120 Commits

Author SHA1 Message Date
Matthew
fce88a8d7a Merge pull request #9022 from PaulUlanovskij/master
Update TileMapEditor keymaps in documentation
2024-04-07 21:25:48 -04:00
A Thousand Ships
bd6cc665a7 Fix incorrect uses of a/an 2024-03-29 15:14:27 +01:00
skyace65
175524548c Replace "alt" with "opt" for macOS shortcuts 2024-03-05 19:31:26 -05:00
mrSparksle
3a94ad1691 Update TileMapEditor keymaps in documentation
Docs tutorial default_key_mapping used outdated keymaps and editor settings from 3.x.

Updated keymaps and editor settings according to bindings in tile_map_layer_editor.cpp

Fixes #88781
2024-02-26 23:06:32 +02:00
31
1388882b3e Update external_editor.rst: point out C# instructions 2024-01-27 15:04:27 -08:00
Max Hilbrunner
a63a33ad29 Merge pull request #8586 from jonri/patch-1
Clarify path usage for command line options
2024-01-14 00:53:25 +01:00
Hugo Locurcio
95fb178429 Add support for user-provided comments with Giscus
This allows users to leave comments on pages that don't have
`:allow_comments: False` somewhere in the page's source.
Both manual and class reference pages can receive comments.
Index pages cannot have comments, as discussion should occur on "leaf" pages.

GitHub Discussions is used as a backend on the same repository. This means
that Discussions *must* be enabled on godotengine/godot-docs before this
commit is merged to `master`. Users can choose to use the "Custom" watch
mode if they don't want to get notifications for discussion updates,
but still get notifications for issue and pull request updates.

User comments are intended to be used for the following purposes:

- Add a clarification or correct something in the documentation,
  without having to open a pull request. Contributors are encouraged to
  take a look at discussions from time to time, and see if there's information
  worth incorporating in the pages themselves. Don't forget to reply to
  the comment when doing so :)
- Mention a workaround for a common issue.
- Link to useful third-party resources that are relevant to the current page,
  such as tutorials or add-ons.

User comments should *not* be used for technical support. Other community
platforms should be used for that.

Page-to-discussion matching is done using the `pagename` Sphinx variable,
which is independent of the Godot version and documentation language.
Being independent of the Godot version allows keeping old comments
when the Godot version changes, while also allowing users from `/stable`
and `/4.1` to "see" each other in discussions.

See https://giscus.app for more information.
2024-01-11 17:51:53 +01:00
jonri
ffe017aa7f Clarify path usage for command line options 2023-12-10 13:58:32 -05:00
谢天
31bbb15715 Update copy node path in default_key_mapping.rst 2023-11-20 19:56:11 +08:00
Fredia Huya-Kouadio
3ddc0d8e92 Update the list of limitations for the Android editor
Remove 'GDExtension support' from the list, as support for it was added
for Godot 4.2.
2023-11-16 19:52:04 -08:00
Matthew
84828e231e Merge pull request #8259 from arrayewhy/patch-1
Updated Code Folding Hotkey Reference for MacOS
2023-11-09 20:47:04 -05:00
Ricardo Subtil
6bf14ca9c5 Add LSP/DAP configuration section on external editors (#7948)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-11-09 13:33:05 +01:00
Hugo Locurcio
fad430ced6 Mark Using the Project Manager page as up-to-date
Screenshots were recently updated for 4.2.beta's revamped project
manager UI.

This also changes GUI option formatting to use bold text as is
standard elsewhere in the documentation.
2023-11-08 10:50:56 +01:00
Sundrop
b9a533f2d2 Update default_key_mapping.rst
Updated Code Folding Hotkey Reference for MacOS.
2023-10-20 18:39:11 +02:00
Hana - Piralein
625c4a67c4 update project manager images 2023-10-17 21:47:47 +02:00
Seth Louis
cff844d0fc Removed "Clone down"
Clone down is no longer used. This editor shortcut name has been changed to "Duplicate selection"
2023-10-11 09:09:13 -04:00
Seth Louis
95a9b1f534 Updating "Clone down" to duplicate selection
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-10-11 09:04:16 -04:00
Seth Louis
f33cf64f00 Updated 'clone down' default editor shortcut
The default editor shortcut for 'clone down' is ctrl + shift + d.

The documentation said ctrl + d by mistake.

This reddit post can confirm this as well:
https://www.reddit.com/r/godot/comments/15pcew1/cant_duplicate_line_in_editor_clone_down_is/
2023-10-11 08:32:30 -04:00
Max Hilbrunner
d16bb0724b Merge pull request #7639 from Calinou/update-customizing-interface 2023-07-23 21:43:54 +02:00
Hugo Locurcio
dc54a081fc Update Customizing the interface and Using an external text editor docs 2023-07-11 00:40:42 +02:00
Hugo Locurcio
fc7c06472d Update Command line tutorial for Godot 4.1
- Update list of command line arguments and descriptions to match
  Godot 4.1.
- Add a legend to clearly denote which CLI arguments are supported
  in each build type.
- Add instructions on making Godot easily available in the `PATH`
  on Windows and macOS.
- Fix invalid backtick usage in some pages.
2023-07-10 19:17:40 +02:00
Fredia Huya-Kouadio
031cfc2769 Add a section for the Android editor 2023-05-29 18:24:25 -07:00
Hugo Locurcio
06c6c3c18c Update guidelines on headless exporting in Command line tutorial 2023-05-26 03:02:54 +02:00
Max Hilbrunner
72c0af46b2 Snake-case .tscn, .gd and _on_* callbacks
Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk>
2023-05-18 12:46:58 +02:00
Max Hilbrunner
78746c2417 Merge pull request #7335 from svelezw4games/svs/update_cli_to_4_0 2023-05-13 21:50:15 +02:00
Hugo Locurcio
b5e9b75bec Document setting up Vulkan validation layers on desktop platforms 2023-05-05 19:54:37 +02:00
Santiago Velez Saffon
5478e6734b Change --export to --export-release 2023-05-02 08:15:36 -05:00
Peter Anderson
ea8b139db8 Update managing_editor_features.rst 2023-04-17 06:25:28 +00:00
Max Hilbrunner
da46470513 Merge pull request #6978 from JohnVeness/project-manager
Change capitalization of Project Manager
2023-03-20 02:45:09 +01:00
John Veness
08498ef96a Change capitalization of Project Manager 2023-03-13 20:08:49 +00:00
Hugo Locurcio
9286f1b466 Remove references to removed GLES2 backend
- Update FAQ to remove issues resolved in 4.0, and add more advice
  on resolving VRR flicker issues.
2023-03-11 02:55:30 +01:00
Daniel Johnson
58d9682c1f Updates all "Templates Tab" references to "Asset Library Projects Tab"
There were a few places in docs that still referenced "Templates Tabs"
and needed updated to the new name "Asset Library Projects Tab".

I also converted any images I touched from png to webp and compressed
them using sqoosh.app.
2023-03-09 21:37:59 -08:00
Yuri Sizov
978a13bb0a Mark potentially outdated pages with a WIP warning 2023-02-26 14:21:15 +01:00
Alex Coté
313e2162a4 Update Sublime Text external editor arguments (#6644) 2023-01-22 12:13:26 +01:00
Yuri Sizov
3f8fd6d127 Rename Tutorials to Manual, move migration guide to a higher level (#6509) 2023-01-05 15:37:47 -08:00
Max Hilbrunner
3fca1301fc Merge pull request #6478 from Calinou/upgrading-to-godot-4-binary-size
Mention increased binary size of exported binaries in Upgrading to Godot 4
2022-12-12 19:51:19 +01:00
Max Hilbrunner
5f33a2eb27 Merge pull request #6486 from YuriSizov/frontend-table-spacing
Adjust global table styles for better spacing and head styling
2022-12-12 19:47:48 +01:00
Yuri Sizov
519e2ae11e Fix Introduction to the buildsystem links in CLI documentation (#6483) 2022-12-12 18:29:22 +01:00
Yuri Sizov
15719033bd Adjust global table styles for better spacing and head styling 2022-12-12 20:17:26 +03:00
Hugo Locurcio
e35fdfce91 Mention increased binary size of exported binaries in Upgrading to Godot 4 2022-12-12 11:00:02 +01:00
Hugo Locurcio
79e3d31632 Document migration from Mono to .NET 6 in Upgrading to Godot 4 2022-12-08 22:09:44 +01:00
Danil Alexeev
d6a42081ae Update Y Sort and add String.right() in Upgrading to Godot 4 (#6464)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-07 18:41:52 +01:00
Hugo Locurcio
d46c17f8ff Improve the Upgrading to Godot 4 page
- Mention various caveats of upgrading, such as unavailable features.
- Mention external shaders not being updated by the conversion tool.
- List optional things to do before upgrading to make the process smoother.
2022-12-05 13:15:52 +01:00
Hugo Locurcio
1b065c4f32 Add a Godot 3 to Godot 4 upgrade guide (#6393) 2022-11-30 16:52:50 +01:00
Hugo Locurcio
2e1f97eacd Update Command line tutorial for 4.0.beta5 2022-11-23 14:34:19 +01:00
Max Hilbrunner
5bb50c07b6 Nuke old renderer comparison page 2022-10-16 00:01:21 +02:00
Max Hilbrunner
3765e1ca51 Nuke GDNative from docs 2022-10-15 23:53:50 +02:00
yed podtrzitko
c6406c876a External Editor: add info about debugger setting option (#6253)
* External Editor: add info about debugger setting option

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-10-04 13:11:09 +02:00
Hugo Locurcio
d917648102 Remove mentions of VisualScript in the documentation
VisualScript has been removed in 4.0.alpha15 and later.
2022-09-01 01:44:54 +02:00
Michael Conrad
f62322bd6a Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:23 +02:00