DevelopedAphid
|
5962749289
|
Fix title underline length
- fixes title underline length
- changes 4.0 -> 4.x
|
2025-06-12 10:56:54 +12:00 |
|
Purple Moss Collectors
|
c218ffb5be
|
Add reminder to update VCS ignore settings on upgrading from Godot 3 to Godot 4
|
2025-06-09 11:32:42 +12:00 |
|
tetrapod00
|
6476bd6be4
|
Remove outdated disadvantages to upgrading to Godot 4
|
2025-02-11 12:39:50 -08:00 |
|
menaechmi
|
a8848f4765
|
Add missing manual renames from editor's renames_map (#9849)
* Add missing manual renames from editor's renames_map
|
2025-01-23 20:51:10 -05:00 |
|
tetrapod00
|
c4d3aa134a
|
Standardize RST header syntax
|
2024-12-29 13:44:09 -08:00 |
|
tetrapod00
|
f2ce3eee91
|
Standardize renderer names and terms
|
2024-11-29 13:26:48 -08:00 |
|
tetrapod00
|
09156f2ee9
|
Add UPDATE comments to perishable information
|
2024-11-17 13:50:42 -08:00 |
|
Max Hilbrunner
|
316f05f8ba
|
Merge pull request #10252 from tetrapod00/warn
Change warning boxes to danger boxes if data loss can occur
|
2024-11-15 15:57:25 +01:00 |
|
tetrapod00
|
dcbb136b58
|
Update link in Upgrading from Godot 3 to Godot 4
|
2024-11-13 19:39:45 -08:00 |
|
tetrapod00
|
f2717085dc
|
Change warnings to dangers if data loss can occur
|
2024-11-12 01:15:51 -08:00 |
|
tetrapod00
|
5994348764
|
Change all usages of "run-time" to "runtime"
|
2024-11-06 23:36:58 -08:00 |
|
tetrapod00
|
10e07f08f5
|
Fix HDR 2D mention in Upgrading to Godot 4 page
Since Godot 4.2, rendering 2D in HDR is once again possible.
|
2024-10-20 17:36:39 -07:00 |
|
tetrapod00
|
4cda78bd3b
|
Add 3->4 upgrading information about NDC, light(), and reverse-z
|
2024-09-11 10:55:12 -07:00 |
|
Ayan Chavand
|
e47792d353
|
Updated upgrading_to_godot_4 documentation.
- Added xform and xform_inv's change to use * operator.
- Provided better details on the changes.
|
2024-07-02 09:48:16 +05:30 |
|
skyace65
|
77969eb138
|
Document that hint_color is now source_color
|
2024-03-15 22:35:09 -04:00 |
|
Matthew
|
9be78393f7
|
Merge pull request #8495 from raulsntos/dotnet/platform-updates
Update C# platform support
|
2023-11-17 21:15:48 -05:00 |
|
Raul Santos
|
9722030a2f
|
Update C# platform support
|
2023-11-18 02:19:21 +01:00 |
|
Hugo Locurcio
|
6cf0a7f1fe
|
Mention Array.slice()'s exclusive end parameter in Upgrading to Godot 4
|
2023-10-28 02:03:43 +02:00 |
|
Hugo Locurcio
|
470cf6b4ee
|
Document removal of implicit multi-level calls in Upgrading to Godot 4
|
2023-08-10 15:51:09 +02:00 |
|
graydwarf
|
fc4253878a
|
Update upgrading_to_godot_4.rst
|
2023-07-28 07:49:37 -07:00 |
|
Hugo Locurcio
|
dc44d36f66
|
Add a compatibility policy and common questions to Release policy
- Add answers to common questions:
- Which version should I use for a new project?
- Should I upgrade my project to use new engine versions?
|
2023-07-03 19:48:52 +02:00 |
|
kleonc
|
f3ada36d06
|
Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial
|
2023-05-06 17:02:32 +02:00 |
|
Max Hilbrunner
|
da46470513
|
Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
|
2023-03-20 02:45:09 +01:00 |
|
clayjohn
|
0c8c8feb72
|
Explain the start and process functions for particle shaders
Add references in the particle shader doc and the migration guide
|
2023-03-17 12:28:23 -07:00 |
|
John Veness
|
08498ef96a
|
Change capitalization of Project Manager
|
2023-03-13 20:08:49 +00:00 |
|
Danil Alexeev
|
7a72ceaff6
|
Update "Upgrading from Godot 3 to Godot 4" page
|
2023-03-01 17:44:34 +03:00 |
|
Micky
|
cf9af0aeb3
|
Fix rotation_degrees note in "Upgrading to Godot 4"
|
2023-02-12 14:16:32 +01:00 |
|
Hugo Locurcio
|
6e453527b1
|
Revamp global illumination documentation
- Add an introduction page with an explanation and comparison table.
- Add a page on faking global illumination.
|
2023-01-30 17:31:53 +01:00 |
|
Hugo Locurcio
|
7d6fb199d0
|
Document upgrading via the command line on Upgrading to Godot 4
This is useful to override maximum file size/lines limits.
|
2023-01-23 23:21:19 +01:00 |
|
Yuri Sizov
|
3f8fd6d127
|
Rename Tutorials to Manual, move migration guide to a higher level (#6509)
|
2023-01-05 15:37:47 -08:00 |
|