360 Commits

Author SHA1 Message Date
Max Hilbrunner
2de3798d56 Merge pull request #7007 from PoolloverNathan/issue/godotengine/7006 2023-06-02 16:51:28 +02:00
bitsawer
b3db4c16b4 Update pygments to 2.15.1 and restore fixed shader syntax highlighting 2023-05-29 17:53:09 +03:00
Jason McGhee
d37226e0d7 Fix compute_shaders.rst C# code snippets to compile (#7433) 2023-05-29 11:18:17 +02:00
Alex Es
c3cda2cf50 Update descriptions and types for CanvasItem built-ins (#7283)
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-05-17 10:29:18 +02:00
Max Hilbrunner
f9b5650149 Merge pull request #7168 from Calinou/compute-shaders-tdr 2023-05-06 14:55:09 +02:00
Hugo Locurcio
7c72ffacaf Mention Windows graphics driver TDR issues on Using compute shaders
This is a frequently encountered issue when working with complex
compute shaders.
2023-05-06 03:25:28 +02:00
Johan Aires Rastén
d3f0ec6c3a Add SPECULAR_AMOUNT spatial light shader built-in 2023-05-04 09:45:05 +02:00
Max Hilbrunner
e6dbfe17ce Merge pull request #7236 from Piralein/shader🧙‍♂️
Your first 3D shader - update outdated images and information
2023-04-28 02:53:11 +02:00
red thing
3bc758d062 set_shader_param -> set_shader_parameter (#7235)
It was renamed in Godot 4.
2023-04-27 09:45:42 -07:00
Hana - Piralein
9dc3996534 update outdated images and information 2023-04-27 14:31:45 +02:00
Johan
930ad1f77b Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders (#7194) 2023-04-26 10:23:20 -07:00
Max Hilbrunner
628d4f94d2 Complete render modes list in shaders docs 2023-04-14 03:19:55 +02:00
Bastiaan Olij
e36ef29eba Add descriptions of multiview build-ins and EYE_OFFSET to shader reference 2023-04-14 02:47:57 +02:00
Alfonso Arbona Gimeno
a9076972a7 Fix small typos in the particle shader doc
A word was missing a letter and a description had a wrongly capitalized word. Now it matches the rest of the document
2023-04-09 04:43:06 +00:00
Tom McLean
78b978c9bd Fix references to DEPTH_TEXTURE and SCREEN_TEXTURE (#7119)
* Fix references to DEPTH_TEXTURE

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Co-authored-by: Clay John <claynjohn@gmail.com>
2023-04-07 18:32:25 +02:00
Hugo Locurcio
96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
Max Hilbrunner
292804554e Merge pull request #6974 from hmans/improve-shader-include-docs
Improve shader #include documentation
2023-03-19 02:11:35 +01:00
PoolloverNathan
843ce4056c doc_converting_glsl_to_godot_shaders/Macros: Replace text about migrating macros with a short list of supported macros 2023-03-17 21:32:42 -04:00
clayjohn
0c8c8feb72 Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
Hendrik Mans
57a1bce6e2 Fix typo ("blackslash") on shader preprocessor page 2023-03-13 11:33:10 +01:00
Hendrik Mans
6360ebc73c Improve shader #include documentation 2023-03-13 11:29:37 +01:00
Hugo Locurcio
17e6a5f7bb Mention function overloading not being supported in Shading language (#6940)
* Mention function overloading not being supported in Shading language

This also adds a performance note for `discard`.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-13 02:25:17 +01:00
Max Hilbrunner
e59b8dd70f Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
2023-03-13 02:07:08 +01:00
SaumyaBhushan
8b52c0b026 Misspelling in 'Custom post-processing' shader code 2023-03-11 21:09:53 +05:30
Hugo Locurcio
9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Hugo Locurcio
3dfbfbf381 Add links to demo projects where relevant (#6874)
* Add links to demo projects where relevant

- Warn about poor compute shader support on mobile GPUs (due to driver bugs).
- Update control gallery image for 4.0.
- Fix typo in Internationalizing games.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-09 06:09:56 +01:00
Max Hilbrunner
1b0310aa47 Fix typos and make CI a happy Gobot 2023-03-09 05:55:58 +01:00
Bryce
8deb600ac5 Fix :code: typo in canvas_item_shaders doc (#6921) 2023-03-07 13:56:07 +03:00
thornySoap
ecfa6a0b8e Fix "repeat_[en/dis]abled"
Create consistency with other docs pages and actual valid type hint in engine
2023-03-04 19:59:31 +01:00
Andreas Raddau
91d77a80fa Fixed description for fragment shader VIEW built-in 2023-03-02 13:40:05 +01:00
Max Hilbrunner
d9d7fe908b Merge pull request #6559 from clayjohn/screen_textures
Document how to use screen space textures using uniform hints
2023-02-27 03:51:36 +01:00
clayjohn
8bf41b6ef1 Document how to use screen space textures using uniform hints 2023-02-26 14:17:23 -08:00
Clay John
c591c416e2 Mention the need for Flip Faces when using QuadMesh for post-processing (#6818)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-24 23:24:06 +01:00
Yuri Sizov
9473b6c9e3 Enable error reporting on the CI and address the remaining errors 2023-02-24 17:35:32 +01:00
Hugo Locurcio
513b1792c3 Clarify limitations of transparent materials in Spatial shaders 2023-02-24 02:33:20 +01:00
Hugo Locurcio
81f44d9fae Document the generation source used for SDF in CanvasItem shaders 2023-02-22 21:16:24 +01:00
bitsawer
e59dda20ea Improve the Shader preprocessor documentation (#6803) 2023-02-22 18:11:55 +01:00
Kwu564
79da2289cf Update compute_shaders.rst (#6762)
* Update compute_shaders.rst

32 bit = to 4 bytes not 8 bytes.

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Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-14 11:32:10 +01:00
Max Hilbrunner
19861b20a9 Merge pull request #6725 from KLee1248/shader_reference_types
Updates GLSL reference to contain GDScript types
2023-02-08 12:43:24 +01:00
Hugo Locurcio
f46c850908 Clarify behavior with #define and semicolons in Shader preprocessor 2023-02-08 00:01:04 +01:00
Kenneth Lee
ad1d3072c4 Updates GLSL reference to contain GDScript types
The typing information was ultimately determined in this file where
Varients are converted and packed:
a51ca2beaf/servers/rendering/renderer_rd/storage_rd/material_storage.cpp (L42)

The documentation doesn't contain a reference to dealing with how
Packed[Float|Int]Arrays are interpreted, but should be a much better
starting point for new users.
2023-02-06 14:09:43 -08:00
Max Hilbrunner
8a19f44532 Merge pull request #6666 from Calinou/shader-preprocessor-undefine-unexisting
Clarify `#undef` behavior on non-existing defines in Shader preprocessor
2023-02-06 10:18:46 +01:00
Matthew
bce6dd6001 Merge pull request #6707 from runny-yolk/patch-1
Linking between First 2D Shader and Custom Drawing
2023-02-02 20:43:37 -05:00
Clay John
c59431e9bd Rewrite compute shader tutorial (#6698)
* Rewrite compute shader tutorial

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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-02-01 07:50:28 +01:00
Max Hilbrunner
71cc131e81 Merge pull request #6710 from clayjohn/AT_LIGHT_PASS
Correct CanvasItem shader docs about AT_LIGHT_PASS builtin
2023-02-01 07:35:17 +01:00
clayjohn
0d50796dae Correct CanvasItem shader docs about AT_LIGHT_PASS builtin 2023-01-31 15:10:02 -08:00
addmix
b865eb2959 Fixed typo in spatial shader reference. 2023-01-31 13:54:51 -07:00
runny-yolk
71f4dd731d Linking between First 2D Shader and Custom Drawing 2023-01-31 15:17:12 +00:00
Yuri Rubinsky
aed85898c4 Add derivative with precision shader functions 2023-01-28 09:33:48 +03:00
Hugo Locurcio
a47366b378 Clarify #undef behavior on non-existing defines in Shader preprocessor 2023-01-25 19:50:07 +01:00