30 Commits

Author SHA1 Message Date
DevelopedAphid
5962749289 Fix title underline length
- fixes title underline length
- changes 4.0 -> 4.x
2025-06-12 10:56:54 +12:00
Purple Moss Collectors
c218ffb5be Add reminder to update VCS ignore settings on upgrading from Godot 3 to Godot 4 2025-06-09 11:32:42 +12:00
tetrapod00
6476bd6be4 Remove outdated disadvantages to upgrading to Godot 4 2025-02-11 12:39:50 -08:00
menaechmi
a8848f4765 Add missing manual renames from editor's renames_map (#9849)
* Add missing manual renames from editor's renames_map
2025-01-23 20:51:10 -05:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Max Hilbrunner
316f05f8ba Merge pull request #10252 from tetrapod00/warn
Change warning boxes to danger boxes if data loss can occur
2024-11-15 15:57:25 +01:00
tetrapod00
dcbb136b58 Update link in Upgrading from Godot 3 to Godot 4 2024-11-13 19:39:45 -08:00
tetrapod00
f2717085dc Change warnings to dangers if data loss can occur 2024-11-12 01:15:51 -08:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod00
10e07f08f5 Fix HDR 2D mention in Upgrading to Godot 4 page
Since Godot 4.2, rendering 2D in HDR is once again possible.
2024-10-20 17:36:39 -07:00
tetrapod00
4cda78bd3b Add 3->4 upgrading information about NDC, light(), and reverse-z 2024-09-11 10:55:12 -07:00
Ayan Chavand
e47792d353 Updated upgrading_to_godot_4 documentation.
- Added xform and xform_inv's change to use * operator.
- Provided better details on the changes.
2024-07-02 09:48:16 +05:30
skyace65
77969eb138 Document that hint_color is now source_color 2024-03-15 22:35:09 -04:00
Matthew
9be78393f7 Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
2023-11-17 21:15:48 -05:00
Raul Santos
9722030a2f Update C# platform support 2023-11-18 02:19:21 +01:00
Hugo Locurcio
6cf0a7f1fe Mention Array.slice()'s exclusive end parameter in Upgrading to Godot 4 2023-10-28 02:03:43 +02:00
Hugo Locurcio
470cf6b4ee Document removal of implicit multi-level calls in Upgrading to Godot 4 2023-08-10 15:51:09 +02:00
graydwarf
fc4253878a Update upgrading_to_godot_4.rst 2023-07-28 07:49:37 -07:00
Hugo Locurcio
dc44d36f66 Add a compatibility policy and common questions to Release policy
- Add answers to common questions:
  - Which version should I use for a new project?
  - Should I upgrade my project to use new engine versions?
2023-07-03 19:48:52 +02:00
kleonc
f3ada36d06 Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial 2023-05-06 17:02:32 +02:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
clayjohn
0c8c8feb72 Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
2023-03-17 12:28:23 -07:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Danil Alexeev
7a72ceaff6 Update "Upgrading from Godot 3 to Godot 4" page 2023-03-01 17:44:34 +03:00
Micky
cf9af0aeb3 Fix rotation_degrees note in "Upgrading to Godot 4" 2023-02-12 14:16:32 +01:00
Hugo Locurcio
6e453527b1 Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
2023-01-30 17:31:53 +01:00
Hugo Locurcio
7d6fb199d0 Document upgrading via the command line on Upgrading to Godot 4
This is useful to override maximum file size/lines limits.
2023-01-23 23:21:19 +01:00
Yuri Sizov
3f8fd6d127 Rename Tutorials to Manual, move migration guide to a higher level (#6509) 2023-01-05 15:37:47 -08:00