Kushagra
6791196299
Update key mappings description for 2D and 3D Workspaces
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Updating the Docs to reflect the latest in-editor Terminology. PR link of issue for the discussion - https://github.com/godotengine/godot/pull/109234#issuecomment-3588022376
2025-12-02 23:45:14 +05:30
Max Hilbrunner
80407de117
Merge pull request #11502 from Calinou/compiling-for-windows-d3d12-default
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Update Compiling for Windows following Direct3D 12 being enabled by default
2025-11-28 11:10:50 +01:00
Matthew
4f98796655
Merge pull request #11300 from magicdude4eva/patch-1
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Fixed shortcut Mac for Distraction Free Mode
2025-11-27 22:00:57 -05:00
Hugo Locurcio
856f241cfb
Update Compiling for Windows following Direct3D 12 being enabled by default
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The recommendation is now to leave `d3d12` to its default `yes` value,
which means installing Direct3D 12 dependencies is considered required
by default.
You can still skip the dependencies by compiling with `d3d12=no`, which matches
the behavior of self-compiled builds prior to Godot 4.6.
This also removes an outdated FAQ question, since a lot of time has passed
since that question was written (Godot only had Vulkan and OpenGL support
back then).
2025-11-28 00:02:33 +01:00
Mohammad Rahhal
83dc343d88
Update exec flag for Visual Studio ( #11455 )
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* Update exec flag for Visual Studio
2025-11-12 22:05:56 -05:00
Jesse
e4d8cb5425
Fix command line option from 'scene' to '--scene'
2025-10-20 23:18:22 -07:00
DeeJayLSP
b168a03250
Mention Zed in external editor exec flags
2025-10-19 08:09:52 -03:00
proffesionalusrnm
459f21fb99
Update default_key_mapping.rst
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Added text selection short keys for select up, down, and next occurrence
2025-09-26 18:01:40 -06:00
PHATASS Studios
e0488beebd
Fix inspector_dock.rst - Show inspector menu route was wrong
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When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.
This had me stumped at first while following the documentation.
A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"
I propose updating the menu path for clarity.
2025-09-26 07:18:25 +02:00
Gerd Naschenweng
ce882c5c10
Fixed shortcut Mac for Distraction Free Mode
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Fixed shortcut Cmd + Shift + D for Distraction Free Mode
2025-09-17 18:49:15 +02:00
Hugo Locurcio
245bdd5e83
Add documentation on using the Engine compilation configuration editor
2025-09-15 09:38:43 +02:00
Mohsen
c28c37003c
Fixed a small typo
2025-07-22 10:22:53 +03:30
skyace65
4c18e05a18
Update command line arguments to match master branch
2025-06-26 12:58:25 -04:00
A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
HolonProduction
78cf1aef95
Document --lsp-port command line argument
2025-06-16 23:44:07 +02:00
Matthew
64284b5d1d
Merge pull request #10869 from Calinou/external-editor-fix-sublime-args
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Fix Sublime Text arguments in Using an external editor
2025-06-07 08:17:29 -04:00
Hugo Locurcio
d7fe6c2d01
Fix Sublime Text arguments in Using an external editor
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- Mention automatic Exec Flags setting in 4.5.
2025-04-16 00:09:06 +02:00
Volkan Gezer
dbb454cd55
update inspector dock
2025-04-15 21:34:07 +02:00
Martin Delille
b338f45258
Fix editor shortcut documentation for macos ( #10575 )
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* Fix open 2D/3D/Script editor shortcut documentation for macos
From the code: https://github.com/godotengine/godot/blob/4.3/editor/editor_node.cpp#L7831-L7834
---------
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-03 10:18:13 +01:00
Makarov Alexandr
f167d485df
Add Visual Studio exec flags ( #9086 )
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* Add Visual Studio exec flags
2025-01-25 11:27:58 -05:00
skyace65
ba57aee59d
Document recovery mode
2025-01-20 20:37:12 -05:00
Max Hilbrunner
c477a8ef60
Merge pull request #10282 from tetrapod00/expand-project-settings
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Overhaul Project Settings page
2025-01-03 10:42:08 +01:00
Max Hilbrunner
bb5a45c30f
Merge pull request #10457 from Grublady/macos-close-scene
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Fix macOS Close Scene default shortcut
2025-01-03 09:36:11 +01:00
Grublady
45cc5aad8e
Fix macOS Close Scene default shortcut
2024-12-31 17:23:13 -05:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
tetrapod
a64084d491
Merge pull request #9743 from vgezer/scripteditor
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Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer
c8be8497af
Text editor documentation
2024-12-13 12:03:17 +01:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Ivan Skorikov
bed807600b
Add mention of Auto Reload Scripts on External Change option to the e… ( #9887 )
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* Add mention of Auto Reload Scripts on External Change option to the external editor tutorial
---------
Co-authored-by: Ivan Skorikov <Ivan.Skorikov@jetbrains.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-18 15:56:34 +01:00
tetrapod00
42abf26423
Update Project Settings page
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- Add screenshots
- Document reading and writing settings
- Document manually editing project.godot
- Note that most settings are changed in different
classes at runtime
2024-11-17 22:29:44 -08:00
tetrapod00
09156f2ee9
Add UPDATE comments to perishable information
2024-11-17 13:50:42 -08:00
Klaim (Joël Lamotte)
73f306f6b0
Clarified --script <script> expected path values ( #9923 )
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* Clarified expected path value for `--script`
Clarified the kind of paths expected by `--script` and how they are interpreted. [Silent errors in recent Godot versions (regressions)](godotengine/godot#96691 ) made this even more confusing.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-17 12:09:34 +01:00
Thaddeus Crews
f70686cdbe
CI: Integrate pre-commit for style checks
2024-11-14 14:08:49 -06:00
Max Hilbrunner
ef96f93c0e
Merge pull request #10232 from Calinou/exporting-for-web-progressive-web-app
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Document exporting as progressive web app in Exporting for the web
2024-11-14 13:32:41 +01:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
Hugo Locurcio
40d16134a5
Document exporting as progressive web app in Exporting for the web
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- Document no-threads web export and its limitations.
- Document sample-based audio playback and its limitations.
- Mention that threading issues can be worked around by exporting
as a progressive web app.
2024-11-08 23:30:41 +01:00
tetrapod00
3bc5ea85af
Remove references to 3.x minor versions
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Removes notes about features being introduced in 3.x minor versions. In 4.x, these
details are no longer relevant.
2024-10-20 15:35:32 -07:00
Max Hilbrunner
caaad5c892
Merge pull request #10106 from tetrapod00/browse
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Clarify section on using the file browser
2024-10-18 05:45:17 +02:00
tetrapod00
71dce39cd8
Clarify section on using the file browser
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Add additional context on where the Browse button is located.
Mention the Browse button in the instructions for creating a new project.
2024-10-17 19:34:28 -07:00
Fredia Huya-Kouadio
663787334c
Add an about page for the Godot XR Editor
2024-10-16 10:50:39 -07:00
Hugo Locurcio
1bc440b2db
Update Default editor shortcuts for Godot 4.3+
2024-10-05 01:47:20 +02:00
Hotari
d9d0efc144
Add pre-cond command to install Godot using Scoop on Windows
2024-08-13 08:27:38 +09:00
Giganzo
8b7377681d
Add Duplicate Lines shortcut to Text Editor
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Added Duplicate Lines shortcut to Text Editor section
2024-08-01 14:15:43 +02:00
Fredia Huya-Kouadio
73091bea0a
Update the Android build documentation ( #9669 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2024-07-30 08:39:57 +02:00
Volkan Gezer
b08d7fea84
First look at editor's interface iteration
2024-07-27 14:02:02 +02:00
Matthew
cdfb87efbb
Merge pull request #9481 from vgezer/intro3d
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A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
Volkan Gezer
6045f91efb
Improve introduction to 3D for beginners
2024-07-16 13:37:02 +02:00
Nacho
f423c4f08e
typo
2024-07-01 15:06:58 -03:00
skyace65
f16807c4b1
Update project manager page screenshots for 4.3
2024-06-03 22:43:45 -04:00
Mikael Hermansson
0b7843b211
Add new --import command-line option to Command line tutorial ( #9242 )
2024-04-18 00:40:19 +02:00