谢天
1c2a030049
Update textureQueryLevels to mention it returns 1 when the texture is unassigned
2023-12-22 14:32:13 +01:00
Hugo Locurcio
59842e9c35
Fix per-instance shader parameter classref link in Shading language
2023-12-16 22:08:28 +01:00
AveMo
ebf5a78578
Removed reference to 'DEPTH' in CanvasItem shaders ( #8616 )
...
* Remove 'DEPTH' constant from CanvasItem shaders
* Re-added Origin mention
2023-12-13 17:10:56 +01:00
Patrick Exner
03ddb93d0a
Update first 2D shader TEXTURE built-in variable section
2023-12-07 20:45:58 +01:00
Hugo Locurcio
7fb4080299
Document limitations of local RenderingDevices in Using compute shaders
2023-11-24 20:38:21 +01:00
Matthew
fabd885d89
Merge pull request #8459 from ShlomiRex/visual_shaders_interface
...
Add visual shader node interface explanation
2023-11-24 14:28:24 -05:00
Max Hilbrunner
1088ee341b
Merge pull request #8523 from AThousandShips/comment_fix
...
Fix some headers that were incorrectly comments
2023-11-23 13:08:48 +01:00
Max Hilbrunner
37a5a9b4f7
Merge pull request #8506 from clayjohn/shaders-CI-particles
...
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-23 13:08:04 +01:00
A Thousand Ships
00e4e554e1
Fix some headers that were incorrectly comments
2023-11-23 12:21:53 +01:00
clayjohn
da93553be2
Update shader reference pages for canvas_item shaders and particle shaders for 4.2
2023-11-21 11:43:36 -07:00
tetrapod
ab5bba9dfe
Removed specular_phong and specular_blinn from spatial_shader.rst
2023-11-19 22:29:25 -08:00
Shlomi
ee9e10e6a9
Update vs_node.webp
...
Added port types
2023-11-19 01:11:51 +02:00
Max Hilbrunner
9aba4a087a
Merge pull request #8467 from Calinou/remove-unused-images
...
Remove unused images
2023-11-15 07:10:03 +01:00
Pikario
b65d7cab1b
Update the default diffuse mode
2023-11-13 23:34:58 +01:00
Hugo Locurcio
f9817954c7
Remove unused images
...
This reduces the size of ZIP downloads for offline reading.
Unused images were found by running `_tools/list-unused-images.sh`.
These images were used in Godot 2.x and 3.x documentation,
but have been replaced by remade images with different names since.
2023-11-13 21:57:19 +01:00
kleonc
be0806bbc0
Document VERTEX_ID, INSTANCE_ID built-ins for canvas_item vertex shader
2023-11-02 12:35:45 +01:00
Hugo Locurcio
2b3c3c3ef4
Document source_color shader hint being relevant for 2D HDR
2023-11-01 19:25:04 +01:00
Hugo Locurcio
9773552257
Emphasize the importance of mipmaps for textureLod() in Screen-reading shaders
...
This also mentions that reading the normal/roughness buffer is only
currently supported in Forward+.
2023-10-26 02:32:37 +02:00
Max Hilbrunner
a6411c7d9d
Merge pull request #8198 from tetrapod00/patch-2
...
Reorder "Advanced Postprocessing" page to after "Custom Postprocessing"
2023-10-21 20:55:14 +02:00
Jan Thomä
c490d5ede6
fix: vertex coordinates are in canvas space
2023-10-19 17:37:03 +02:00
tetrapod
bbb9f3efb8
Add link to "Environment and Post-Processing" from "Custom Post-Processing"
2023-10-08 20:47:30 -07:00
tetrapod
94c606058b
Move "Advanced Postprocessing" to follow "Custom Postprocessing"
2023-10-08 19:19:51 -07:00
Max Hilbrunner
20a6f9ea14
Merge pull request #8069 from kb173/master
...
Add instructions on sky shader optimization
2023-10-03 23:57:21 +02:00
Hex-4
37a96ba407
Close #7690 (add info for shader hints and default values) ( #8117 )
...
* add comment for default values
* Add a line telling where the default value goes
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-10-02 10:57:16 +02:00
Aaron Franke
3407328860
Fix typos: "modelling" -> "modeling"
2023-10-01 12:52:25 -05:00
LandscapeLab Office
d1fc885543
Add instructions on sky shader optimization
2023-09-27 14:16:05 +02:00
Rémi Verschelde
adbab1482c
Merge pull request #6979 from JohanAR/shaderpp_concat
...
Add concatenation to shader preprocessor
2023-09-27 10:51:36 +02:00
Max Hilbrunner
a766184cf1
Merge pull request #8015 from thygrrr/shader-example-lighting-fix
...
Update spatial_shader.rst
2023-09-27 03:04:25 +02:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
...
* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Thygrrr
bd7eb30f29
Update spatial_shader.rst
...
The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-09-23 13:00:40 +02:00
Max Hilbrunner
8b4cc3b229
Merge pull request #7897 from TidB/master
...
Fix SIZE built-in in fog shader reference
2023-09-13 04:16:06 +02:00
TidB
4d22f09704
Fix SIZE built-in in fog shader reference
...
It has been renamed from EXTENTS; while its description was completely unrelated (copied from the sky shader reference)
2023-09-09 14:39:15 +02:00
Milan Gruner
ed7b0374cc
Add documentation for render mode fog_disabled and Disable Fog in BaseMaterial3D
2023-09-05 21:44:20 +02:00
Johan Aires Rastén
d3f86dc941
Add concatenation to shader preprocessor
2023-08-16 16:42:09 +02:00
Max Hilbrunner
1442ace7a5
Merge pull request #7560 from cridenour/patch-1
2023-07-18 13:43:49 +02:00
Max Hilbrunner
fa01e18ae3
Merge pull request #7655 from Calinou/fix-backticks
2023-07-18 13:21:11 +02:00
Bruno
ca634145ac
Update particle_shader.rst
2023-07-18 00:31:49 -06:00
Bruno
f2bfa933a2
Update tutorials/shaders/shader_reference/particle_shader.rst
...
Co-authored-by: Clay John <claynjohn@gmail.com >
2023-07-17 22:59:00 -06:00
Bruno
a88b6888b7
add USERDATA* built in reference
2023-07-17 00:43:33 -06:00
Hugo Locurcio
df904137db
Fix incorrect usage of backticks in various pages
2023-07-14 19:31:01 +02:00
Matthew
d3d680729e
Merge pull request #7561 from Calinou/spatial-shader-light-color-pi-multiplier
...
Document `LIGHT_COLOR` being multiplied by `PI` in Spatial shader
2023-07-05 20:10:53 -04:00
ffernn
2076e147c2
Added sky and fog shaders the the "Built-in variables" section
2023-06-28 17:47:02 +10:00
Hugo Locurcio
f57bdb3758
Document LIGHT_COLOR being multiplied by PI in Spatial shader
2023-06-26 10:12:28 +02:00
Chris Ridenour
2bea88b4ea
Fix OBJECT_POSITION description to match engine behavior.
2023-06-25 23:34:26 -04:00
Matthew
8d5eeed364
Merge pull request #7536 from rametta/patch-1
...
Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 18:07:18 -04:00
Jason
4415f9895c
Updates to visual_shaders.rst to show new way to create visual shaders
2023-06-23 09:43:51 -04:00
Matthew
a187bedcc7
Merge pull request #7510 from CURR-E/Vertex
...
Change WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-19 08:57:17 -04:00
Arpit Srivastava
f050e6b715
Minor grammar correction in your_first_3d_shader.rst
2023-06-17 17:47:14 +05:30
Curry
a86f24f098
Update spatial_shader.rst
...
Changes WORLD_NORMAL_MATRIX to MODEL_NORMAL_MATRIX
2023-06-14 04:25:16 +10:00
Arpit Srivastava
bf16102cc3
Add missing full stop
2023-06-10 23:21:19 +05:30