Document VERTEX_ID, INSTANCE_ID built-ins for canvas_item vertex shader

This commit is contained in:
kleonc
2023-11-02 12:35:45 +01:00
parent 68234008af
commit be0806bbc0

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@@ -109,6 +109,8 @@ is usually:
| in mat4 **SCREEN_MATRIX** | Canvas space to clip space. In clip space |
| | coordinates ranging from (-1, -1) to (1, 1). |
+--------------------------------+----------------------------------------------------+
| in int **INSTANCE_ID** | Instance ID for instancing. |
+--------------------------------+----------------------------------------------------+
| in vec4 **INSTANCE_CUSTOM** | Instance custom data. |
+--------------------------------+----------------------------------------------------+
| in bool **AT_LIGHT_PASS** | Always ``false``. |
@@ -119,6 +121,9 @@ is usually:
+--------------------------------+----------------------------------------------------+
| inout vec2 **VERTEX** | Vertex, in local space. |
+--------------------------------+----------------------------------------------------+
| in int **VERTEX_ID** | The index of the current vertex in the vertex |
| | buffer. |
+--------------------------------+----------------------------------------------------+
| inout vec2 **UV** | Normalized texture coordinates. Range from 0 to 1. |
+--------------------------------+----------------------------------------------------+
| inout vec4 **COLOR** | Color from vertex primitive. |