14 23:40:37 +02:00
Samuel Nicholas
b61cd5d935 Update Working with CMake GDExtension documentation (#11370)
- Respect the 80 column rule.
- Be more explicit in code blocks.
- Re-arrange for faster grokking.
- Remove half-made tested toolchain section.
- Fix /s/mutially inclusive/mutially exclusive.
- Remove old warning.
- Update examples.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-10-14 16:51:55 +02:00
Lukas Tenbrink
bf1841e7d1 Remove mentions of mobile platforms from godot-cpp "Getting started" document. 2025-10-13 00:38:54 +02:00