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Update upgrading_to_godot_4.rst
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@@ -432,6 +432,7 @@ table to find its new name.
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- ParticleProcessMaterial's ``set_flag()`` is now ``set_particle_flag()``.
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- ResourceFormatLoader's ``get_dependencies()`` is now ``_get_dependencies()``
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(note the leading underscore, which denotes a virtual method).
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- SceneTree's ``change_scene()`` is now ``change_scene_to_file()``.
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- Shortcut's ``is_valid()`` is now ``has_valid_event()``.
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- TileMap's ``world_to_map()`` is now ``local_to_map()``.
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- TileMap's ``map_to_world()`` is now ``map_to_local()``.
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